Kavita/API/Services/DirectoryService.cs
Joseph Milazzo 1ada34984f
Stats Rework (#765)
* Fixed a duplicate check for updates. Changed checking from weekly to daily.

* Refactored how dark variables were accessed to reduce size of component css. Refactored Stats code to use lesser information for reporting.

* Use the installId from the database which is most unlikely to change.

* Fixed a missing interface with stat service

* Added DotnetVersion back into collection

* Updated url to new host.
2021-11-16 13:11:17 -08:00

543 lines
21 KiB
C#

using System;
using System.Collections.Generic;
using System.Collections.Immutable;
using System.IO;
using System.Linq;
using System.Text.RegularExpressions;
using System.Threading.Tasks;
using API.Interfaces.Services;
using Microsoft.Extensions.Logging;
namespace API.Services
{
public class DirectoryService : IDirectoryService
{
private readonly ILogger<DirectoryService> _logger;
private static readonly Regex ExcludeDirectories = new Regex(
@"@eaDir|\.DS_Store",
RegexOptions.Compiled | RegexOptions.IgnoreCase);
public static readonly string TempDirectory = Path.Join(Directory.GetCurrentDirectory(), "config", "temp");
public static readonly string LogDirectory = Path.Join(Directory.GetCurrentDirectory(), "config", "logs");
public static readonly string CacheDirectory = Path.Join(Directory.GetCurrentDirectory(), "config", "cache");
public static readonly string CoverImageDirectory = Path.Join(Directory.GetCurrentDirectory(), "config", "covers");
public static readonly string BackupDirectory = Path.Join(Directory.GetCurrentDirectory(), "config", "backups");
public static readonly string ConfigDirectory = Path.Join(Directory.GetCurrentDirectory(), "config");
public DirectoryService(ILogger<DirectoryService> logger)
{
_logger = logger;
}
/// <summary>
/// Given a set of regex search criteria, get files in the given path.
/// </summary>
/// <remarks>This will always exclude <see cref="Parser.Parser.MacOsMetadataFileStartsWith"/> patterns</remarks>
/// <param name="path">Directory to search</param>
/// <param name="searchPatternExpression">Regex version of search pattern (ie \.mp3|\.mp4). Defaults to * meaning all files.</param>
/// <param name="searchOption">SearchOption to use, defaults to TopDirectoryOnly</param>
/// <returns>List of file paths</returns>
private static IEnumerable<string> GetFilesWithCertainExtensions(string path,
string searchPatternExpression = "",
SearchOption searchOption = SearchOption.TopDirectoryOnly)
{
if (!Directory.Exists(path)) return ImmutableList<string>.Empty;
var reSearchPattern = new Regex(searchPatternExpression, RegexOptions.IgnoreCase);
return Directory.EnumerateFiles(path, "*", searchOption)
.Where(file =>
reSearchPattern.IsMatch(Path.GetExtension(file)) && !Path.GetFileName(file).StartsWith(Parser.Parser.MacOsMetadataFileStartsWith));
}
/// <summary>
/// Returns a list of folders from end of fullPath to rootPath. If a file is passed at the end of the fullPath, it will be ignored.
///
/// Example) (C:/Manga/, C:/Manga/Love Hina/Specials/Omake/) returns [Omake, Specials, Love Hina]
/// </summary>
/// <param name="rootPath"></param>
/// <param name="fullPath"></param>
/// <returns></returns>
public static IEnumerable<string> GetFoldersTillRoot(string rootPath, string fullPath)
{
var separator = Path.AltDirectorySeparatorChar;
if (fullPath.Contains(Path.DirectorySeparatorChar))
{
fullPath = fullPath.Replace(Path.DirectorySeparatorChar, Path.AltDirectorySeparatorChar);
}
if (rootPath.Contains(Path.DirectorySeparatorChar))
{
rootPath = rootPath.Replace(Path.DirectorySeparatorChar, Path.AltDirectorySeparatorChar);
}
var path = fullPath.EndsWith(separator) ? fullPath.Substring(0, fullPath.Length - 1) : fullPath;
var root = rootPath.EndsWith(separator) ? rootPath.Substring(0, rootPath.Length - 1) : rootPath;
var paths = new List<string>();
// If a file is at the end of the path, remove it before we start processing folders
if (Path.GetExtension(path) != string.Empty)
{
path = path.Substring(0, path.LastIndexOf(separator));
}
while (Path.GetDirectoryName(path) != Path.GetDirectoryName(root))
{
var folder = new DirectoryInfo(path).Name;
paths.Add(folder);
path = path.Substring(0, path.LastIndexOf(separator));
}
return paths;
}
public bool Exists(string directory)
{
var di = new DirectoryInfo(directory);
return di.Exists;
}
public static IEnumerable<string> GetFiles(string path, string searchPatternExpression = "",
SearchOption searchOption = SearchOption.TopDirectoryOnly)
{
if (searchPatternExpression != string.Empty)
{
if (!Directory.Exists(path)) return ImmutableList<string>.Empty;
var reSearchPattern = new Regex(searchPatternExpression, RegexOptions.IgnoreCase);
return Directory.EnumerateFiles(path, "*", searchOption)
.Where(file =>
reSearchPattern.IsMatch(file) && !file.StartsWith(Parser.Parser.MacOsMetadataFileStartsWith));
}
return !Directory.Exists(path) ? Array.Empty<string>() : Directory.GetFiles(path);
}
public void CopyFileToDirectory(string fullFilePath, string targetDirectory)
{
try
{
var fileInfo = new FileInfo(fullFilePath);
if (fileInfo.Exists)
{
fileInfo.CopyTo(Path.Join(targetDirectory, fileInfo.Name), true);
}
}
catch (Exception ex)
{
_logger.LogError(ex, "There was a critical error when copying {File} to {Directory}", fullFilePath, targetDirectory);
}
}
/// <summary>
/// Copies a Directory with all files and subdirectories to a target location
/// </summary>
/// <param name="sourceDirName"></param>
/// <param name="destDirName"></param>
/// <param name="searchPattern">Defaults to *, meaning all files</param>
/// <returns></returns>
/// <exception cref="DirectoryNotFoundException"></exception>
public static bool CopyDirectoryToDirectory(string sourceDirName, string destDirName, string searchPattern = "")
{
if (string.IsNullOrEmpty(sourceDirName)) return false;
// Get the subdirectories for the specified directory.
var dir = new DirectoryInfo(sourceDirName);
if (!dir.Exists)
{
throw new DirectoryNotFoundException(
"Source directory does not exist or could not be found: "
+ sourceDirName);
}
var dirs = dir.GetDirectories();
// If the destination directory doesn't exist, create it.
ExistOrCreate(destDirName);
// Get the files in the directory and copy them to the new location.
var files = GetFilesWithExtension(dir.FullName, searchPattern).Select(n => new FileInfo(n));
foreach (var file in files)
{
var tempPath = Path.Combine(destDirName, file.Name);
file.CopyTo(tempPath, false);
}
// If copying subdirectories, copy them and their contents to new location.
foreach (var subDir in dirs)
{
var tempPath = Path.Combine(destDirName, subDir.Name);
CopyDirectoryToDirectory(subDir.FullName, tempPath);
}
return true;
}
/// <summary>
/// Checks if the root path of a path exists or not.
/// </summary>
/// <param name="path"></param>
/// <returns></returns>
public static bool IsDriveMounted(string path)
{
return new DirectoryInfo(Path.GetPathRoot(path) ?? string.Empty).Exists;
}
public static string[] GetFilesWithExtension(string path, string searchPatternExpression = "")
{
if (searchPatternExpression != string.Empty)
{
return GetFilesWithCertainExtensions(path, searchPatternExpression).ToArray();
}
return !Directory.Exists(path) ? Array.Empty<string>() : Directory.GetFiles(path);
}
/// <summary>
/// Returns the total number of bytes for a given set of full file paths
/// </summary>
/// <param name="paths"></param>
/// <returns>Total bytes</returns>
public static long GetTotalSize(IEnumerable<string> paths)
{
return paths.Sum(path => new FileInfo(path).Length);
}
/// <summary>
/// Returns true if the path exists and is a directory. If path does not exist, this will create it. Returns false in all fail cases.
/// </summary>
/// <param name="directoryPath"></param>
/// <returns></returns>
public static bool ExistOrCreate(string directoryPath)
{
var di = new DirectoryInfo(directoryPath);
if (di.Exists) return true;
try
{
Directory.CreateDirectory(directoryPath);
}
catch (Exception)
{
return false;
}
return true;
}
/// <summary>
/// Deletes all files within the directory, then the directory itself.
/// </summary>
/// <param name="directoryPath"></param>
public static void ClearAndDeleteDirectory(string directoryPath)
{
if (!Directory.Exists(directoryPath)) return;
DirectoryInfo di = new DirectoryInfo(directoryPath);
ClearDirectory(directoryPath);
di.Delete(true);
}
/// <summary>
/// Deletes all files within the directory.
/// </summary>
/// <param name="directoryPath"></param>
/// <returns></returns>
public static void ClearDirectory(string directoryPath)
{
var di = new DirectoryInfo(directoryPath);
if (!di.Exists) return;
foreach (var file in di.EnumerateFiles())
{
file.Delete();
}
foreach (var dir in di.EnumerateDirectories())
{
dir.Delete(true);
}
}
/// <summary>
/// Copies files to a destination directory. If the destination directory doesn't exist, this will create it.
/// </summary>
/// <param name="filePaths"></param>
/// <param name="directoryPath"></param>
/// <param name="prepend">An optional string to prepend to the target file's name</param>
/// <returns></returns>
public static bool CopyFilesToDirectory(IEnumerable<string> filePaths, string directoryPath, string prepend = "", ILogger logger = null)
{
ExistOrCreate(directoryPath);
string currentFile = null;
try
{
foreach (var file in filePaths)
{
currentFile = file;
var fileInfo = new FileInfo(file);
if (fileInfo.Exists)
{
fileInfo.CopyTo(Path.Join(directoryPath, prepend + fileInfo.Name));
}
else
{
logger?.LogWarning("Tried to copy {File} but it doesn't exist", file);
}
}
}
catch (Exception ex)
{
logger?.LogError(ex, "Unable to copy {File} to {DirectoryPath}", currentFile, directoryPath);
return false;
}
return true;
}
public bool CopyFilesToDirectory(IEnumerable<string> filePaths, string directoryPath, string prepend = "")
{
return CopyFilesToDirectory(filePaths, directoryPath, prepend, _logger);
}
public IEnumerable<string> ListDirectory(string rootPath)
{
if (!Directory.Exists(rootPath)) return ImmutableList<string>.Empty;
var di = new DirectoryInfo(rootPath);
var dirs = di.GetDirectories()
.Where(dir => !(dir.Attributes.HasFlag(FileAttributes.Hidden) || dir.Attributes.HasFlag(FileAttributes.System)))
.Select(d => d.Name).ToImmutableList();
return dirs;
}
public async Task<byte[]> ReadFileAsync(string path)
{
if (!File.Exists(path)) return Array.Empty<byte>();
return await File.ReadAllBytesAsync(path);
}
/// <summary>
/// Finds the highest directories from a set of MangaFiles
/// </summary>
/// <param name="libraryFolders">List of top level folders which files belong to</param>
/// <param name="filePaths">List of file paths that belong to libraryFolders</param>
/// <returns></returns>
public static Dictionary<string, string> FindHighestDirectoriesFromFiles(IEnumerable<string> libraryFolders, IList<string> filePaths)
{
var stopLookingForDirectories = false;
var dirs = new Dictionary<string, string>();
foreach (var folder in libraryFolders)
{
if (stopLookingForDirectories) break;
foreach (var file in filePaths)
{
if (!file.Contains(folder)) continue;
var parts = GetFoldersTillRoot(folder, file).ToList();
if (parts.Count == 0)
{
// Break from all loops, we done, just scan folder.Path (library root)
dirs.Add(folder, string.Empty);
stopLookingForDirectories = true;
break;
}
var fullPath = Path.Join(folder, parts.Last());
if (!dirs.ContainsKey(fullPath))
{
dirs.Add(fullPath, string.Empty);
}
}
}
return dirs;
}
/// <summary>
/// Recursively scans files and applies an action on them. This uses as many cores the underlying PC has to speed
/// up processing.
/// </summary>
/// <param name="root">Directory to scan</param>
/// <param name="action">Action to apply on file path</param>
/// <param name="searchPattern">Regex pattern to search against</param>
/// <param name="logger"></param>
/// <exception cref="ArgumentException"></exception>
public static int TraverseTreeParallelForEach(string root, Action<string> action, string searchPattern, ILogger logger)
{
//Count of files traversed and timer for diagnostic output
var fileCount = 0;
// Determine whether to parallelize file processing on each folder based on processor count.
//var procCount = Environment.ProcessorCount;
// Data structure to hold names of subfolders to be examined for files.
var dirs = new Stack<string>();
if (!Directory.Exists(root)) {
throw new ArgumentException("The directory doesn't exist");
}
dirs.Push(root);
while (dirs.Count > 0) {
var currentDir = dirs.Pop();
IEnumerable<string> subDirs;
string[] files;
try {
subDirs = Directory.GetDirectories(currentDir).Where(path => ExcludeDirectories.Matches(path).Count == 0);
}
// Thrown if we do not have discovery permission on the directory.
catch (UnauthorizedAccessException e) {
Console.WriteLine(e.Message);
logger.LogError(e, "Unauthorized access on {Directory}", currentDir);
continue;
}
// Thrown if another process has deleted the directory after we retrieved its name.
catch (DirectoryNotFoundException e) {
Console.WriteLine(e.Message);
logger.LogError(e, "Directory not found on {Directory}", currentDir);
continue;
}
try {
files = GetFilesWithCertainExtensions(currentDir, searchPattern)
.ToArray();
}
catch (UnauthorizedAccessException e) {
Console.WriteLine(e.Message);
continue;
}
catch (DirectoryNotFoundException e) {
Console.WriteLine(e.Message);
continue;
}
catch (IOException e) {
Console.WriteLine(e.Message);
continue;
}
// Execute in parallel if there are enough files in the directory.
// Otherwise, execute sequentially. Files are opened and processed
// synchronously but this could be modified to perform async I/O.
try {
// if (files.Length < procCount) {
// foreach (var file in files) {
// action(file);
// fileCount++;
// }
// }
// else {
// Parallel.ForEach(files, () => 0, (file, _, localCount) =>
// { action(file);
// return ++localCount;
// },
// (c) => {
// Interlocked.Add(ref fileCount, c);
// });
// }
foreach (var file in files) {
action(file);
fileCount++;
}
}
catch (AggregateException ae) {
ae.Handle((ex) => {
if (ex is UnauthorizedAccessException) {
// Here we just output a message and go on.
Console.WriteLine(ex.Message);
return true;
}
// Handle other exceptions here if necessary...
return false;
});
}
// Push the subdirectories onto the stack for traversal.
// This could also be done before handing the files.
foreach (var str in subDirs)
dirs.Push(str);
}
return fileCount;
}
/// <summary>
/// Attempts to delete the files passed to it. Swallows exceptions.
/// </summary>
/// <param name="files">Full path of files to delete</param>
public static void DeleteFiles(IEnumerable<string> files)
{
foreach (var file in files)
{
try
{
new FileInfo(file).Delete();
}
catch (Exception)
{
/* Swallow exception */
}
}
}
/// <summary>
/// Returns the human-readable file size for an arbitrary, 64-bit file size
/// <remarks>The default format is "0.## XB", e.g. "4.2 KB" or "1.43 GB"</remarks>
/// </summary>
/// https://www.somacon.com/p576.php
/// <param name="bytes"></param>
/// <returns></returns>
public static string GetHumanReadableBytes(long bytes)
{
// Get absolute value
var absoluteBytes = (bytes < 0 ? -bytes : bytes);
// Determine the suffix and readable value
string suffix;
double readable;
switch (absoluteBytes)
{
// Exabyte
case >= 0x1000000000000000:
suffix = "EB";
readable = (bytes >> 50);
break;
// Petabyte
case >= 0x4000000000000:
suffix = "PB";
readable = (bytes >> 40);
break;
// Terabyte
case >= 0x10000000000:
suffix = "TB";
readable = (bytes >> 30);
break;
// Gigabyte
case >= 0x40000000:
suffix = "GB";
readable = (bytes >> 20);
break;
// Megabyte
case >= 0x100000:
suffix = "MB";
readable = (bytes >> 10);
break;
// Kilobyte
case >= 0x400:
suffix = "KB";
readable = bytes;
break;
default:
return bytes.ToString("0 B"); // Byte
}
// Divide by 1024 to get fractional value
readable = (readable / 1024);
// Return formatted number with suffix
return readable.ToString("0.## ") + suffix;
}
}
}