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	* Added playwright and started writing e2e tests. * To make things easy, disabled other browsers while I get confortable. Added a login flow (assumes my dev env) * More tests on login page * Lots more testing code, trying to figure out auth code. * Ensure we don't track DBs inside config * Added a new date property for when chapters are added to a series which helps with OnDeck calculations. Changed a lot of heavy api calls to use IEnumerable to stream repsonse to UI. * Fixed OnDeck with a new field for when last chapter was added on Series. This is a streamlined way to query. Updated Reading List with NormalizedTitle, CoverImage, CoverImageLocked. * Implemented the ability to read a random item in the reading list and for the reading list to be intact for order. * Tweaked the style for webtoon to not span the whole width, but use max width * When we update a cover image just send an event so we don't need to have logic for when updates occur * Fixed a bad name for entity type on cover updates * Aligned the edit collection tag modal to align with new tab design * Rewrote code for picking the first file for metadata to ensure it always picks the correct file, esp if the first chapter of a series starts with a float (1.1) * Refactored setting LastChapterAdded to ensure we do it on the Series. * Updated Chapter updating in scan loop to avoid nested for loop and an additional loop. * Fixed a bug where locked person fields wouldn't persist between scans. * Updated Contributing to reflect how to view the swagger api
		
			
				
	
	
		
			95 lines
		
	
	
		
			3.6 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			95 lines
		
	
	
		
			3.6 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
using System;
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using System.Collections.Generic;
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using System.Linq;
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using API.Data;
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using API.Entities;
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using API.Entities.Enums;
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namespace API.Helpers;
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public static class PersonHelper
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{
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    /// <summary>
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    /// Given a list of all existing people, this will check the new names and roles and if it doesn't exist in allPeople, will create and
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    /// add an entry. For each person in name, the callback will be executed.
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    /// </summary>
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    /// <remarks>This is used to add new people to a list without worrying about duplicating rows in the DB</remarks>
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    /// <param name="allPeople"></param>
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    /// <param name="names"></param>
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    /// <param name="role"></param>
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    /// <param name="action"></param>
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    public static void UpdatePeople(ICollection<Person> allPeople, IEnumerable<string> names, PersonRole role, Action<Person> action)
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    {
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        var allPeopleTypeRole = allPeople.Where(p => p.Role == role).ToList();
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        foreach (var name in names)
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        {
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            var normalizedName = Parser.Parser.Normalize(name);
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            var person = allPeopleTypeRole.FirstOrDefault(p =>
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                p.NormalizedName.Equals(normalizedName));
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            if (person == null)
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            {
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                person = DbFactory.Person(name, role);
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                allPeople.Add(person);
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            }
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            action(person);
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        }
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    }
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    /// <summary>
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    /// Remove people on a list for a given role
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    /// </summary>
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    /// <remarks>Used to remove before we update/add new people</remarks>
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    /// <param name="existingPeople">Existing people on Entity</param>
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    /// <param name="people">People from metadata</param>
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    /// <param name="role">Role to filter on</param>
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    /// <param name="action">Callback which will be executed for each person removed</param>
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    public static void RemovePeople(ICollection<Person> existingPeople, IEnumerable<string> people, PersonRole role, Action<Person> action = null)
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    {
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        var normalizedPeople = people.Select(Parser.Parser.Normalize).ToList();
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        foreach (var person in normalizedPeople)
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        {
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            var existingPerson = existingPeople.FirstOrDefault(p => p.Role == role && person.Equals(p.NormalizedName));
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            if (existingPerson == null) continue;
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            existingPeople.Remove(existingPerson);
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            action?.Invoke(existingPerson);
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        }
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    }
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    /// <summary>
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    /// Removes all people that are not present in the removeAllExcept list.
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    /// </summary>
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    /// <param name="existingPeople"></param>
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    /// <param name="removeAllExcept"></param>
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    /// <param name="action">Callback for all entities that should be removed</param>
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    public static void KeepOnlySamePeopleBetweenLists(IEnumerable<Person> existingPeople, ICollection<Person> removeAllExcept, Action<Person> action = null)
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    {
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        foreach (var person in existingPeople)
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        {
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            var existingPerson = removeAllExcept.FirstOrDefault(p => p.Role == person.Role && person.NormalizedName.Equals(p.NormalizedName));
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            if (existingPerson == null)
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            {
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                action?.Invoke(person);
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            }
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        }
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    }
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    /// <summary>
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    /// Adds the person to the list if it's not already in there
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    /// </summary>
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    /// <param name="metadataPeople"></param>
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    /// <param name="person"></param>
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    public static void AddPersonIfNotExists(ICollection<Person> metadataPeople, Person person)
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    {
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        var existingPerson = metadataPeople.SingleOrDefault(p =>
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            p.NormalizedName == Parser.Parser.Normalize(person.Name) && p.Role == person.Role);
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        if (existingPerson == null)
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        {
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            metadataPeople.Add(person);
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        }
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    }
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}
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