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	* Updated Series Info Cards to use OnPush and hooked in progress events when we do a mark as read/unread on entities. These events update progress bars but also will now trigger a re-calculation on Read Time Left. * Removed Library Card Component * Refactored manga reader title and subtitle calculation to the backend. * Coverted card actionables to onPush * Series Card on push cleanup * Updated edit collection tags for on push * Update cover image chooser for on push * Cleaned up carsouel reel * Updated cover image to allow for uploading gif and webp files * Bulk add to collection on push * Updated bulk operation to use on push. Updated bulk operation to have mark as unread and read buttons explicitly. Updated so add to collection is visible and delete. Fixed a bug where manage library component wasn't invoking the trackBy function * Updating entity title for on push * Removed file info component * Updated Mange Library for on push * Entity info cards on push * List item on push * Updated icon and title for on push and fixed some missing change detection on series detail * Restricted the typeahead interface to simplify the design * Edit Series Relation now shows a value in the dropdown for Parent relationships and disables the field. * Updated edit series relation to focus on new typeahead when adding a new relationship * Added some documentation and when Scanning a library, don't allow the user to enqueue the same job multiple times. * Applied the No-enqueue if already enqueued logic to other tasks * Library detail on push * Updated events widget to onpush * Card detail drawer on push. Card detail cover chooser now will show all chapter's covers for selection in cover chooser. * Chapter metadata detail on push * Removed Card Detail modal * All collections on push * Removed some comments * Updated bulk selection to use an observable rather than function calls so new on push strategy works * collection detail now uses on push and scroller is placed on correct element * Updated library recommended to on push. Ensure that when mark as read occurs, the appropriate streams are refreshed. * Updated library detail to on push * Update metadata fiter to onpush. Bugs found and reported to Project * person badge on push * Read more on push * Updated tag badge to on push * User login on push * When initing side nav, don't call an authenticated api until we are sure a user is logged in * Updated splash container to on push * Dashboard on push * Side nav slight refactor around some api calls * Cleaned up series card on push to use same cdRef naming convention * Updated Static Files to use caching * Added width and height to logo image * shortcuts modal on push * reading lists on push * Reading list detail on push * draggable ordered list on push * Refactored reading-list-detail to use a new item which drastically reduces renders on operations * series format on push * circular loader on push * Badge Expander on push * update notification modal on push * drawer on push * Edit Series Modal on push * reset password on push * review series modal on push * series metadata detail on push * theme manager on push * confirm reset password on push * register on push * confirm migration email on push * confirm email on push * add email to account migration on push * user preferences on push. Made global settings default open * edit series relation on push * Fixed an edge case bug for next chapter where if the current volume had a single chapter of 1 and the next volume had a chapter number of 0, it would say there are no more chapters. * Updated infinite scroller with on push support * Moved some animations over to typeahead, not integrated yet. * Manga reader is now on push * Reader settings on push * refactored how we close the book * Updated table of contents for on push * Updated book reader for on push. Fixed a bug where table of contents wasn't showing current page anchor due to a scroll calulation bug * Small code tweak * Icon and title on push * nav header on push * grouped typeahead on push * typeahead on push and added a new trackby identity function to allow even faster rendering of big lists * pdf reader on push * code cleanup
		
			
				
	
	
		
			91 lines
		
	
	
		
			3.6 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			91 lines
		
	
	
		
			3.6 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
using System;
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using API.Entities;
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using API.Entities.Interfaces;
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using API.Services;
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namespace API.Helpers;
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public interface ICacheHelper
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{
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    bool ShouldUpdateCoverImage(string coverPath, MangaFile firstFile, DateTime chapterCreated,
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        bool forceUpdate = false,
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        bool isCoverLocked = false);
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    bool CoverImageExists(string path);
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    bool HasFileNotChangedSinceCreationOrLastScan(IEntityDate chapter, bool forceUpdate, MangaFile firstFile);
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    bool HasFileChangedSinceLastScan(DateTime lastScan, bool forceUpdate, MangaFile firstFile);
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}
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public class CacheHelper : ICacheHelper
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{
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    private readonly IFileService _fileService;
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    public CacheHelper(IFileService fileService)
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    {
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        _fileService = fileService;
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    }
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    /// <summary>
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    /// Determines whether an entity should regenerate cover image.
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    /// </summary>
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    /// <remarks>If a cover image is locked but the underlying file has been deleted, this will allow regenerating. </remarks>
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    /// <param name="coverPath">This should just be the filename, no path information</param>
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    /// <param name="firstFile"></param>
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    /// <param name="chapterCreated">When the chapter was created (Not Used)</param>
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    /// <param name="forceUpdate">If the user has told us to force the refresh</param>
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    /// <param name="isCoverLocked">If cover has been locked by user. This will force false</param>
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    /// <returns></returns>
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    public bool ShouldUpdateCoverImage(string coverPath, MangaFile firstFile, DateTime chapterCreated, bool forceUpdate = false,
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        bool isCoverLocked = false)
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    {
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        var fileExists = !string.IsNullOrEmpty(coverPath) && _fileService.Exists(coverPath);
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        if (isCoverLocked && fileExists) return false;
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        if (forceUpdate) return true;
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        if (firstFile == null) return true;
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        return (_fileService.HasFileBeenModifiedSince(firstFile.FilePath, firstFile.LastModified)) || !fileExists;
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    }
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    /// <summary>
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    /// Has the file been modified since last scan or is user forcing an update
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    /// </summary>
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    /// <param name="chapter"></param>
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    /// <param name="forceUpdate"></param>
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    /// <param name="firstFile"></param>
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    /// <returns></returns>
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    public bool HasFileNotChangedSinceCreationOrLastScan(IEntityDate chapter, bool forceUpdate, MangaFile firstFile)
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    {
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        return firstFile != null &&
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               (!forceUpdate &&
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                !(_fileService.HasFileBeenModifiedSince(firstFile.FilePath, chapter.Created)
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                  || _fileService.HasFileBeenModifiedSince(firstFile.FilePath, firstFile.LastModified)));
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    }
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    /// <summary>
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    /// Has the file been modified since last scan or is user forcing an update
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    /// </summary>
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    /// <param name="lastScan">Last time the scan was performed on this file</param>
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    /// <param name="forceUpdate">Should we ignore any logic and force this to return true</param>
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    /// <param name="firstFile">The file in question</param>
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    /// <returns></returns>
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    public bool HasFileChangedSinceLastScan(DateTime lastScan, bool forceUpdate, MangaFile firstFile)
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    {
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        if (firstFile == null) return false;
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        if (forceUpdate) return true;
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        return _fileService.HasFileBeenModifiedSince(firstFile.FilePath, lastScan)
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               || _fileService.HasFileBeenModifiedSince(firstFile.FilePath, firstFile.LastModified);
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    }
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    /// <summary>
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    /// Determines if a given coverImage path exists
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    /// </summary>
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    /// <param name="path"></param>
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    /// <returns></returns>
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    public bool CoverImageExists(string path)
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    {
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        return !string.IsNullOrEmpty(path) && _fileService.Exists(path);
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    }
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}
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