mirror of
https://github.com/Kareadita/Kavita.git
synced 2025-06-01 04:34:49 -04:00
197 lines
7.5 KiB
C#
197 lines
7.5 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Collections.Immutable;
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using System.Diagnostics;
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using System.IO;
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using System.Linq;
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using System.Security;
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using System.Text.RegularExpressions;
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using System.Threading;
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using System.Threading.Tasks;
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using API.DTOs;
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using API.Interfaces;
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using Microsoft.Extensions.Logging;
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namespace API.Services
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{
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public class DirectoryService : IDirectoryService
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{
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private readonly ILogger<DirectoryService> _logger;
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private static readonly string MangaFileExtensions = @"\.cbz|\.cbr|\.png|\.jpeg|\.jpg|\.zip|\.rar";
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public DirectoryService(ILogger<DirectoryService> logger)
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{
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_logger = logger;
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}
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/// <summary>
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/// Given a set of regex search criteria, get files in the given path.
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/// </summary>
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/// <param name="path">Directory to search</param>
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/// <param name="searchPatternExpression">Regex version of search pattern (ie \.mp3|\.mp4)</param>
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/// <param name="searchOption">SearchOption to use, defaults to TopDirectoryOnly</param>
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/// <returns>List of file paths</returns>
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public static IEnumerable<string> GetFiles(string path,
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string searchPatternExpression = "",
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SearchOption searchOption = SearchOption.TopDirectoryOnly)
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{
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Regex reSearchPattern = new Regex(searchPatternExpression, RegexOptions.IgnoreCase);
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return Directory.EnumerateFiles(path, "*", searchOption)
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.Where(file =>
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reSearchPattern.IsMatch(Path.GetExtension(file)));
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}
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/// <summary>
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/// Lists out top-level folders for a given directory. Filters out System and Hidden folders.
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/// </summary>
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/// <param name="rootPath">Absolute path </param>
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/// <returns>List of folder names</returns>
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public IEnumerable<string> ListDirectory(string rootPath)
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{
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if (!Directory.Exists(rootPath)) return ImmutableList<string>.Empty;
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var di = new DirectoryInfo(rootPath);
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var dirs = di.GetDirectories()
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.Where(dir => !(dir.Attributes.HasFlag(FileAttributes.Hidden) || dir.Attributes.HasFlag(FileAttributes.System)))
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.Select(d => d.Name).ToImmutableList();
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return dirs;
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}
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public void ScanLibrary(LibraryDto library)
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{
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foreach (var folderPath in library.Folders)
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{
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try {
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TraverseTreeParallelForEach(folderPath, (f) =>
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{
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// Exceptions are no-ops.
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try
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{
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ProcessManga(folderPath, f);
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}
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catch (FileNotFoundException) {}
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catch (IOException) {}
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catch (UnauthorizedAccessException) {}
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catch (SecurityException) {}
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// Display the filename.
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Console.WriteLine(f);
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});
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}
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catch (ArgumentException ex) {
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_logger.LogError(ex, "There was an issue scanning the directory");
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_logger.LogError($"The directory '{folderPath}' does not exist");
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}
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}
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}
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private static void ProcessManga(string folderPath, string filename)
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{
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Console.WriteLine($"Found {filename}");
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var series = Parser.Parser.ParseSeries(filename);
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Console.WriteLine($"Series: {series}");
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}
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public static void TraverseTreeParallelForEach(string root, Action<string> action)
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{
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//Count of files traversed and timer for diagnostic output
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int fileCount = 0;
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var sw = Stopwatch.StartNew();
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// Determine whether to parallelize file processing on each folder based on processor count.
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int procCount = Environment.ProcessorCount;
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// Data structure to hold names of subfolders to be examined for files.
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Stack<string> dirs = new Stack<string>();
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if (!Directory.Exists(root)) {
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throw new ArgumentException();
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}
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dirs.Push(root);
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while (dirs.Count > 0) {
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string currentDir = dirs.Pop();
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string[] subDirs = {};
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string[] files = {};
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try {
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subDirs = Directory.GetDirectories(currentDir);
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}
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// Thrown if we do not have discovery permission on the directory.
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catch (UnauthorizedAccessException e) {
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Console.WriteLine(e.Message);
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continue;
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}
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// Thrown if another process has deleted the directory after we retrieved its name.
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catch (DirectoryNotFoundException e) {
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Console.WriteLine(e.Message);
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continue;
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}
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try {
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//files = Directory.GetFiles(currentDir, "*.")
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files = DirectoryService.GetFiles(currentDir, MangaFileExtensions)
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.ToArray();
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//files = Directory.GetFiles(currentDir);
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}
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catch (UnauthorizedAccessException e) {
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Console.WriteLine(e.Message);
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continue;
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}
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catch (DirectoryNotFoundException e) {
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Console.WriteLine(e.Message);
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continue;
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}
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catch (IOException e) {
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Console.WriteLine(e.Message);
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continue;
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}
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// Execute in parallel if there are enough files in the directory.
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// Otherwise, execute sequentially.Files are opened and processed
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// synchronously but this could be modified to perform async I/O.
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try {
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if (files.Length < procCount) {
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foreach (var file in files) {
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action(file);
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fileCount++;
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}
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}
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else {
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Parallel.ForEach(files, () => 0, (file, loopState, localCount) =>
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{ action(file);
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return ++localCount;
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},
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(c) => {
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Interlocked.Add(ref fileCount, c);
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});
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}
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}
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catch (AggregateException ae) {
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ae.Handle((ex) => {
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if (ex is UnauthorizedAccessException) {
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// Here we just output a message and go on.
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Console.WriteLine(ex.Message);
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return true;
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}
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// Handle other exceptions here if necessary...
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return false;
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});
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}
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// Push the subdirectories onto the stack for traversal.
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// This could also be done before handing the files.
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foreach (string str in subDirs)
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dirs.Push(str);
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}
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// For diagnostic purposes.
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Console.WriteLine("Processed {0} files in {1} milliseconds", fileCount, sw.ElapsedMilliseconds);
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}
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}
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} |