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* Fixed an issue from perf tuning where I forgot to send Pages to frontend, breaking reader. * Built out continuous reading for webtoon reader. Still has some issues with triggering. * Refactored GetUserByUsernameAsync to have a new flavor and allow the caller to pass in bitwise flags for what to include. This has a get by username or id variant. Code is much cleaner and snappier as we avoid many extra joins when not needed. * Cleanup old code from UserRepository.cs * Refactored OPDS to use faster API lookups for User * Refactored more code to be cleaner and faster. * Refactored GetNext/Prev ChapterIds to ReaderService. * Refactored Repository methods to their correct entity repos. * Refactored DTOs and overall cleanup of the code. * Added ability to press 'b' to bookmark a page * On hitting last page, save progress forcing last page to be read. Adjusted logic for the top and bottom spacers for triggering next/prev chapter load * When at top or moving between chapters, scrolling down then up will now trigger page load. Show a toastr to inform the user of a change in chapter (it can be really fast to switch) * Cleaned up scroll code * Fixed an issue where loading a chapter with last page bookmarked, we'd load lastpage - 1 * Fixed last page of webtoon reader not being resumed on loading said chapter due to a difference in how max page is handled between infinite scroller and manga reader. * Removed some comments * Book reader shouldn't look at left/right tap to paginate elems for position bookmarking. Missed a few areas for saving while in incognito mode * Added a benchmark to test out a sort code * Updated the read status on reading list to use same style as other places * Refactored GetNextChapterId to bring the average response time from 1.2 seconds to 400ms. * Added a filter to add to list when there are more than 5 reading lists * Added download reading list (will be removed, just saving for later). Fixes around styling on reading lists * Removed ability to download reading lists * Tweaked the logic for infinite scroller to be much smoother loading next/prev chapter. Added a bug marker for a concurrency bug. * Updated the top spacer so that when you hit the top, you stay at the page height and can now just scroll up. * Got the logic for scrolling up. Now just need the CSS then cont infinite scroller will be working * More polishing on infinite scroller * Removed IsSpecial on volumeDto, which is not used anywhere. * Cont Reading inf scroller edition is done. * Code smells and fixed package.json explore script
69 lines
3.1 KiB
C#
69 lines
3.1 KiB
C#
using System.Collections.Generic;
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using System.Threading.Tasks;
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using API.DTOs;
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using API.DTOs.Filtering;
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using API.Entities;
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using API.Helpers;
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namespace API.Interfaces.Repositories
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{
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public interface ISeriesRepository
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{
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void Add(Series series);
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void Update(Series series);
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Task<Series> GetSeriesByNameAsync(string name);
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Task<bool> DoesSeriesNameExistInLibrary(string name);
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Series GetSeriesByName(string name);
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/// <summary>
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/// Adds user information like progress, ratings, etc
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/// </summary>
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/// <param name="libraryId"></param>
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/// <param name="userId"></param>
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/// <param name="userParams"></param>
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/// <returns></returns>
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Task<PagedList<SeriesDto>> GetSeriesDtoForLibraryIdAsync(int libraryId, int userId, UserParams userParams, FilterDto filter);
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/// <summary>
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/// Does not add user information like progress, ratings, etc.
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/// </summary>
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/// <param name="libraryIds"></param>
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/// <param name="searchQuery">Series name to search for</param>
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/// <returns></returns>
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Task<IEnumerable<SearchResultDto>> SearchSeries(int[] libraryIds, string searchQuery);
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Task<IEnumerable<Series>> GetSeriesForLibraryIdAsync(int libraryId);
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Task<IEnumerable<VolumeDto>> GetVolumesDtoAsync(int seriesId, int userId);
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Task<IEnumerable<Volume>> GetVolumes(int seriesId);
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Task<SeriesDto> GetSeriesDtoByIdAsync(int seriesId, int userId);
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Task<Volume> GetVolumeAsync(int volumeId);
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Task<VolumeDto> GetVolumeDtoAsync(int volumeId, int userId);
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/// <summary>
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/// A fast lookup of just the volume information with no tracking.
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/// </summary>
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/// <param name="volumeId"></param>
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/// <returns></returns>
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Task<VolumeDto> GetVolumeDtoAsync(int volumeId);
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Task<IEnumerable<Volume>> GetVolumesForSeriesAsync(int[] seriesIds);
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Task<bool> DeleteSeriesAsync(int seriesId);
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Task<Volume> GetVolumeByIdAsync(int volumeId);
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Task<Series> GetSeriesByIdAsync(int seriesId);
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Task<int[]> GetChapterIdsForSeriesAsync(int[] seriesIds);
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/// <summary>
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/// Used to add Progress/Rating information to series list.
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/// </summary>
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/// <param name="userId"></param>
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/// <param name="series"></param>
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/// <returns></returns>
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Task AddSeriesModifiers(int userId, List<SeriesDto> series);
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Task<byte[]> GetSeriesCoverImageAsync(int seriesId);
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Task<IEnumerable<SeriesDto>> GetInProgress(int userId, int libraryId, UserParams userParams, FilterDto filter);
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Task<PagedList<SeriesDto>> GetRecentlyAdded(int libraryId, int userId, UserParams userParams, FilterDto filter);
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Task<SeriesMetadataDto> GetSeriesMetadata(int seriesId);
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Task<PagedList<SeriesDto>> GetSeriesDtoForCollectionAsync(int collectionId, int userId, UserParams userParams);
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Task<IList<MangaFile>> GetFilesForSeries(int seriesId);
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Task<IEnumerable<SeriesDto>> GetSeriesDtoForIdsAsync(IEnumerable<int> seriesIds, int userId);
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}
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}
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