Kavita/API/Services/DirectoryService.cs
Joseph Milazzo 9cf4cf742b
Reader Bugs + New Features (#1536)
* Updated a typo in manage tasks of Reoccuring -> Recurring

* Fixed a bug in MinimumNumberFromRange where a regex wasn't properly constructed which could skew results.

* Fixed a bug where Volume numbers that were a float wouldn't render correctly in the manga reader menu.

* Added the ability to double click on the image to bookmark it. Optimized the bookmark and unbookmark flows to remove 2 DB calls and reworked some flow of calls to speed it up.

Fixed some logic where when using double (manga) flow, both of the images wouldn't show the bookmark effect, despite both of them being saved. Likewise, fixed a bug where both images weren't updating UI state, so switching from double (manga) to single, the second image wouldn't show as bookmarked without a refresh.

* Double click works perfectly for bookmarking

* Collection cover image chooser will now prompt with all series covers by default.

Reset button is now moved up to the first slot if applicable.

* When a Completed series is fully read by a user, a nightly task will now remove that series from their Want to Read list.

* Added ability to trigger Want to Read cleanup from Tasks page.

* Moved the brightness readout to the label line and fixed a bootstrap migration bug where small buttons weren't actually small.

* Implemented ability to filter against release year (min or max or both).

* Fixed a log message that wasn't properly formatted when scan finished an no files changes.

* Cleaned up some code and merged some methods

* Implemented sort by Release year metadata filter.

* Fixed the code that finds ComicInfo.xml inside archives to only check the root and check explicitly for casing, so it must be ComicInfo.xml.

* Dependency updates

* Refactored some strings into consts and used TriggerJob rather than just enqueuing

* Fixed the prefetcher which wasn't properly loading in the correct order as it was designed.

* Cleaned up all traces of CircularArray from MangaReader

* Removed a debug code

* Fixed a bug with webtoon reader in fullscreen mode where continuous reader wouldn't trigger

* When cleaning up series from users' want to read lists, include both completed and cancelled.

* Fixed a bug where small images wouldn't have the pagination area extend to the bottom on manga reader

* Added a new method for hashing during prod builds and ensure we always use aot

* Fixed a bug where the save button wouldn't enable when color change occured.

* Cleaned up some issues in one of contributor's PR.
2022-09-16 06:06:33 -07:00

948 lines
36 KiB
C#

using System;
using System.Collections.Generic;
using System.Collections.Immutable;
using System.Diagnostics;
using System.IO;
using System.IO.Abstractions;
using System.Linq;
using System.Text.RegularExpressions;
using System.Threading.Tasks;
using API.DTOs.System;
using API.Entities.Enums;
using API.Extensions;
using Kavita.Common.Helpers;
using Microsoft.Extensions.FileSystemGlobbing;
using Microsoft.Extensions.Logging;
namespace API.Services;
public interface IDirectoryService
{
IFileSystem FileSystem { get; }
string CacheDirectory { get; }
string CoverImageDirectory { get; }
string LogDirectory { get; }
string TempDirectory { get; }
string ConfigDirectory { get; }
string SiteThemeDirectory { get; }
/// <summary>
/// Original BookmarkDirectory. Only used for resetting directory. Use <see cref="ServerSettingKey.BackupDirectory"/> for actual path.
/// </summary>
string BookmarkDirectory { get; }
/// <summary>
/// Lists out top-level folders for a given directory. Filters out System and Hidden folders.
/// </summary>
/// <param name="rootPath">Absolute path of directory to scan.</param>
/// <returns>List of folder names</returns>
IEnumerable<DirectoryDto> ListDirectory(string rootPath);
Task<byte[]> ReadFileAsync(string path);
bool CopyFilesToDirectory(IEnumerable<string> filePaths, string directoryPath, string prepend = "");
bool Exists(string directory);
void CopyFileToDirectory(string fullFilePath, string targetDirectory);
int TraverseTreeParallelForEach(string root, Action<string> action, string searchPattern, ILogger logger);
bool IsDriveMounted(string path);
bool IsDirectoryEmpty(string path);
long GetTotalSize(IEnumerable<string> paths);
void ClearDirectory(string directoryPath);
void ClearAndDeleteDirectory(string directoryPath);
string[] GetFilesWithExtension(string path, string searchPatternExpression = "");
bool CopyDirectoryToDirectory(string sourceDirName, string destDirName, string searchPattern = "");
Dictionary<string, string> FindHighestDirectoriesFromFiles(IEnumerable<string> libraryFolders,
IList<string> filePaths);
IEnumerable<string> GetFoldersTillRoot(string rootPath, string fullPath);
IEnumerable<string> GetFiles(string path, string fileNameRegex = "", SearchOption searchOption = SearchOption.TopDirectoryOnly);
bool ExistOrCreate(string directoryPath);
void DeleteFiles(IEnumerable<string> files);
void RemoveNonImages(string directoryName);
void Flatten(string directoryName);
Task<bool> CheckWriteAccess(string directoryName);
IEnumerable<string> GetFilesWithCertainExtensions(string path,
string searchPatternExpression = "",
SearchOption searchOption = SearchOption.TopDirectoryOnly);
IEnumerable<string> GetDirectories(string folderPath);
IEnumerable<string> GetDirectories(string folderPath, GlobMatcher matcher);
string GetParentDirectoryName(string fileOrFolder);
#nullable enable
IList<string> ScanFiles(string folderPath, GlobMatcher? matcher = null);
DateTime GetLastWriteTime(string folderPath);
GlobMatcher CreateMatcherFromFile(string filePath);
#nullable disable
}
public class DirectoryService : IDirectoryService
{
public const string KavitaIgnoreFile = ".kavitaignore";
public IFileSystem FileSystem { get; }
public string CacheDirectory { get; }
public string CoverImageDirectory { get; }
public string LogDirectory { get; }
public string TempDirectory { get; }
public string ConfigDirectory { get; }
public string BookmarkDirectory { get; }
public string SiteThemeDirectory { get; }
private readonly ILogger<DirectoryService> _logger;
private static readonly Regex ExcludeDirectories = new Regex(
@"@eaDir|\.DS_Store|\.qpkg|__MACOSX|@Recently-Snapshot|@recycle",
RegexOptions.Compiled | RegexOptions.IgnoreCase);
private static readonly Regex FileCopyAppend = new Regex(@"\(\d+\)",
RegexOptions.Compiled | RegexOptions.IgnoreCase);
public static readonly string BackupDirectory = Path.Join(Directory.GetCurrentDirectory(), "config", "backups");
public DirectoryService(ILogger<DirectoryService> logger, IFileSystem fileSystem)
{
_logger = logger;
FileSystem = fileSystem;
CoverImageDirectory = FileSystem.Path.Join(FileSystem.Directory.GetCurrentDirectory(), "config", "covers");
CacheDirectory = FileSystem.Path.Join(FileSystem.Directory.GetCurrentDirectory(), "config", "cache");
LogDirectory = FileSystem.Path.Join(FileSystem.Directory.GetCurrentDirectory(), "config", "logs");
TempDirectory = FileSystem.Path.Join(FileSystem.Directory.GetCurrentDirectory(), "config", "temp");
ConfigDirectory = FileSystem.Path.Join(FileSystem.Directory.GetCurrentDirectory(), "config");
BookmarkDirectory = FileSystem.Path.Join(FileSystem.Directory.GetCurrentDirectory(), "config", "bookmarks");
SiteThemeDirectory = FileSystem.Path.Join(FileSystem.Directory.GetCurrentDirectory(), "config", "themes");
ExistOrCreate(SiteThemeDirectory);
ExistOrCreate(CoverImageDirectory);
ExistOrCreate(CacheDirectory);
ExistOrCreate(LogDirectory);
ExistOrCreate(TempDirectory);
ExistOrCreate(BookmarkDirectory);
}
/// <summary>
/// Given a set of regex search criteria, get files in the given path.
/// </summary>
/// <remarks>This will always exclude <see cref="Tasks.Scanner.Parser.Parser.MacOsMetadataFileStartsWith"/> patterns</remarks>
/// <param name="path">Directory to search</param>
/// <param name="searchPatternExpression">Regex version of search pattern (ie \.mp3|\.mp4). Defaults to * meaning all files.</param>
/// <param name="searchOption">SearchOption to use, defaults to TopDirectoryOnly</param>
/// <returns>List of file paths</returns>
public IEnumerable<string> GetFilesWithCertainExtensions(string path,
string searchPatternExpression = "",
SearchOption searchOption = SearchOption.TopDirectoryOnly)
{
if (!FileSystem.Directory.Exists(path)) return ImmutableList<string>.Empty;
var reSearchPattern = new Regex(searchPatternExpression, RegexOptions.IgnoreCase);
return FileSystem.Directory.EnumerateFiles(path, "*", searchOption)
.Where(file =>
reSearchPattern.IsMatch(FileSystem.Path.GetExtension(file)) && !FileSystem.Path.GetFileName(file).StartsWith(Tasks.Scanner.Parser.Parser.MacOsMetadataFileStartsWith));
}
/// <summary>
/// Returns a list of folders from end of fullPath to rootPath. If a file is passed at the end of the fullPath, it will be ignored.
///
/// Example) (C:/Manga/, C:/Manga/Love Hina/Specials/Omake/) returns [Omake, Specials, Love Hina]
/// </summary>
/// <param name="rootPath"></param>
/// <param name="fullPath"></param>
/// <returns></returns>
public IEnumerable<string> GetFoldersTillRoot(string rootPath, string fullPath)
{
var separator = FileSystem.Path.AltDirectorySeparatorChar;
if (fullPath.Contains(FileSystem.Path.DirectorySeparatorChar))
{
fullPath = fullPath.Replace(FileSystem.Path.DirectorySeparatorChar, FileSystem.Path.AltDirectorySeparatorChar);
}
if (rootPath.Contains(Path.DirectorySeparatorChar))
{
rootPath = rootPath.Replace(FileSystem.Path.DirectorySeparatorChar, FileSystem.Path.AltDirectorySeparatorChar);
}
var path = fullPath.EndsWith(separator) ? fullPath.Substring(0, fullPath.Length - 1) : fullPath;
var root = rootPath.EndsWith(separator) ? rootPath.Substring(0, rootPath.Length - 1) : rootPath;
var paths = new List<string>();
// If a file is at the end of the path, remove it before we start processing folders
if (FileSystem.Path.GetExtension(path) != string.Empty)
{
path = path.Substring(0, path.LastIndexOf(separator));
}
while (FileSystem.Path.GetDirectoryName(path) != Path.GetDirectoryName(root))
{
var folder = FileSystem.DirectoryInfo.FromDirectoryName(path).Name;
paths.Add(folder);
path = path.Substring(0, path.LastIndexOf(separator));
}
return paths;
}
/// <summary>
/// Does Directory Exist
/// </summary>
/// <param name="directory"></param>
/// <returns></returns>
public bool Exists(string directory)
{
var di = FileSystem.DirectoryInfo.FromDirectoryName(directory);
return di.Exists;
}
/// <summary>
/// Get files given a path.
/// </summary>
/// <remarks>This will automatically filter out restricted files, like MacOsMetadata files</remarks>
/// <param name="path"></param>
/// <param name="fileNameRegex">An optional regex string to search against. Will use file path to match against.</param>
/// <param name="searchOption">Defaults to top level directory only, can be given all to provide recursive searching</param>
/// <returns></returns>
public IEnumerable<string> GetFiles(string path, string fileNameRegex = "", SearchOption searchOption = SearchOption.TopDirectoryOnly)
{
if (!FileSystem.Directory.Exists(path)) return ImmutableList<string>.Empty;
if (fileNameRegex != string.Empty)
{
var reSearchPattern = new Regex(fileNameRegex, RegexOptions.IgnoreCase);
return FileSystem.Directory.EnumerateFiles(path, "*", searchOption)
.Where(file =>
{
var fileName = FileSystem.Path.GetFileName(file);
return reSearchPattern.IsMatch(fileName) &&
!fileName.StartsWith(Tasks.Scanner.Parser.Parser.MacOsMetadataFileStartsWith);
});
}
return FileSystem.Directory.EnumerateFiles(path, "*", searchOption).Where(file =>
!FileSystem.Path.GetFileName(file).StartsWith(Tasks.Scanner.Parser.Parser.MacOsMetadataFileStartsWith));
}
/// <summary>
/// Copies a file into a directory. Does not maintain parent folder of file.
/// Will create target directory if doesn't exist. Automatically overwrites what is there.
/// </summary>
/// <param name="fullFilePath"></param>
/// <param name="targetDirectory"></param>
public void CopyFileToDirectory(string fullFilePath, string targetDirectory)
{
try
{
var fileInfo = FileSystem.FileInfo.FromFileName(fullFilePath);
if (!fileInfo.Exists) return;
ExistOrCreate(targetDirectory);
fileInfo.CopyTo(FileSystem.Path.Join(targetDirectory, fileInfo.Name), true);
}
catch (Exception ex)
{
_logger.LogError(ex, "There was a critical error when copying {File} to {Directory}", fullFilePath, targetDirectory);
}
}
/// <summary>
/// Copies all files and subdirectories within a directory to a target location
/// </summary>
/// <param name="sourceDirName">Directory to copy from. Does not copy the parent folder</param>
/// <param name="destDirName">Destination to copy to. Will be created if doesn't exist</param>
/// <param name="searchPattern">Defaults to all files</param>
/// <returns>If was successful</returns>
/// <exception cref="DirectoryNotFoundException">Thrown when source directory does not exist</exception>
public bool CopyDirectoryToDirectory(string sourceDirName, string destDirName, string searchPattern = "")
{
if (string.IsNullOrEmpty(sourceDirName)) return false;
// Get the subdirectories for the specified directory.
var dir = FileSystem.DirectoryInfo.FromDirectoryName(sourceDirName);
if (!dir.Exists)
{
throw new DirectoryNotFoundException(
"Source directory does not exist or could not be found: "
+ sourceDirName);
}
var dirs = dir.GetDirectories();
// If the destination directory doesn't exist, create it.
ExistOrCreate(destDirName);
// Get the files in the directory and copy them to the new location.
var files = GetFilesWithExtension(dir.FullName, searchPattern).Select(n => FileSystem.FileInfo.FromFileName(n));
foreach (var file in files)
{
var tempPath = FileSystem.Path.Combine(destDirName, file.Name);
file.CopyTo(tempPath, false);
}
// If copying subdirectories, copy them and their contents to new location.
foreach (var subDir in dirs)
{
var tempPath = FileSystem.Path.Combine(destDirName, subDir.Name);
CopyDirectoryToDirectory(subDir.FullName, tempPath);
}
return true;
}
/// <summary>
/// Checks if the root path of a path exists or not.
/// </summary>
/// <param name="path"></param>
/// <returns></returns>
public bool IsDriveMounted(string path)
{
return FileSystem.DirectoryInfo.FromDirectoryName(FileSystem.Path.GetPathRoot(path) ?? string.Empty).Exists;
}
/// <summary>
/// Checks if the root path of a path is empty or not.
/// </summary>
/// <param name="path"></param>
/// <returns></returns>
public bool IsDirectoryEmpty(string path)
{
return FileSystem.Directory.Exists(path) && !FileSystem.Directory.EnumerateFileSystemEntries(path).Any();
}
public string[] GetFilesWithExtension(string path, string searchPatternExpression = "")
{
if (searchPatternExpression != string.Empty)
{
return GetFilesWithCertainExtensions(path, searchPatternExpression).ToArray();
}
return !FileSystem.Directory.Exists(path) ? Array.Empty<string>() : FileSystem.Directory.GetFiles(path);
}
/// <summary>
/// Returns the total number of bytes for a given set of full file paths
/// </summary>
/// <param name="paths"></param>
/// <returns>Total bytes</returns>
public long GetTotalSize(IEnumerable<string> paths)
{
return paths.Sum(path => FileSystem.FileInfo.FromFileName(path).Length);
}
/// <summary>
/// Returns true if the path exists and is a directory. If path does not exist, this will create it. Returns false in all fail cases.
/// </summary>
/// <param name="directoryPath"></param>
/// <returns></returns>
public bool ExistOrCreate(string directoryPath)
{
var di = FileSystem.DirectoryInfo.FromDirectoryName(directoryPath);
if (di.Exists) return true;
try
{
FileSystem.Directory.CreateDirectory(directoryPath);
}
catch (Exception)
{
return false;
}
return true;
}
/// <summary>
/// Deletes all files within the directory, then the directory itself.
/// </summary>
/// <param name="directoryPath"></param>
public void ClearAndDeleteDirectory(string directoryPath)
{
if (!FileSystem.Directory.Exists(directoryPath)) return;
var di = FileSystem.DirectoryInfo.FromDirectoryName(directoryPath);
ClearDirectory(directoryPath);
di.Delete(true);
}
/// <summary>
/// Deletes all files and folders within the directory path
/// </summary>
/// <param name="directoryPath"></param>
/// <returns></returns>
public void ClearDirectory(string directoryPath)
{
var di = FileSystem.DirectoryInfo.FromDirectoryName(directoryPath);
if (!di.Exists) return;
try
{
foreach (var file in di.EnumerateFiles())
{
file.Delete();
}
foreach (var dir in di.EnumerateDirectories())
{
dir.Delete(true);
}
}
catch (UnauthorizedAccessException ex)
{
_logger.LogError(ex, "[ClearDirectory] Could not delete {DirectoryPath} due to permission issue", directoryPath);
}
}
/// <summary>
/// Copies files to a destination directory. If the destination directory doesn't exist, this will create it.
/// </summary>
/// <remarks>If a file already exists in dest, this will rename as (2). It does not support multiple iterations of this. Overwriting is not supported.</remarks>
/// <param name="filePaths"></param>
/// <param name="directoryPath"></param>
/// <param name="prepend">An optional string to prepend to the target file's name</param>
/// <returns></returns>
public bool CopyFilesToDirectory(IEnumerable<string> filePaths, string directoryPath, string prepend = "")
{
ExistOrCreate(directoryPath);
string currentFile = null;
try
{
foreach (var file in filePaths)
{
currentFile = file;
if (!FileSystem.File.Exists(file))
{
_logger.LogError("Unable to copy {File} to {DirectoryPath} as it doesn't exist", file, directoryPath);
continue;
}
var fileInfo = FileSystem.FileInfo.FromFileName(file);
var targetFile = FileSystem.FileInfo.FromFileName(RenameFileForCopy(file, directoryPath, prepend));
fileInfo.CopyTo(FileSystem.Path.Join(directoryPath, targetFile.Name));
}
}
catch (Exception ex)
{
_logger.LogError(ex, "Unable to copy {File} to {DirectoryPath}", currentFile, directoryPath);
return false;
}
return true;
}
/// <summary>
/// Generates the combined filepath given a prepend (optional), output directory path, and a full input file path.
/// If the output file already exists, will append (1), (2), etc until it can be written out
/// </summary>
/// <param name="fileToCopy"></param>
/// <param name="directoryPath"></param>
/// <param name="prepend"></param>
/// <returns></returns>
private string RenameFileForCopy(string fileToCopy, string directoryPath, string prepend = "")
{
var fileInfo = FileSystem.FileInfo.FromFileName(fileToCopy);
var filename = prepend + fileInfo.Name;
var targetFile = FileSystem.FileInfo.FromFileName(FileSystem.Path.Join(directoryPath, filename));
if (!targetFile.Exists)
{
return targetFile.FullName;
}
var noExtension = FileSystem.Path.GetFileNameWithoutExtension(fileInfo.Name);
if (FileCopyAppend.IsMatch(noExtension))
{
var match = FileCopyAppend.Match(noExtension).Value;
var matchNumber = match.Replace("(", string.Empty).Replace(")", string.Empty);
noExtension = noExtension.Replace(match, $"({int.Parse(matchNumber) + 1})");
}
else
{
noExtension += " (1)";
}
var newFilename = prepend + noExtension +
FileSystem.Path.GetExtension(fileInfo.Name);
return RenameFileForCopy(FileSystem.Path.Join(directoryPath, newFilename), directoryPath, prepend);
}
/// <summary>
/// Lists all directories in a root path. Will exclude Hidden or System directories.
/// </summary>
/// <param name="rootPath"></param>
/// <returns></returns>
public IEnumerable<DirectoryDto> ListDirectory(string rootPath)
{
if (!FileSystem.Directory.Exists(rootPath)) return ImmutableList<DirectoryDto>.Empty;
var di = FileSystem.DirectoryInfo.FromDirectoryName(rootPath);
var dirs = di.GetDirectories()
.Where(dir => !(dir.Attributes.HasFlag(FileAttributes.Hidden) || dir.Attributes.HasFlag(FileAttributes.System)))
.Select(d => new DirectoryDto()
{
Name = d.Name,
FullPath = d.FullName,
}).ToImmutableList();
return dirs;
}
/// <summary>
/// Reads a file's into byte[]. Returns empty array if file doesn't exist.
/// </summary>
/// <param name="path"></param>
/// <returns></returns>
public async Task<byte[]> ReadFileAsync(string path)
{
if (!FileSystem.File.Exists(path)) return Array.Empty<byte>();
return await FileSystem.File.ReadAllBytesAsync(path);
}
/// <summary>
/// Finds the highest directories from a set of file paths. Does not return the root path, will always select the highest non-root path.
/// </summary>
/// <remarks>If the file paths do not contain anything from libraryFolders, this returns an empty dictionary back</remarks>
/// <param name="libraryFolders">List of top level folders which files belong to</param>
/// <param name="filePaths">List of file paths that belong to libraryFolders</param>
/// <returns></returns>
public Dictionary<string, string> FindHighestDirectoriesFromFiles(IEnumerable<string> libraryFolders, IList<string> filePaths)
{
var stopLookingForDirectories = false;
var dirs = new Dictionary<string, string>();
foreach (var folder in libraryFolders.Select(Tasks.Scanner.Parser.Parser.NormalizePath))
{
if (stopLookingForDirectories) break;
foreach (var file in filePaths.Select(Tasks.Scanner.Parser.Parser.NormalizePath))
{
if (!file.Contains(folder)) continue;
var parts = GetFoldersTillRoot(folder, file).ToList();
if (parts.Count == 0)
{
// Break from all loops, we done, just scan folder.Path (library root)
dirs.Add(folder, string.Empty);
stopLookingForDirectories = true;
break;
}
var fullPath = Tasks.Scanner.Parser.Parser.NormalizePath(Path.Join(folder, parts.Last()));
if (!dirs.ContainsKey(fullPath))
{
dirs.Add(fullPath, string.Empty);
}
}
}
return dirs;
}
/// <summary>
/// Gets a set of directories from the folder path. Automatically excludes directories that shouldn't be in scope.
/// </summary>
/// <param name="folderPath"></param>
/// <returns>List of directory paths, empty if path doesn't exist</returns>
public IEnumerable<string> GetDirectories(string folderPath)
{
if (!FileSystem.Directory.Exists(folderPath)) return ImmutableArray<string>.Empty;
return FileSystem.Directory.GetDirectories(folderPath)
.Where(path => ExcludeDirectories.Matches(path).Count == 0);
}
/// <summary>
/// Gets a set of directories from the folder path. Automatically excludes directories that shouldn't be in scope.
/// </summary>
/// <param name="folderPath"></param>
/// <param name="matcher">A set of glob rules that will filter directories out</param>
/// <returns>List of directory paths, empty if path doesn't exist</returns>
public IEnumerable<string> GetDirectories(string folderPath, GlobMatcher matcher)
{
if (matcher == null) return GetDirectories(folderPath);
return GetDirectories(folderPath)
.Where(folder => !matcher.ExcludeMatches(
$"{FileSystem.DirectoryInfo.FromDirectoryName(folder).Name}{FileSystem.Path.AltDirectorySeparatorChar}"));
}
/// <summary>
/// Returns all directories, including subdirectories. Automatically excludes directories that shouldn't be in scope.
/// </summary>
/// <param name="folderPath"></param>
/// <returns></returns>
public IEnumerable<string> GetAllDirectories(string folderPath)
{
if (!FileSystem.Directory.Exists(folderPath)) return ImmutableArray<string>.Empty;
var directories = new List<string>();
var foundDirs = GetDirectories(folderPath);
foreach (var foundDir in foundDirs)
{
directories.Add(foundDir);
directories.AddRange(GetAllDirectories(foundDir));
}
return directories;
}
/// <summary>
/// Returns the parent directories name for a file or folder. Empty string is path is not valid.
/// </summary>
/// <param name="fileOrFolder"></param>
/// <returns></returns>
public string GetParentDirectoryName(string fileOrFolder)
{
try
{
return Tasks.Scanner.Parser.Parser.NormalizePath(Directory.GetParent(fileOrFolder)?.FullName);
}
catch (Exception)
{
return string.Empty;
}
}
/// <summary>
/// Scans a directory by utilizing a recursive folder search. If a .kavitaignore file is found, will ignore matching patterns
/// </summary>
/// <param name="folderPath"></param>
/// <param name="matcher"></param>
/// <returns></returns>
public IList<string> ScanFiles(string folderPath, GlobMatcher? matcher = null)
{
_logger.LogDebug("[ScanFiles] called on {Path}", folderPath);
var files = new List<string>();
if (!Exists(folderPath)) return files;
var potentialIgnoreFile = FileSystem.Path.Join(folderPath, KavitaIgnoreFile);
if (matcher == null)
{
matcher = CreateMatcherFromFile(potentialIgnoreFile);
}
else
{
matcher.Merge(CreateMatcherFromFile(potentialIgnoreFile));
}
var directories = GetDirectories(folderPath, matcher);
foreach (var directory in directories)
{
files.AddRange(ScanFiles(directory, matcher));
}
// Get the matcher from either ignore or global (default setup)
if (matcher == null)
{
files.AddRange(GetFilesWithCertainExtensions(folderPath, Tasks.Scanner.Parser.Parser.SupportedExtensions));
}
else
{
var foundFiles = GetFilesWithCertainExtensions(folderPath,
Tasks.Scanner.Parser.Parser.SupportedExtensions)
.Where(file => !matcher.ExcludeMatches(FileSystem.FileInfo.FromFileName(file).Name));
files.AddRange(foundFiles);
}
return files;
}
/// <summary>
/// Recursively scans a folder and returns the max last write time on any folders and files
/// </summary>
/// <param name="folderPath"></param>
/// <returns>Max Last Write Time</returns>
public DateTime GetLastWriteTime(string folderPath)
{
if (!FileSystem.Directory.Exists(folderPath)) throw new IOException($"{folderPath} does not exist");
return Directory.GetFileSystemEntries(folderPath, "*.*", SearchOption.AllDirectories).Max(path => FileSystem.File.GetLastWriteTime(path));
}
/// <summary>
/// Generates a GlobMatcher from a .kavitaignore file found at path. Returns null otherwise.
/// </summary>
/// <param name="filePath"></param>
/// <returns></returns>
public GlobMatcher CreateMatcherFromFile(string filePath)
{
if (!FileSystem.File.Exists(filePath))
{
return null;
}
// Read file in and add each line to Matcher
var lines = FileSystem.File.ReadAllLines(filePath);
if (lines.Length == 0)
{
return null;
}
GlobMatcher matcher = new();
foreach (var line in lines)
{
matcher.AddExclude(line);
}
return matcher;
}
/// <summary>
/// Recursively scans files and applies an action on them. This uses as many cores the underlying PC has to speed
/// up processing.
/// NOTE: This is no longer parallel due to user's machines locking up
/// </summary>
/// <param name="root">Directory to scan</param>
/// <param name="action">Action to apply on file path</param>
/// <param name="searchPattern">Regex pattern to search against</param>
/// <param name="logger"></param>
/// <exception cref="ArgumentException"></exception>
public int TraverseTreeParallelForEach(string root, Action<string> action, string searchPattern, ILogger logger)
{
//Count of files traversed and timer for diagnostic output
var fileCount = 0;
// Data structure to hold names of subfolders to be examined for files.
var dirs = new Stack<string>();
if (!FileSystem.Directory.Exists(root)) {
throw new ArgumentException("The directory doesn't exist");
}
dirs.Push(root);
while (dirs.Count > 0) {
var currentDir = dirs.Pop();
IEnumerable<string> subDirs;
string[] files;
try {
subDirs = GetDirectories(currentDir);
}
// Thrown if we do not have discovery permission on the directory.
catch (UnauthorizedAccessException e) {
logger.LogCritical(e, "Unauthorized access on {Directory}", currentDir);
continue;
}
// Thrown if another process has deleted the directory after we retrieved its name.
catch (DirectoryNotFoundException e) {
logger.LogCritical(e, "Directory not found on {Directory}", currentDir);
continue;
}
try {
files = GetFilesWithCertainExtensions(currentDir, searchPattern)
.ToArray();
}
catch (UnauthorizedAccessException e) {
logger.LogCritical(e, "Unauthorized access on a file in {Directory}", currentDir);
continue;
}
catch (DirectoryNotFoundException e) {
logger.LogCritical(e, "Directory not found on a file in {Directory}", currentDir);
continue;
}
catch (IOException e) {
logger.LogCritical(e, "IO exception on a file in {Directory}", currentDir);
continue;
}
// Execute in parallel if there are enough files in the directory.
// Otherwise, execute sequentially. Files are opened and processed
// synchronously but this could be modified to perform async I/O.
try {
foreach (var file in files) {
action(file);
fileCount++;
}
}
catch (AggregateException ae) {
ae.Handle((ex) => {
if (ex is not UnauthorizedAccessException) return false;
// Here we just output a message and go on.
_logger.LogError(ex, "Unauthorized access on file");
return true;
// Handle other exceptions here if necessary...
});
}
// Push the subdirectories onto the stack for traversal.
// This could also be done before handing the files.
foreach (var str in subDirs)
dirs.Push(str);
}
return fileCount;
}
/// <summary>
/// Attempts to delete the files passed to it. Swallows exceptions.
/// </summary>
/// <param name="files">Full path of files to delete</param>
public void DeleteFiles(IEnumerable<string> files)
{
foreach (var file in files)
{
try
{
FileSystem.FileInfo.FromFileName(file).Delete();
}
catch (Exception)
{
/* Swallow exception */
}
}
}
/// <summary>
/// Returns the human-readable file size for an arbitrary, 64-bit file size
/// <remarks>The default format is "0.## XB", e.g. "4.2 KB" or "1.43 GB"</remarks>
/// </summary>
/// https://www.somacon.com/p576.php
/// <param name="bytes"></param>
/// <returns></returns>
public static string GetHumanReadableBytes(long bytes)
{
// Get absolute value
var absoluteBytes = (bytes < 0 ? -bytes : bytes);
// Determine the suffix and readable value
string suffix;
double readable;
switch (absoluteBytes)
{
// Exabyte
case >= 0x1000000000000000:
suffix = "EB";
readable = (bytes >> 50);
break;
// Petabyte
case >= 0x4000000000000:
suffix = "PB";
readable = (bytes >> 40);
break;
// Terabyte
case >= 0x10000000000:
suffix = "TB";
readable = (bytes >> 30);
break;
// Gigabyte
case >= 0x40000000:
suffix = "GB";
readable = (bytes >> 20);
break;
// Megabyte
case >= 0x100000:
suffix = "MB";
readable = (bytes >> 10);
break;
// Kilobyte
case >= 0x400:
suffix = "KB";
readable = bytes;
break;
default:
return bytes.ToString("0 B"); // Byte
}
// Divide by 1024 to get fractional value
readable = (readable / 1024);
// Return formatted number with suffix
return readable.ToString("0.## ") + suffix;
}
/// <summary>
/// Removes all files except images from the directory. Includes sub directories.
/// </summary>
/// <param name="directoryName">Fully qualified directory</param>
public void RemoveNonImages(string directoryName)
{
DeleteFiles(GetFiles(directoryName, searchOption:SearchOption.AllDirectories).Where(file => !Tasks.Scanner.Parser.Parser.IsImage(file)));
}
/// <summary>
/// Flattens all files in subfolders to the passed directory recursively.
///
///
/// foo<para />
/// ├── 1.txt<para />
/// ├── 2.txt<para />
/// ├── 3.txt<para />
/// ├── 4.txt<para />
/// └── bar<para />
/// ├── 1.txt<para />
/// ├── 2.txt<para />
/// └── 5.txt<para />
///
/// becomes:<para />
/// foo<para />
/// ├── 1.txt<para />
/// ├── 2.txt<para />
/// ├── 3.txt<para />
/// ├── 4.txt<para />
/// ├── bar_1.txt<para />
/// ├── bar_2.txt<para />
/// └── bar_5.txt<para />
/// </summary>
/// <param name="directoryName">Fully qualified Directory name</param>
public void Flatten(string directoryName)
{
if (string.IsNullOrEmpty(directoryName) || !FileSystem.Directory.Exists(directoryName)) return;
var directory = FileSystem.DirectoryInfo.FromDirectoryName(directoryName);
var index = 0;
FlattenDirectory(directory, directory, ref index);
}
/// <summary>
/// Checks whether a directory has write permissions
/// </summary>
/// <param name="directoryName">Fully qualified path</param>
/// <returns></returns>
public async Task<bool> CheckWriteAccess(string directoryName)
{
try
{
ExistOrCreate(directoryName);
await FileSystem.File.WriteAllTextAsync(
FileSystem.Path.Join(directoryName, "test.txt"),
string.Empty);
}
catch (Exception)
{
ClearAndDeleteDirectory(directoryName);
return false;
}
ClearAndDeleteDirectory(directoryName);
return true;
}
private static void FlattenDirectory(IFileSystemInfo root, IDirectoryInfo directory, ref int directoryIndex)
{
if (!root.FullName.Equals(directory.FullName))
{
var fileIndex = 1;
foreach (var file in directory.EnumerateFiles().OrderByNatural(file => file.FullName))
{
if (file.Directory == null) continue;
var paddedIndex = Tasks.Scanner.Parser.Parser.PadZeros(directoryIndex + "");
// We need to rename the files so that after flattening, they are in the order we found them
var newName = $"{paddedIndex}_{Tasks.Scanner.Parser.Parser.PadZeros(fileIndex + "")}{file.Extension}";
var newPath = Path.Join(root.FullName, newName);
if (!File.Exists(newPath)) file.MoveTo(newPath);
fileIndex++;
}
directoryIndex++;
}
foreach (var subDirectory in directory.EnumerateDirectories().OrderByNatural(d => d.FullName))
{
// We need to check if the directory is not a blacklisted (ie __MACOSX)
if (Tasks.Scanner.Parser.Parser.HasBlacklistedFolderInPath(subDirectory.FullName)) continue;
FlattenDirectory(root, subDirectory, ref directoryIndex);
}
}
}