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	* Code cleanup. When copying files, if the target file already exists, append (1), (2), etc onto the file (this is enhancing existing implementation to allow multiple numbers) * Added a ton of null checks to UpdateSeriesMetadata and made the code work on the rare case (not really possible) that SeriesMetadata doesn't exist. * Updated Genre code to use strings to ensure a better, more fault tolerant update experience. * More cleanup on the codebase * Fixed a bug where Series SortName was getting emptied on file scan * Fixed a bad copy * Fixed unit tests
		
			
				
	
	
		
			40 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			40 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
| using System;
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| 
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| namespace API.SignalR
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| {
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|     /// <summary>
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|     /// Payload for SignalR messages to Frontend
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|     /// </summary>
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|     public class SignalRMessage
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|     {
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|         /// <summary>
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|         /// Body of the event type
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|         /// </summary>
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|         public object Body { get; set; }
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|         public string Name { get; set; }
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|         /// <summary>
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|         /// User friendly Title of the Event
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|         /// </summary>
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|         /// <example>Scanning Manga</example>
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|         public string Title { get; set; } = string.Empty;
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|         /// <summary>
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|         /// User friendly subtitle. Should have extra info
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|         /// </summary>
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|         /// <example>C:/manga/Accel World V01.cbz</example>
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|         public string SubTitle { get; set; } = string.Empty;
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|         /// <summary>
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|         /// Represents what this represents. started | updated | ended | single
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|         /// <see cref="ProgressEventType"/>
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|         /// </summary>
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|         public string EventType { get; set; } = ProgressEventType.Updated;
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|         /// <summary>
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|         /// How should progress be represented. If Determinate, the Body MUST have a Progress float on it.
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|         /// </summary>
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|         public string Progress { get; set; } = ProgressType.None;
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|         /// <summary>
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|         /// When event took place
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|         /// </summary>
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|         public readonly DateTime EventTime = DateTime.Now;
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|     }
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| }
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