Kavita/API/Comparators/NaturalSortComparer.cs
Joseph Milazzo 83f8e25478
Continuous Reading for Webtoons & I Just Couldn't Stop Coding (#574)
* Fixed an issue from perf tuning where I forgot to send Pages to frontend, breaking reader.

* Built out continuous reading for webtoon reader. Still has some issues with triggering.

* Refactored GetUserByUsernameAsync to have a new flavor and allow the caller to pass in bitwise flags for what to include. This has a get by username or id variant. Code is much cleaner and snappier as we avoid many extra joins when not needed.

* Cleanup old code from UserRepository.cs

* Refactored OPDS to use faster API lookups for User

* Refactored more code to be cleaner and faster.

* Refactored GetNext/Prev ChapterIds to ReaderService.

* Refactored Repository methods to their correct entity repos.

* Refactored DTOs and overall cleanup of the code.

* Added ability to press 'b' to bookmark a page

* On hitting last page, save progress forcing last page to be read. Adjusted logic for the top and bottom spacers for triggering next/prev chapter load

* When at top or moving between chapters, scrolling down then up will now trigger page load. Show a toastr to inform the user of a change in chapter (it can be really fast to switch)

* Cleaned up scroll code

* Fixed an issue where loading a chapter with last page bookmarked, we'd load lastpage - 1

* Fixed last page of webtoon reader not being resumed on loading said chapter due to a difference in how max page is handled between infinite scroller and manga reader.

* Removed some comments

* Book reader shouldn't look at left/right tap to paginate elems for position bookmarking. Missed a few areas for saving while in incognito mode

* Added a benchmark to test out a sort code

* Updated the read status on reading list to use same style as other places

* Refactored GetNextChapterId to bring the average response time from 1.2 seconds to 400ms.

* Added a filter to add to list when there are more than 5 reading lists

* Added download reading list (will be removed, just saving for later). Fixes around styling on reading lists

* Removed ability to download reading lists

* Tweaked the logic for infinite scroller to be much smoother loading next/prev chapter. Added a bug marker for a concurrency bug.

* Updated the top spacer so that when you hit the top, you stay at the page height and can now just scroll up.

* Got the logic for scrolling up. Now just need the CSS then cont infinite scroller will be working

* More polishing on infinite scroller

* Removed IsSpecial on volumeDto, which is not used anywhere.

* Cont Reading inf scroller edition is done.

* Code smells and fixed package.json explore script
2021-09-11 11:47:12 -07:00

103 lines
2.8 KiB
C#

using System;
using System.Collections.Generic;
using System.Text.RegularExpressions;
using static System.GC;
using static System.String;
namespace API.Comparators
{
public sealed class NaturalSortComparer : IComparer<string>, IDisposable
{
private readonly bool _isAscending;
private Dictionary<string, string[]> _table = new();
private bool _disposed;
public NaturalSortComparer(bool inAscendingOrder = true)
{
_isAscending = inAscendingOrder;
}
int IComparer<string>.Compare(string x, string y)
{
if (x == y) return 0;
// BUG: Operations that change non-concurrent collections must have exclusive access. A concurrent update was performed on this collection and corrupted its state. The collection's state is no longer correct.
if (!_table.TryGetValue(x ?? Empty, out var x1))
{
x1 = Regex.Split(x ?? Empty, "([0-9]+)");
_table.Add(x ?? Empty, x1);
}
if (!_table.TryGetValue(y ?? Empty, out var y1))
{
y1 = Regex.Split(y ?? Empty, "([0-9]+)");
_table.Add(y ?? Empty, y1);
}
int returnVal;
for (var i = 0; i < x1.Length && i < y1.Length; i++)
{
if (x1[i] == y1[i]) continue;
returnVal = PartCompare(x1[i], y1[i]);
return _isAscending ? returnVal : -returnVal;
}
if (y1.Length > x1.Length)
{
returnVal = 1;
}
else if (x1.Length > y1.Length)
{
returnVal = -1;
}
else
{
returnVal = 0;
}
return _isAscending ? returnVal : -returnVal;
}
private static int PartCompare(string left, string right)
{
if (!int.TryParse(left, out var x))
return Compare(left, right, StringComparison.Ordinal);
if (!int.TryParse(right, out var y))
return Compare(left, right, StringComparison.Ordinal);
return x.CompareTo(y);
}
private void Dispose(bool disposing)
{
if (!_disposed)
{
if (disposing)
{
// called via myClass.Dispose().
_table.Clear();
_table = null;
}
// Release unmanaged resources.
// Set large fields to null.
_disposed = true;
}
}
public void Dispose()
{
Dispose(true);
SuppressFinalize(this);
}
~NaturalSortComparer() // the finalizer
{
Dispose(false);
}
}
}