Kavita/API/Services/DirectoryService.cs
Joseph Milazzo b921a14e12
On Deck tweaks + Bugfixes (#1141)
* Tweaked the On deck to only look for series that have progress in past 30 days. This number is just to test it out, it will be configurable later. Tweaked the layout of the dashboard to remove a redundant section.

* Fixed a bug where archives with __MACOSX/ inside would break the reader during flattening.

* Fixed a bug where confirm service rejection should have resolved as false.

* Fixed an issue with checking if server is accessible with loopback and local ips
2022-03-08 15:33:58 -08:00

736 lines
30 KiB
C#

using System;
using System.Collections.Generic;
using System.Collections.Immutable;
using System.IO;
using System.IO.Abstractions;
using System.Linq;
using System.Text.RegularExpressions;
using System.Threading.Tasks;
using API.Extensions;
using Microsoft.Extensions.Logging;
namespace API.Services
{
public interface IDirectoryService
{
IFileSystem FileSystem { get; }
string CacheDirectory { get; }
string CoverImageDirectory { get; }
string LogDirectory { get; }
string TempDirectory { get; }
string ConfigDirectory { get; }
string SiteThemeDirectory { get; }
/// <summary>
/// Original BookmarkDirectory. Only used for resetting directory. Use <see cref="ServerSettingKey.BackupDirectory"/> for actual path.
/// </summary>
string BookmarkDirectory { get; }
/// <summary>
/// Lists out top-level folders for a given directory. Filters out System and Hidden folders.
/// </summary>
/// <param name="rootPath">Absolute path of directory to scan.</param>
/// <returns>List of folder names</returns>
IEnumerable<string> ListDirectory(string rootPath);
Task<byte[]> ReadFileAsync(string path);
bool CopyFilesToDirectory(IEnumerable<string> filePaths, string directoryPath, string prepend = "");
bool Exists(string directory);
void CopyFileToDirectory(string fullFilePath, string targetDirectory);
int TraverseTreeParallelForEach(string root, Action<string> action, string searchPattern, ILogger logger);
bool IsDriveMounted(string path);
bool IsDirectoryEmpty(string path);
long GetTotalSize(IEnumerable<string> paths);
void ClearDirectory(string directoryPath);
void ClearAndDeleteDirectory(string directoryPath);
string[] GetFilesWithExtension(string path, string searchPatternExpression = "");
bool CopyDirectoryToDirectory(string sourceDirName, string destDirName, string searchPattern = "");
Dictionary<string, string> FindHighestDirectoriesFromFiles(IEnumerable<string> libraryFolders,
IList<string> filePaths);
IEnumerable<string> GetFoldersTillRoot(string rootPath, string fullPath);
IEnumerable<string> GetFiles(string path, string fileNameRegex = "", SearchOption searchOption = SearchOption.TopDirectoryOnly);
bool ExistOrCreate(string directoryPath);
void DeleteFiles(IEnumerable<string> files);
void RemoveNonImages(string directoryName);
void Flatten(string directoryName);
Task<bool> CheckWriteAccess(string directoryName);
}
public class DirectoryService : IDirectoryService
{
public IFileSystem FileSystem { get; }
public string CacheDirectory { get; }
public string CoverImageDirectory { get; }
public string LogDirectory { get; }
public string TempDirectory { get; }
public string ConfigDirectory { get; }
public string BookmarkDirectory { get; }
public string SiteThemeDirectory { get; }
private readonly ILogger<DirectoryService> _logger;
private static readonly Regex ExcludeDirectories = new Regex(
@"@eaDir|\.DS_Store|\.qpkg",
RegexOptions.Compiled | RegexOptions.IgnoreCase);
public static readonly string BackupDirectory = Path.Join(Directory.GetCurrentDirectory(), "config", "backups");
public DirectoryService(ILogger<DirectoryService> logger, IFileSystem fileSystem)
{
_logger = logger;
FileSystem = fileSystem;
CoverImageDirectory = FileSystem.Path.Join(FileSystem.Directory.GetCurrentDirectory(), "config", "covers");
CacheDirectory = FileSystem.Path.Join(FileSystem.Directory.GetCurrentDirectory(), "config", "cache");
LogDirectory = FileSystem.Path.Join(FileSystem.Directory.GetCurrentDirectory(), "config", "logs");
TempDirectory = FileSystem.Path.Join(FileSystem.Directory.GetCurrentDirectory(), "config", "temp");
ConfigDirectory = FileSystem.Path.Join(FileSystem.Directory.GetCurrentDirectory(), "config");
BookmarkDirectory = FileSystem.Path.Join(FileSystem.Directory.GetCurrentDirectory(), "config", "bookmarks");
SiteThemeDirectory = FileSystem.Path.Join(FileSystem.Directory.GetCurrentDirectory(), "config", "themes");
}
/// <summary>
/// Given a set of regex search criteria, get files in the given path.
/// </summary>
/// <remarks>This will always exclude <see cref="Parser.Parser.MacOsMetadataFileStartsWith"/> patterns</remarks>
/// <param name="path">Directory to search</param>
/// <param name="searchPatternExpression">Regex version of search pattern (ie \.mp3|\.mp4). Defaults to * meaning all files.</param>
/// <param name="searchOption">SearchOption to use, defaults to TopDirectoryOnly</param>
/// <returns>List of file paths</returns>
private IEnumerable<string> GetFilesWithCertainExtensions(string path,
string searchPatternExpression = "",
SearchOption searchOption = SearchOption.TopDirectoryOnly)
{
if (!FileSystem.Directory.Exists(path)) return ImmutableList<string>.Empty;
var reSearchPattern = new Regex(searchPatternExpression, RegexOptions.IgnoreCase);
return FileSystem.Directory.EnumerateFiles(path, "*", searchOption)
.Where(file =>
reSearchPattern.IsMatch(FileSystem.Path.GetExtension(file)) && !FileSystem.Path.GetFileName(file).StartsWith(Parser.Parser.MacOsMetadataFileStartsWith));
}
/// <summary>
/// Returns a list of folders from end of fullPath to rootPath. If a file is passed at the end of the fullPath, it will be ignored.
///
/// Example) (C:/Manga/, C:/Manga/Love Hina/Specials/Omake/) returns [Omake, Specials, Love Hina]
/// </summary>
/// <param name="rootPath"></param>
/// <param name="fullPath"></param>
/// <returns></returns>
public IEnumerable<string> GetFoldersTillRoot(string rootPath, string fullPath)
{
var separator = FileSystem.Path.AltDirectorySeparatorChar;
if (fullPath.Contains(FileSystem.Path.DirectorySeparatorChar))
{
fullPath = fullPath.Replace(FileSystem.Path.DirectorySeparatorChar, FileSystem.Path.AltDirectorySeparatorChar);
}
if (rootPath.Contains(Path.DirectorySeparatorChar))
{
rootPath = rootPath.Replace(FileSystem.Path.DirectorySeparatorChar, FileSystem.Path.AltDirectorySeparatorChar);
}
var path = fullPath.EndsWith(separator) ? fullPath.Substring(0, fullPath.Length - 1) : fullPath;
var root = rootPath.EndsWith(separator) ? rootPath.Substring(0, rootPath.Length - 1) : rootPath;
var paths = new List<string>();
// If a file is at the end of the path, remove it before we start processing folders
if (FileSystem.Path.GetExtension(path) != string.Empty)
{
path = path.Substring(0, path.LastIndexOf(separator));
}
while (FileSystem.Path.GetDirectoryName(path) != Path.GetDirectoryName(root))
{
var folder = FileSystem.DirectoryInfo.FromDirectoryName(path).Name;
paths.Add(folder);
path = path.Substring(0, path.LastIndexOf(separator));
}
return paths;
}
/// <summary>
/// Does Directory Exist
/// </summary>
/// <param name="directory"></param>
/// <returns></returns>
public bool Exists(string directory)
{
var di = FileSystem.DirectoryInfo.FromDirectoryName(directory);
return di.Exists;
}
/// <summary>
/// Get files given a path.
/// </summary>
/// <remarks>This will automatically filter out restricted files, like MacOsMetadata files</remarks>
/// <param name="path"></param>
/// <param name="fileNameRegex">An optional regex string to search against. Will use file path to match against.</param>
/// <param name="searchOption">Defaults to top level directory only, can be given all to provide recursive searching</param>
/// <returns></returns>
public IEnumerable<string> GetFiles(string path, string fileNameRegex = "", SearchOption searchOption = SearchOption.TopDirectoryOnly)
{
if (!FileSystem.Directory.Exists(path)) return ImmutableList<string>.Empty;
if (fileNameRegex != string.Empty)
{
var reSearchPattern = new Regex(fileNameRegex, RegexOptions.IgnoreCase);
return FileSystem.Directory.EnumerateFiles(path, "*", searchOption)
.Where(file =>
{
var fileName = FileSystem.Path.GetFileName(file);
return reSearchPattern.IsMatch(fileName) &&
!fileName.StartsWith(Parser.Parser.MacOsMetadataFileStartsWith);
});
}
return FileSystem.Directory.EnumerateFiles(path, "*", searchOption).Where(file =>
!FileSystem.Path.GetFileName(file).StartsWith(Parser.Parser.MacOsMetadataFileStartsWith));
}
/// <summary>
/// Copies a file into a directory. Does not maintain parent folder of file.
/// Will create target directory if doesn't exist. Automatically overwrites what is there.
/// </summary>
/// <param name="fullFilePath"></param>
/// <param name="targetDirectory"></param>
public void CopyFileToDirectory(string fullFilePath, string targetDirectory)
{
try
{
var fileInfo = FileSystem.FileInfo.FromFileName(fullFilePath);
if (!fileInfo.Exists) return;
ExistOrCreate(targetDirectory);
fileInfo.CopyTo(FileSystem.Path.Join(targetDirectory, fileInfo.Name), true);
}
catch (Exception ex)
{
_logger.LogError(ex, "There was a critical error when copying {File} to {Directory}", fullFilePath, targetDirectory);
}
}
/// <summary>
/// Copies all files and subdirectories within a directory to a target location
/// </summary>
/// <param name="sourceDirName">Directory to copy from. Does not copy the parent folder</param>
/// <param name="destDirName">Destination to copy to. Will be created if doesn't exist</param>
/// <param name="searchPattern">Defaults to all files</param>
/// <returns>If was successful</returns>
/// <exception cref="DirectoryNotFoundException">Thrown when source directory does not exist</exception>
public bool CopyDirectoryToDirectory(string sourceDirName, string destDirName, string searchPattern = "")
{
if (string.IsNullOrEmpty(sourceDirName)) return false;
// Get the subdirectories for the specified directory.
var dir = FileSystem.DirectoryInfo.FromDirectoryName(sourceDirName);
if (!dir.Exists)
{
throw new DirectoryNotFoundException(
"Source directory does not exist or could not be found: "
+ sourceDirName);
}
var dirs = dir.GetDirectories();
// If the destination directory doesn't exist, create it.
ExistOrCreate(destDirName);
// Get the files in the directory and copy them to the new location.
var files = GetFilesWithExtension(dir.FullName, searchPattern).Select(n => FileSystem.FileInfo.FromFileName(n));
foreach (var file in files)
{
var tempPath = FileSystem.Path.Combine(destDirName, file.Name);
file.CopyTo(tempPath, false);
}
// If copying subdirectories, copy them and their contents to new location.
foreach (var subDir in dirs)
{
var tempPath = FileSystem.Path.Combine(destDirName, subDir.Name);
CopyDirectoryToDirectory(subDir.FullName, tempPath);
}
return true;
}
/// <summary>
/// Checks if the root path of a path exists or not.
/// </summary>
/// <param name="path"></param>
/// <returns></returns>
public bool IsDriveMounted(string path)
{
return FileSystem.DirectoryInfo.FromDirectoryName(FileSystem.Path.GetPathRoot(path) ?? string.Empty).Exists;
}
/// <summary>
/// Checks if the root path of a path is empty or not.
/// </summary>
/// <param name="path"></param>
/// <returns></returns>
public bool IsDirectoryEmpty(string path)
{
return FileSystem.Directory.Exists(path) && !FileSystem.Directory.EnumerateFileSystemEntries(path).Any();
}
public string[] GetFilesWithExtension(string path, string searchPatternExpression = "")
{
if (searchPatternExpression != string.Empty)
{
return GetFilesWithCertainExtensions(path, searchPatternExpression).ToArray();
}
return !FileSystem.Directory.Exists(path) ? Array.Empty<string>() : FileSystem.Directory.GetFiles(path);
}
/// <summary>
/// Returns the total number of bytes for a given set of full file paths
/// </summary>
/// <param name="paths"></param>
/// <returns>Total bytes</returns>
public long GetTotalSize(IEnumerable<string> paths)
{
return paths.Sum(path => FileSystem.FileInfo.FromFileName(path).Length);
}
/// <summary>
/// Returns true if the path exists and is a directory. If path does not exist, this will create it. Returns false in all fail cases.
/// </summary>
/// <param name="directoryPath"></param>
/// <returns></returns>
public bool ExistOrCreate(string directoryPath)
{
var di = FileSystem.DirectoryInfo.FromDirectoryName(directoryPath);
if (di.Exists) return true;
try
{
FileSystem.Directory.CreateDirectory(directoryPath);
}
catch (Exception)
{
return false;
}
return true;
}
/// <summary>
/// Deletes all files within the directory, then the directory itself.
/// </summary>
/// <param name="directoryPath"></param>
public void ClearAndDeleteDirectory(string directoryPath)
{
if (!FileSystem.Directory.Exists(directoryPath)) return;
var di = FileSystem.DirectoryInfo.FromDirectoryName(directoryPath);
ClearDirectory(directoryPath);
di.Delete(true);
}
/// <summary>
/// Deletes all files and folders within the directory path
/// </summary>
/// <param name="directoryPath"></param>
/// <returns></returns>
public void ClearDirectory(string directoryPath)
{
var di = FileSystem.DirectoryInfo.FromDirectoryName(directoryPath);
if (!di.Exists) return;
foreach (var file in di.EnumerateFiles())
{
file.Delete();
}
foreach (var dir in di.EnumerateDirectories())
{
dir.Delete(true);
}
}
/// <summary>
/// Copies files to a destination directory. If the destination directory doesn't exist, this will create it.
/// </summary>
/// <remarks>If a file already exists in dest, this will rename as (2). It does not support multiple iterations of this. Overwriting is not supported.</remarks>
/// <param name="filePaths"></param>
/// <param name="directoryPath"></param>
/// <param name="prepend">An optional string to prepend to the target file's name</param>
/// <returns></returns>
public bool CopyFilesToDirectory(IEnumerable<string> filePaths, string directoryPath, string prepend = "")
{
ExistOrCreate(directoryPath);
string currentFile = null;
try
{
foreach (var file in filePaths)
{
currentFile = file;
var fileInfo = FileSystem.FileInfo.FromFileName(file);
if (fileInfo.Exists)
{
// TODO: I need to handle if file already exists and allow either an overwrite or prepend (2) to it
try
{
fileInfo.CopyTo(FileSystem.Path.Join(directoryPath, prepend + fileInfo.Name));
}
catch (IOException ex)
{
_logger.LogError(ex, "File copy, dest already exists. Appending (2)");
fileInfo.CopyTo(FileSystem.Path.Join(directoryPath, prepend + FileSystem.Path.GetFileNameWithoutExtension(fileInfo.Name) + " (2)" + FileSystem.Path.GetExtension(fileInfo.Name)));
}
}
else
{
_logger.LogWarning("Tried to copy {File} but it doesn't exist", file);
}
}
}
catch (Exception ex)
{
_logger.LogError(ex, "Unable to copy {File} to {DirectoryPath}", currentFile, directoryPath);
return false;
}
return true;
}
/// <summary>
/// Lists all directories in a root path. Will exclude Hidden or System directories.
/// </summary>
/// <param name="rootPath"></param>
/// <returns></returns>
public IEnumerable<string> ListDirectory(string rootPath)
{
if (!FileSystem.Directory.Exists(rootPath)) return ImmutableList<string>.Empty;
var di = FileSystem.DirectoryInfo.FromDirectoryName(rootPath);
var dirs = di.GetDirectories()
.Where(dir => !(dir.Attributes.HasFlag(FileAttributes.Hidden) || dir.Attributes.HasFlag(FileAttributes.System)))
.Select(d => d.Name).ToImmutableList();
return dirs;
}
/// <summary>
/// Reads a file's into byte[]. Returns empty array if file doesn't exist.
/// </summary>
/// <param name="path"></param>
/// <returns></returns>
public async Task<byte[]> ReadFileAsync(string path)
{
if (!FileSystem.File.Exists(path)) return Array.Empty<byte>();
return await FileSystem.File.ReadAllBytesAsync(path);
}
/// <summary>
/// Finds the highest directories from a set of file paths. Does not return the root path, will always select the highest non-root path.
/// </summary>
/// <remarks>If the file paths do not contain anything from libraryFolders, this returns an empty dictionary back</remarks>
/// <param name="libraryFolders">List of top level folders which files belong to</param>
/// <param name="filePaths">List of file paths that belong to libraryFolders</param>
/// <returns></returns>
public Dictionary<string, string> FindHighestDirectoriesFromFiles(IEnumerable<string> libraryFolders, IList<string> filePaths)
{
var stopLookingForDirectories = false;
var dirs = new Dictionary<string, string>();
foreach (var folder in libraryFolders)
{
if (stopLookingForDirectories) break;
foreach (var file in filePaths)
{
if (!file.Contains(folder)) continue;
var parts = GetFoldersTillRoot(folder, file).ToList();
if (parts.Count == 0)
{
// Break from all loops, we done, just scan folder.Path (library root)
dirs.Add(folder, string.Empty);
stopLookingForDirectories = true;
break;
}
var fullPath = Path.Join(folder, parts.Last());
if (!dirs.ContainsKey(fullPath))
{
dirs.Add(fullPath, string.Empty);
}
}
}
return dirs;
}
/// <summary>
/// Recursively scans files and applies an action on them. This uses as many cores the underlying PC has to speed
/// up processing.
/// </summary>
/// <param name="root">Directory to scan</param>
/// <param name="action">Action to apply on file path</param>
/// <param name="searchPattern">Regex pattern to search against</param>
/// <param name="logger"></param>
/// <exception cref="ArgumentException"></exception>
public int TraverseTreeParallelForEach(string root, Action<string> action, string searchPattern, ILogger logger)
{
//Count of files traversed and timer for diagnostic output
var fileCount = 0;
// Data structure to hold names of subfolders to be examined for files.
var dirs = new Stack<string>();
if (!FileSystem.Directory.Exists(root)) {
throw new ArgumentException("The directory doesn't exist");
}
dirs.Push(root);
while (dirs.Count > 0) {
var currentDir = dirs.Pop();
IEnumerable<string> subDirs;
string[] files;
try {
subDirs = FileSystem.Directory.GetDirectories(currentDir).Where(path => ExcludeDirectories.Matches(path).Count == 0);
}
// Thrown if we do not have discovery permission on the directory.
catch (UnauthorizedAccessException e) {
Console.WriteLine(e.Message);
logger.LogError(e, "Unauthorized access on {Directory}", currentDir);
continue;
}
// Thrown if another process has deleted the directory after we retrieved its name.
catch (DirectoryNotFoundException e) {
Console.WriteLine(e.Message);
logger.LogError(e, "Directory not found on {Directory}", currentDir);
continue;
}
try {
files = GetFilesWithCertainExtensions(currentDir, searchPattern)
.ToArray();
}
catch (UnauthorizedAccessException e) {
Console.WriteLine(e.Message);
continue;
}
catch (DirectoryNotFoundException e) {
Console.WriteLine(e.Message);
continue;
}
catch (IOException e) {
Console.WriteLine(e.Message);
continue;
}
// Execute in parallel if there are enough files in the directory.
// Otherwise, execute sequentially. Files are opened and processed
// synchronously but this could be modified to perform async I/O.
try {
foreach (var file in files) {
action(file);
fileCount++;
}
}
catch (AggregateException ae) {
ae.Handle((ex) => {
if (ex is UnauthorizedAccessException) {
// Here we just output a message and go on.
Console.WriteLine(ex.Message);
_logger.LogError(ex, "Unauthorized access on file");
return true;
}
// Handle other exceptions here if necessary...
return false;
});
}
// Push the subdirectories onto the stack for traversal.
// This could also be done before handing the files.
foreach (var str in subDirs)
dirs.Push(str);
}
return fileCount;
}
/// <summary>
/// Attempts to delete the files passed to it. Swallows exceptions.
/// </summary>
/// <param name="files">Full path of files to delete</param>
public void DeleteFiles(IEnumerable<string> files)
{
foreach (var file in files)
{
try
{
FileSystem.FileInfo.FromFileName(file).Delete();
}
catch (Exception)
{
/* Swallow exception */
}
}
}
/// <summary>
/// Returns the human-readable file size for an arbitrary, 64-bit file size
/// <remarks>The default format is "0.## XB", e.g. "4.2 KB" or "1.43 GB"</remarks>
/// </summary>
/// https://www.somacon.com/p576.php
/// <param name="bytes"></param>
/// <returns></returns>
public static string GetHumanReadableBytes(long bytes)
{
// Get absolute value
var absoluteBytes = (bytes < 0 ? -bytes : bytes);
// Determine the suffix and readable value
string suffix;
double readable;
switch (absoluteBytes)
{
// Exabyte
case >= 0x1000000000000000:
suffix = "EB";
readable = (bytes >> 50);
break;
// Petabyte
case >= 0x4000000000000:
suffix = "PB";
readable = (bytes >> 40);
break;
// Terabyte
case >= 0x10000000000:
suffix = "TB";
readable = (bytes >> 30);
break;
// Gigabyte
case >= 0x40000000:
suffix = "GB";
readable = (bytes >> 20);
break;
// Megabyte
case >= 0x100000:
suffix = "MB";
readable = (bytes >> 10);
break;
// Kilobyte
case >= 0x400:
suffix = "KB";
readable = bytes;
break;
default:
return bytes.ToString("0 B"); // Byte
}
// Divide by 1024 to get fractional value
readable = (readable / 1024);
// Return formatted number with suffix
return readable.ToString("0.## ") + suffix;
}
/// <summary>
/// Removes all files except images from the directory. Includes sub directories.
/// </summary>
/// <param name="directoryName">Fully qualified directory</param>
public void RemoveNonImages(string directoryName)
{
DeleteFiles(GetFiles(directoryName, searchOption:SearchOption.AllDirectories).Where(file => !Parser.Parser.IsImage(file)));
}
/// <summary>
/// Flattens all files in subfolders to the passed directory recursively.
///
///
/// foo<para />
/// ├── 1.txt<para />
/// ├── 2.txt<para />
/// ├── 3.txt<para />
/// ├── 4.txt<para />
/// └── bar<para />
/// ├── 1.txt<para />
/// ├── 2.txt<para />
/// └── 5.txt<para />
///
/// becomes:<para />
/// foo<para />
/// ├── 1.txt<para />
/// ├── 2.txt<para />
/// ├── 3.txt<para />
/// ├── 4.txt<para />
/// ├── bar_1.txt<para />
/// ├── bar_2.txt<para />
/// └── bar_5.txt<para />
/// </summary>
/// <param name="directoryName">Fully qualified Directory name</param>
public void Flatten(string directoryName)
{
if (string.IsNullOrEmpty(directoryName) || !FileSystem.Directory.Exists(directoryName)) return;
var directory = FileSystem.DirectoryInfo.FromDirectoryName(directoryName);
var index = 0;
FlattenDirectory(directory, directory, ref index);
}
/// <summary>
/// Checks whether a directory has write permissions
/// </summary>
/// <param name="directoryName">Fully qualified path</param>
/// <returns></returns>
public async Task<bool> CheckWriteAccess(string directoryName)
{
try
{
ExistOrCreate(directoryName);
await FileSystem.File.WriteAllTextAsync(
FileSystem.Path.Join(directoryName, "test.txt"),
string.Empty);
}
catch (Exception ex)
{
ClearAndDeleteDirectory(directoryName);
return false;
}
ClearAndDeleteDirectory(directoryName);
return true;
}
private static void FlattenDirectory(IFileSystemInfo root, IDirectoryInfo directory, ref int directoryIndex)
{
if (!root.FullName.Equals(directory.FullName))
{
var fileIndex = 1;
foreach (var file in directory.EnumerateFiles().OrderByNatural(file => file.FullName))
{
if (file.Directory == null) continue;
var paddedIndex = Parser.Parser.PadZeros(directoryIndex + "");
// We need to rename the files so that after flattening, they are in the order we found them
var newName = $"{paddedIndex}_{Parser.Parser.PadZeros(fileIndex + "")}{file.Extension}";
var newPath = Path.Join(root.FullName, newName);
if (!File.Exists(newPath)) file.MoveTo(newPath);
fileIndex++;
}
directoryIndex++;
}
foreach (var subDirectory in directory.EnumerateDirectories().OrderByNatural(d => d.FullName))
{
// We need to check if the directory is not a blacklisted (ie __MACOSX)
if (Parser.Parser.HasBlacklistedFolderInPath(subDirectory.FullName)) continue;
FlattenDirectory(root, subDirectory, ref directoryIndex);
}
}
}
}