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			40 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			40 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
| using System;
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| 
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| namespace API.SignalR;
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| #nullable enable
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| 
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| /// <summary>
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| /// Payload for SignalR messages to Frontend
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| /// </summary>
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| public class SignalRMessage
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| {
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|     /// <summary>
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|     /// Body of the event type
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|     /// </summary>
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|     public object? Body { get; set; }
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|     public required string Name { get; set; }
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|     /// <summary>
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|     /// User friendly Title of the Event
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|     /// </summary>
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|     /// <example>Scanning Manga</example>
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|     public string Title { get; set; } = string.Empty;
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|     /// <summary>
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|     /// User friendly subtitle. Should have extra info
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|     /// </summary>
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|     /// <example>C:/manga/Accel World V01.cbz</example>
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|     public string SubTitle { get; set; } = string.Empty;
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|     /// <summary>
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|     /// Represents what this represents. started | updated | ended | single
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|     /// <see cref="ProgressEventType"/>
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|     /// </summary>
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|     public string EventType { get; set; } = ProgressEventType.Updated;
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|     /// <summary>
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|     /// How should progress be represented. If Determinate, the Body MUST have a Progress float on it.
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|     /// </summary>
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|     public string Progress { get; set; } = ProgressType.None;
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|     /// <summary>
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|     /// When event took place
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|     /// </summary>
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|     public readonly DateTime EventTime = DateTime.Now;
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| }
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