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https://github.com/Kareadita/Kavita.git
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* Started with the redesign of the cover image chooser redesign to be less click intensive for volume/chapter images. Made some headings bold in card detail drawer. * Tweaked the styles * Moved where the info cards show * Added an ability to open a page settings drawer * Cleaned up some old code that isn't needed anymore. * Started implementing a list view. Refactored some title code to a dedicated component * List view implemented but way too many API calls. Either need caching or adjusting the SeriesDetail api. * Fixed a bug where if the progress bar didn't render on a card item while a download was in progress, the download indicator would be removed. * Large refactor to move a lot of the needed fields to the chapter and volume dtos for series detail. All fields are noted when only used in series detail. * Implemented cards for other tabs (except related) * Fixed the unit test which needed a mocked reader service call. * More cleanup around age rating and removing old code from the refactor. Commented out sorting till i feel motivated to work on that. * Some cleanup and restored cards as initial layout. Time to test this out and see if there is value add. * Added ability for Chapters tab to show the volume chapters belong to (if applicable) * Adding style fixes * Cover image updates, don't allow the first image (which is what is currently set) to respond to cover changes. Hide the ID field on list item for series detail. * Refactored the title for list item to be injectable * Cleaned up the selection code to make it less finicky on mobile when tap scrolling. * Refactored chapter tab to show volume as well on list view. * Ensure word count shows for Volumes * Started adding virtual scrolling, pushing up so Robbie can mess around * Started adding virtual scrolling, pushing up so Robbie can mess around * Fixed a bug where all chapters would come under specials * Show title data as accent if set. * Style fixes for virtual scroller * Restyling scroll * Implemented a way to show storyline with virtual scrolling * Show Word Count for chapters and cleaned up some logics. * I might have card layout working with virtual scroll code. * Some cleanup to hide more system like properties from info bar on series detail page. Fixed some missing time estimate info on storyline chapters. * Fixed a regression on series service when I integrated VolumeTitle. * Refactored read time to the backend. Added WordCount to the volume itself so we don't need to calculate on frontend. When asking to analyze files from a series, force the calculation. * Fixed SeriesDetail api code * Fixed up the code in the drawer to better update list/card mode * Basic infinite scroll implemented, however due to how we are updating the list to render, we are re-rending cards that haven't been touched. * Updated how we render and layout data for infinite scroll on library detail. It's almost there. * Started laying foundation for loading pages backwards. Removed lazy loading of images since we are now using virtual paging. * Hooked in some basic code to allow user to load a prev page with infinite scroll. * Fixed up series detail api and undid the non-lazy loaded images. Changed the router to help with this infinite loading on Firefox issue. * Fixed up some naming issues with Series Detail and added a new test. * This is an infinite scroll without pagination implementation. It is not fully done, but off to a good start. Virtual scroller with jump bar is working pretty well, def needs more polishing and tweaking. There are hacks in this implementation that need to be revisited. * Refactored code so that we don't use any pagination and load all results by default. * Misc code cleanup from build warnings. * Cleaned up some logic for how to display titles in list view. * More title cleanup for specials * Hooked up page layout to user preferences and renamed an existing user pref name to match the dto. * Swapped out everything but storyline with virtual-scroller over CDK * Removed CDK from series detail. * Default value for migration on page layout * Updating card layout for library detail page * fixing height for mobile * Moved scrollbar * Tweaked some styling for layouts when there is no data * Refactored the series cards into their own component to make it re-usable. * More tweaks on series info cards layout and enhanced a few pages with trackby functions. * Removed some dead code * Added download on series detail to actionables to fit in with new scroll strategy. * Fixed language not being updated and sent to the backend for series update. * Fixed a bad migration (if you ran any prior migration in this branch, you need to undo before you use this commit) * Adding sticky tabs * fixed mobile gap on sticky tab * Enhanced the card title for books to show number up front. * Adjusted the gutters on admin dashboard * Removed debug code * Removing duplicate book title * Cleaned up old references to cdk scroller * Implemented a basic jump bar scaling algorithm. Not perfect, but works pretty well. * Code smells Co-authored-by: Robbie Davis <robbie@therobbiedavis.com>
149 lines
5.2 KiB
C#
149 lines
5.2 KiB
C#
using System;
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using System.Linq;
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using System.Threading;
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using System.Threading.Tasks;
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using API.Entities;
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using API.Entities.Enums.UserPreferences;
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using API.Entities.Interfaces;
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using API.Entities.Metadata;
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using Microsoft.AspNetCore.Identity;
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using Microsoft.AspNetCore.Identity.EntityFrameworkCore;
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using Microsoft.EntityFrameworkCore;
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using Microsoft.EntityFrameworkCore.ChangeTracking;
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namespace API.Data
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{
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public sealed class DataContext : IdentityDbContext<AppUser, AppRole, int,
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IdentityUserClaim<int>, AppUserRole, IdentityUserLogin<int>,
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IdentityRoleClaim<int>, IdentityUserToken<int>>
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{
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public DataContext(DbContextOptions options) : base(options)
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{
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ChangeTracker.Tracked += OnEntityTracked;
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ChangeTracker.StateChanged += OnEntityStateChanged;
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}
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public DbSet<Library> Library { get; set; }
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public DbSet<Series> Series { get; set; }
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public DbSet<Chapter> Chapter { get; set; }
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public DbSet<Volume> Volume { get; set; }
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public DbSet<AppUser> AppUser { get; set; }
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public DbSet<MangaFile> MangaFile { get; set; }
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public DbSet<AppUserProgress> AppUserProgresses { get; set; }
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public DbSet<AppUserRating> AppUserRating { get; set; }
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public DbSet<ServerSetting> ServerSetting { get; set; }
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public DbSet<AppUserPreferences> AppUserPreferences { get; set; }
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public DbSet<SeriesMetadata> SeriesMetadata { get; set; }
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public DbSet<CollectionTag> CollectionTag { get; set; }
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public DbSet<AppUserBookmark> AppUserBookmark { get; set; }
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public DbSet<ReadingList> ReadingList { get; set; }
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public DbSet<ReadingListItem> ReadingListItem { get; set; }
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public DbSet<Person> Person { get; set; }
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public DbSet<Genre> Genre { get; set; }
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public DbSet<Tag> Tag { get; set; }
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public DbSet<SiteTheme> SiteTheme { get; set; }
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public DbSet<SeriesRelation> SeriesRelation { get; set; }
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protected override void OnModelCreating(ModelBuilder builder)
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{
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base.OnModelCreating(builder);
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builder.Entity<AppUser>()
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.HasMany(ur => ur.UserRoles)
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.WithOne(u => u.User)
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.HasForeignKey(ur => ur.UserId)
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.IsRequired();
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builder.Entity<AppRole>()
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.HasMany(ur => ur.UserRoles)
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.WithOne(u => u.Role)
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.HasForeignKey(ur => ur.RoleId)
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.IsRequired();
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builder.Entity<SeriesRelation>()
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.HasOne(pt => pt.Series)
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.WithMany(p => p.Relations)
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.HasForeignKey(pt => pt.SeriesId)
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.OnDelete(DeleteBehavior.ClientCascade);
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builder.Entity<SeriesRelation>()
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.HasOne(pt => pt.TargetSeries)
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.WithMany(t => t.RelationOf)
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.HasForeignKey(pt => pt.TargetSeriesId);
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builder.Entity<AppUserPreferences>()
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.Property(b => b.BookThemeName)
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.HasDefaultValue("Dark");
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builder.Entity<AppUserPreferences>()
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.Property(b => b.BackgroundColor)
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.HasDefaultValue("#000000");
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builder.Entity<AppUserPreferences>()
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.Property(b => b.GlobalPageLayoutMode)
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.HasDefaultValue(PageLayoutMode.Cards);
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}
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private static void OnEntityTracked(object sender, EntityTrackedEventArgs e)
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{
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if (!e.FromQuery && e.Entry.State == EntityState.Added && e.Entry.Entity is IEntityDate entity)
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{
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entity.Created = DateTime.Now;
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entity.LastModified = DateTime.Now;
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}
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}
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private static void OnEntityStateChanged(object sender, EntityStateChangedEventArgs e)
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{
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if (e.NewState == EntityState.Modified && e.Entry.Entity is IEntityDate entity)
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entity.LastModified = DateTime.Now;
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}
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private void OnSaveChanges()
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{
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foreach (var saveEntity in ChangeTracker.Entries()
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.Where(e => e.State == EntityState.Modified)
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.Select(entry => entry.Entity)
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.OfType<IHasConcurrencyToken>())
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{
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saveEntity.OnSavingChanges();
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}
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}
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#region SaveChanges overrides
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public override int SaveChanges()
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{
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this.OnSaveChanges();
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return base.SaveChanges();
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}
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public override int SaveChanges(bool acceptAllChangesOnSuccess)
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{
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this.OnSaveChanges();
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return base.SaveChanges(acceptAllChangesOnSuccess);
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}
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public override Task<int> SaveChangesAsync(bool acceptAllChangesOnSuccess, CancellationToken cancellationToken = default(CancellationToken))
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{
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this.OnSaveChanges();
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return base.SaveChangesAsync(acceptAllChangesOnSuccess, cancellationToken);
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}
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public override Task<int> SaveChangesAsync(CancellationToken cancellationToken = default(CancellationToken))
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{
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this.OnSaveChanges();
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return base.SaveChangesAsync(cancellationToken);
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}
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#endregion
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}
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}
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