package src import ( "log" "os" ) func DetectHardwareAccel() HwAccelT { name := GetEnvOr("GOCODER_HWACCEL", "disabled") if name == "disabled" { name = GetEnvOr("GOTRANSCODER_HWACCEL", "disabled") } log.Printf("Using hardware acceleration: %s", name) // superfast or ultrafast would produce a file extremly big so we prever to ignore them. Fast is available on all hw accel modes // so we use that by default. // vaapi does not have any presets so this flag is unused for vaapi hwaccel. preset := GetEnvOr("GOCODER_PRESET", "fast") switch name { case "disabled": return HwAccelT{ Name: "disabled", DecodeFlags: []string{}, EncodeFlags: []string{ "-c:v", "libx264", "-preset", preset, // sc_threshold is a scene detection mechanisum used to create a keyframe when the scene changes // this is on by default and inserts keyframes where we don't want to (it also breaks force_key_frames) // we disable it to prevents whole scenes from behing removed due to the -f segment failing to find the corresonding keyframe "-sc_threshold", "0", // force 8bits output (by default it keeps the same as the source but 10bits is not playable on some devices) "-pix_fmt", "yuv420p", }, // we could put :force_original_aspect_ratio=decrease:force_divisible_by=2 here but we already calculate a correct width and // aspect ratio in our code so there is no need. ScaleFilter: "scale=%d:%d", } case "nvidia": return HwAccelT{ Name: "nvidia", DecodeFlags: []string{ "-hwaccel", "cuda", // this flag prevents data to go from gpu space to cpu space // it forces the whole dec/enc to be on the gpu. We want that. "-hwaccel_output_format", "cuda", }, EncodeFlags: []string{ "-c:v", "h264_nvenc", "-preset", preset, // the exivalent of -sc_threshold on nvidia. "-no-scenecut", "1", // force 8bits output (by default it keeps the same as the source but 10bits is not playable on some devices) "-pix_fmt", "yuv420p", }, // if the decode goes into system memory, we need to prepend the filters with "hwupload_cuda". // since we use hwaccel_output_format, decoded data stays in gpu memory so we must not specify it (it errors) ScaleFilter: "scale_cuda=%d:%d", } case "vaapi": return HwAccelT{ Name: name, DecodeFlags: []string{ "-hwaccel", "vaapi", "-hwaccel_device", GetEnvOr("GOCODER_VAAPI_RENDERER", "/dev/dri/renderD128"), "-hwaccel_output_format", "vaapi", }, EncodeFlags: []string{ // h264_vaapi does not have any preset or scenecut flags. "-c:v", "h264_vaapi", }, // if the hardware decoder could not work and fallbacked to soft decode, we need to instruct ffmpeg to // upload back frames to gpu space (after converting them) // see https://trac.ffmpeg.org/wiki/Hardware/VAAPI#Encoding for more info // we also need to force the format to be nv12 since 10bits is not supported via hwaccel. // this filter is equivalent to this pseudocode: // if (vaapi) { // hwupload, passthrough, keep vaapi as is // convert whatever to nv12 on GPU // } else { // convert whatever to nv12 on CPU // hwupload to vaapi(nv12) // convert whatever to nv12 on GPU // scale_vaapi doesn't support passthrough option, so it has to make a copy // } // See https://www.reddit.com/r/ffmpeg/comments/1bqn60w/hardware_accelerated_decoding_without_hwdownload/ for more info ScaleFilter: "format=nv12|vaapi,hwupload,scale_vaapi=%d:%d:format=nv12", } case "qsv", "intel": return HwAccelT{ Name: name, DecodeFlags: []string{ "-hwaccel", "qsv", // "-qsv_device", GetEnvOr("GOCODER_QSV_RENDERER", "/dev/dri/renderD128"), "-hwaccel_output_format", "qsv", }, EncodeFlags: []string{ "-c:v", "h264_qsv", "-preset", preset, }, ScaleFilter: "scale_qsv=%d:%d", } default: log.Printf("No hardware accelerator named: %s", name) os.Exit(2) panic("unreachable") } }