2021-09-08 20:57:38 +02:00

73 lines
2.2 KiB
C#

// Kyoo - A portable and vast media library solution.
// Copyright (c) Kyoo.
//
// See AUTHORS.md and LICENSE file in the project root for full license information.
//
// Kyoo is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// any later version.
//
// Kyoo is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Kyoo. If not, see <https://www.gnu.org/licenses/>.
using System.Collections.Generic;
namespace Kyoo.Abstractions.Models
{
/// <summary>
/// A single user of the app.
/// </summary>
public class User : IResource, IThumbnails
{
/// <inheritdoc />
public int ID { get; set; }
/// <inheritdoc />
public string Slug { get; set; }
/// <summary>
/// A username displayed to the user.
/// </summary>
public string Username { get; set; }
/// <summary>
/// The user email address.
/// </summary>
public string Email { get; set; }
/// <summary>
/// The user password (hashed, it can't be read like that). The hashing format is implementation defined.
/// </summary>
public string Password { get; set; }
/// <summary>
/// The list of permissions of the user. The format of this is implementation dependent.
/// </summary>
public string[] Permissions { get; set; }
/// <summary>
/// Arbitrary extra data that can be used by specific authentication implementations.
/// </summary>
public Dictionary<string, string> ExtraData { get; set; }
/// <inheritdoc />
public Dictionary<int, string> Images { get; set; }
/// <summary>
/// The list of shows the user has finished.
/// </summary>
public ICollection<Show> Watched { get; set; }
/// <summary>
/// The list of episodes the user is watching (stopped in progress or the next episode of the show)
/// </summary>
public ICollection<WatchedEpisode> CurrentlyWatching { get; set; }
}
}