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73 lines
2.2 KiB
C#
73 lines
2.2 KiB
C#
// Kyoo - A portable and vast media library solution.
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// Copyright (c) Kyoo.
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//
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// See AUTHORS.md and LICENSE file in the project root for full license information.
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//
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// Kyoo is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// any later version.
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//
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// Kyoo is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with Kyoo. If not, see <https://www.gnu.org/licenses/>.
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using System.Collections.Generic;
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namespace Kyoo.Abstractions.Models
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{
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/// <summary>
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/// A single user of the app.
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/// </summary>
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public class User : IResource, IThumbnails
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{
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/// <inheritdoc />
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public int ID { get; set; }
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/// <inheritdoc />
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public string Slug { get; set; }
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/// <summary>
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/// A username displayed to the user.
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/// </summary>
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public string Username { get; set; }
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/// <summary>
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/// The user email address.
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/// </summary>
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public string Email { get; set; }
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/// <summary>
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/// The user password (hashed, it can't be read like that). The hashing format is implementation defined.
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/// </summary>
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public string Password { get; set; }
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/// <summary>
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/// The list of permissions of the user. The format of this is implementation dependent.
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/// </summary>
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public string[] Permissions { get; set; }
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/// <summary>
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/// Arbitrary extra data that can be used by specific authentication implementations.
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/// </summary>
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public Dictionary<string, string> ExtraData { get; set; }
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/// <inheritdoc />
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public Dictionary<int, string> Images { get; set; }
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/// <summary>
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/// The list of shows the user has finished.
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/// </summary>
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public ICollection<Show> Watched { get; set; }
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/// <summary>
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/// The list of episodes the user is watching (stopped in progress or the next episode of the show)
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/// </summary>
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public ICollection<WatchedEpisode> CurrentlyWatching { get; set; }
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}
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}
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