2025-10-22 09:16:45 +02:00

126 lines
3.2 KiB
TypeScript

import { useCallback, useEffect, useRef, useState } from "react";
import {
type GestureResponderEvent,
Platform,
Pressable,
type PressableProps,
} from "react-native";
import { useEvent, type VideoPlayer } from "react-native-video";
import { useYoshiki } from "yoshiki/native";
import { useIsTouch } from "~/primitives";
import { toggleFullscreen } from "./misc";
export const TouchControls = ({
player,
children,
forceShow = false,
...props
}: { player: VideoPlayer; forceShow?: boolean } & PressableProps) => {
const { css } = useYoshiki();
const isTouch = useIsTouch();
const [playing, setPlay] = useState(player.isPlaying);
useEvent(player, "onPlaybackStateChange", (status) => {
setPlay(status.isPlaying);
});
const [_show, setShow] = useState(false);
const hideTimeout = useRef<NodeJS.Timeout | null>(null);
const shouldShow = forceShow || _show || !playing;
const show = useCallback((val: boolean = true) => {
setShow(val);
if (hideTimeout.current) clearTimeout(hideTimeout.current);
hideTimeout.current = setTimeout(() => {
hideTimeout.current = null;
setShow(false);
}, 2500);
}, []);
// On mouse move
useEffect(() => {
if (Platform.OS !== "web") return;
const handler = (e: PointerEvent) => {
if (e.pointerType !== "mouse") return;
show();
};
document.addEventListener("pointermove", handler);
return () => document.removeEventListener("pointermove", handler);
}, [show]);
const playerWidth = useRef<number | null>(null);
return (
<DoublePressable
tabIndex={-1}
onPress={() => {
if (isTouch) {
show(!shouldShow);
return;
}
if (player.isPlaying) player.pause();
else player.play();
}}
onDoublePress={(e) => {
if (!isTouch) {
toggleFullscreen();
return;
}
show();
if (Number.isNaN(player.duration) || !playerWidth.current) return;
const x = e.nativeEvent.locationX ?? e.nativeEvent.pageX;
if (x < playerWidth.current * 0.33) player.seekBy(-10);
if (x > playerWidth.current * 0.66) player.seekBy(10);
// Do not reset press count, you can continue to seek by pressing again.
return true;
}}
onLayout={(e) => {
playerWidth.current = e.nativeEvent.layout.width;
}}
onPointerLeave={(e) => {
// instantly hide the controls when mouse leaves the view
if (e.nativeEvent.pointerType === "mouse") show(false);
}}
{...css({ cursor: (shouldShow ? "unset" : "none") as any }, props)}
>
{shouldShow && children}
</DoublePressable>
);
};
const DoublePressable = ({
onPress,
onDoublePress,
...props
}: {
onDoublePress: (e: GestureResponderEvent) => boolean | undefined;
} & PressableProps) => {
const touch = useRef<{ count: number; timeout?: NodeJS.Timeout }>({
count: 0,
});
return (
<Pressable
onPress={(e) => {
e.preventDefault();
touch.current.count++;
if (touch.current.count >= 2) {
const keepCount = onDoublePress(e);
if (!keepCount) touch.current.count = 0;
clearTimeout(touch.current.timeout);
} else {
onPress?.(e);
}
touch.current.timeout = setTimeout(() => {
touch.current.count = 0;
touch.current.timeout = undefined;
}, 400);
}}
{...props}
/>
);
};