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Fixed scene highlighting whatever is under 0,0 on first render
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@ -239,7 +239,13 @@ beestat.component.scene.prototype.add_raycaster_ = function() {
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this.raycaster_ = new THREE.Raycaster();
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this.raycaster_ = new THREE.Raycaster();
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this.raycaster_.layers.set(beestat.component.scene.layer_visible);
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this.raycaster_.layers.set(beestat.component.scene.layer_visible);
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this.raycaster_pointer_ = new THREE.Vector2();
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/**
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* Initialize a pointer representing the raycaster. Initialize it pointing
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* way off screen instead of 0,0 so nothing starts thinking the mouse is
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* over it.
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*/
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this.raycaster_pointer_ = new THREE.Vector2(10000, 10000);
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// TODO remove event listener on dispose
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// TODO remove event listener on dispose
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document.addEventListener('mousemove', function(e) {
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document.addEventListener('mousemove', function(e) {
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