diff --git a/js/component/card/three_d.js b/js/component/card/three_d.js index 4f08e6b..ed47c75 100644 --- a/js/component/card/three_d.js +++ b/js/component/card/three_d.js @@ -1133,7 +1133,7 @@ beestat.component.card.three_d.prototype.decorate_toolbar_ = function(parent) { tile_group.add_tile(new beestat.component.tile() .set_icon(selected_weather_mode.icon) - .set_title('Weather Menu') + .set_title('Weather') .set_text_color(beestat.style.color.gray.light) .set_background_color(this.weather_menu_open_ === true ? beestat.style.color.lightblue.base : beestat.style.color.bluegray.base) .set_background_hover_color(this.weather_menu_open_ === true ? beestat.style.color.lightblue.light : beestat.style.color.bluegray.light) diff --git a/js/component/scene.js b/js/component/scene.js index cff7454..ed77f36 100644 --- a/js/component/scene.js +++ b/js/component/scene.js @@ -3576,7 +3576,7 @@ beestat.component.scene.prototype.create_round_tree_ = function(height, max_diam this.add_tree_ground_contact_(tree, trunk_radius_bottom, 0x6a4d2f); // Single branch layer: starts halfway up trunk and thins/shortens toward the top. - const branch_count = 12; + const branch_count = 18; const branches = new THREE.Group(); branches.userData.is_environment = true; const branch_axis = new THREE.Vector3(0, 0, -1); @@ -3622,7 +3622,7 @@ beestat.component.scene.prototype.create_round_tree_ = function(height, max_diam }; const branch_height_samples = []; const branch_tips = []; - const max_branch_depth = 1; + const max_branch_depth = 2; if (has_foliage === true && this.tree_foliage_meshes_ === undefined) { this.tree_foliage_meshes_ = []; }