1
0
mirror of https://github.com/beestat/app.git synced 2025-05-24 02:14:03 -04:00
2023-02-06 06:38:11 -05:00

392 lines
11 KiB
JavaScript

/**
* Vertex drag point.
*/
beestat.component.floor_plan_entity.point = function() {
this.snap_lines_ = {};
beestat.component.floor_plan_entity.apply(this, arguments);
};
beestat.extend(beestat.component.floor_plan_entity.point, beestat.component.floor_plan_entity);
/**
* Decorate
*
* @param {SVGGElement} parent
*/
beestat.component.floor_plan_entity.point.prototype.decorate_ = function(parent) {
this.decorate_rect_(parent);
this.set_draggable_(true);
};
/**
* Update the point position to match the current data.
*/
beestat.component.floor_plan_entity.point.prototype.update = function() {
this.update_rect_();
};
/**
* Decorate the rect point.
*
* @param {SVGGElement} parent
*/
beestat.component.floor_plan_entity.point.prototype.decorate_rect_ = function(parent) {
const self = this;
const size = 7;
this.rect_ = document.createElementNS('http://www.w3.org/2000/svg', 'rect');
// Transform slightly to center the rects on the point.
this.rect_.setAttribute(
'transform',
'translate(' + (size / -2) + ',' + (size / -2) + ')'
);
this.rect_.setAttribute('width', size);
this.rect_.setAttribute('height', size);
this.rect_.style.stroke = '#ffffff';
this.rect_.style.cursor = 'pointer';
this.update_rect_();
this.rect_.addEventListener('mousedown', function() {
self.dispatchEvent('mousedown');
});
// this.rect_.addEventListener('touchstart', function() {
// self.dispatchEvent('mousedown');
// });
this.rect_.addEventListener('mouseover', function() {
self.hover_ = true;
self.update_rect_();
});
this.rect_.addEventListener('mouseout', function() {
self.hover_ = false;
self.update_rect_();
});
parent.appendChild(this.rect_);
};
/**
* Update the rect to match the current data.
*/
beestat.component.floor_plan_entity.point.prototype.update_rect_ = function() {
this.rect_.setAttribute('x', this.point_.x);
this.rect_.setAttribute('y', this.point_.y);
if (
this.active_ === true ||
this.hover_ === true
) {
this.rect_.style.fill = beestat.style.color.green.base;
} else {
this.rect_.style.fill = '#ffffff';
}
};
/**
* Set the point
*
* @param {object} point
*
* @return {beestat.component.floor_plan_entity.point} This.
*/
beestat.component.floor_plan_entity.point.prototype.set_point = function(point) {
this.point_ = point;
return this;
};
/**
* Get the point
*
* @return {object} The point.
*/
beestat.component.floor_plan_entity.point.prototype.get_point = function() {
return this.point_;
};
/**
* Set the room the point is part of.
*
* @param {beestat.component.floor_plan_entity.room} room
*
* @return {beestat.component.floor_plan_entity.point} This.
*/
beestat.component.floor_plan_entity.point.prototype.set_room = function(room) {
this.room_ = room;
return this;
};
/**
* Set the x and y positions of this entity. Clamps to the edges of the grid.
*
* @param {number} x The x position of this entity.
* @param {number} y The y position of this entity.
* @param {string} event Optional event to fire when done.
*
* @return {beestat.component.floor_plan_entity.point} This.
*/
beestat.component.floor_plan_entity.point.prototype.set_xy = function(x, y, event = 'lesser_update') {
if (event === 'update') {
this.floor_plan_.save_buffer();
}
let clamped_x = x + this.room_.get_x();
let clamped_y = y + this.room_.get_y();
if (x !== null) {
clamped_x = Math.min(clamped_x, (this.floor_plan_.get_grid_pixels() / 2));
clamped_x = Math.max(clamped_x, -(this.floor_plan_.get_grid_pixels() / 2));
this.point_.x = Math.round(clamped_x - this.room_.get_x());
}
if (y !== null) {
clamped_y = Math.min(clamped_y, (this.floor_plan_.get_grid_pixels() / 2));
clamped_y = Math.max(clamped_y, -(this.floor_plan_.get_grid_pixels() / 2));
this.point_.y = Math.round(clamped_y - this.room_.get_y());
}
this.update_rect_();
this.dispatchEvent(event);
return this;
};
/**
* Override to prevent this from happening if the ctrl key is pressed as that
* removes a point and should not start a drag.
*
* @param {Event} e
*/
beestat.component.floor_plan_entity.point.prototype.mousedown_handler_ = function(e) {
if (e.ctrlKey === true) {
const points = this.room_.get_room().points;
if (points.length > 3) {
for (let i = 0; i < points.length; i++) {
if (this.point_ === points[i]) {
points.splice(i, 1);
this.dispatchEvent('remove_point');
break;
}
}
}
e.stopPropagation();
return;
}
beestat.component.floor_plan_entity.prototype.mousedown_handler_.apply(this, arguments);
};
/**
* Set an appropriate drag_start_entity_ on mousedown.
*/
beestat.component.floor_plan_entity.point.prototype.after_mousedown_handler_ = function() {
this.drag_start_entity_ = {
'x': this.point_.x,
'y': this.point_.y
};
};
/**
* Handle dragging a point around. Snaps to X and Y of other points.
*
* @param {Event} e
*/
beestat.component.floor_plan_entity.point.prototype.after_mousemove_handler_ = function(e) {
const snap_distance = 6;
// Debug/fix for #387
if (this.drag_start_entity_ === undefined) {
console.error('this.drag_start_entity_ is undefined (point)');
return;
}
let desired_x = this.drag_start_entity_.x + (((e.clientX || e.touches[0].clientX) - this.drag_start_mouse_.x) * this.floor_plan_.get_scale());
let desired_y = this.drag_start_entity_.y + (((e.clientY || e.touches[0].clientY) - this.drag_start_mouse_.y) * this.floor_plan_.get_scale());
if (this.state_.snapping === true) {
// Vertical
const point_x = this.room_.get_x() + desired_x;
if (this.snap_line_x_ !== undefined) {
this.snap_line_x_.stxle.visibility = 'hidden';
}
// Snap x
const room_snap_x = this.room_.get_snap_x();
for (let i = 0; i < room_snap_x.length; i++) {
const snap_x = room_snap_x[i];
const distance = Math.abs(snap_x - point_x);
if (distance <= snap_distance) {
desired_x = snap_x - this.room_.get_x();
break;
}
}
// Horizontal
const point_y = this.room_.get_y() + desired_y;
if (this.snap_line_y_ !== undefined) {
this.snap_line_y_.style.visibility = 'hidden';
}
// Snap Y
const room_snap_y = this.room_.get_snap_y();
for (let i = 0; i < room_snap_y.length; i++) {
const snap_y = room_snap_y[i];
const distance = Math.abs(snap_y - point_y);
if (distance <= snap_distance) {
desired_y = snap_y - this.room_.get_y();
break;
}
}
this.update_snap_lines_();
} else {
this.clear_snap_lines_();
}
// Update
this.set_xy(
desired_x,
desired_y
);
};
/**
* point what happens when you stop moving the point.
*/
beestat.component.floor_plan_entity.point.prototype.after_mouseup_handler_ = function() {
this.clear_snap_lines_();
};
/**
* Update snap lines to match the current data.
*/
beestat.component.floor_plan_entity.point.prototype.update_snap_lines_ = function() {
/**
* If the current x matches one of the room snap x positions, then
* add/update the current snap line. Otherwise remove it.
*/
const point_x = this.room_.get_x() + this.point_.x;
if (this.room_.get_snap_x().includes(point_x) === true) {
if (this.snap_lines_.x === undefined) {
this.snap_lines_.x = document.createElementNS('http://www.w3.org/2000/svg', 'line');
this.snap_lines_.x.style.strokeDasharray = '7, 3';
this.snap_lines_.x.style.stroke = beestat.style.color.yellow.base;
this.snap_lines_.x.setAttribute('y1', this.floor_plan_.get_grid_pixels() / -2);
this.snap_lines_.x.setAttribute('y2', this.floor_plan_.get_grid_pixels() / 2);
this.floor_plan_.get_g().appendChild(this.snap_lines_.x);
}
this.snap_lines_.x.setAttribute('x1', point_x);
this.snap_lines_.x.setAttribute('x2', point_x);
} else if (this.snap_lines_.x !== undefined) {
this.snap_lines_.x.parentNode.removeChild(this.snap_lines_.x);
delete this.snap_lines_.x;
}
/**
* If the current x matches one of the room snap y positions, then
* add/update the current snap line. Otherwise remove it.
*/
const point_y = this.room_.get_y() + this.point_.y;
if (this.room_.get_snap_y().includes(point_y) === true) {
if (this.snap_lines_.y === undefined) {
this.snap_lines_.y = document.createElementNS('http://www.w3.org/2000/svg', 'line');
this.snap_lines_.y.style.strokeDasharray = '7, 3';
this.snap_lines_.y.style.stroke = beestat.style.color.yellow.base;
this.snap_lines_.y.setAttribute('x1', this.floor_plan_.get_grid_pixels() / -2);
this.snap_lines_.y.setAttribute('x2', this.floor_plan_.get_grid_pixels() / 2);
this.floor_plan_.get_g().appendChild(this.snap_lines_.y);
}
this.snap_lines_.y.setAttribute('y1', point_y);
this.snap_lines_.y.setAttribute('y2', point_y);
} else if (this.snap_lines_.y !== undefined) {
this.snap_lines_.y.parentNode.removeChild(this.snap_lines_.y);
delete this.snap_lines_.y;
}
};
/**
* Clear all existing snap lines.
*/
beestat.component.floor_plan_entity.point.prototype.clear_snap_lines_ = function() {
if (this.snap_lines_.x !== undefined) {
this.snap_lines_.x.parentNode.removeChild(this.snap_lines_.x);
delete this.snap_lines_.x;
}
if (this.snap_lines_.y !== undefined) {
this.snap_lines_.y.parentNode.removeChild(this.snap_lines_.y);
delete this.snap_lines_.y;
}
};
/**
* Make this point active or not.
*
* @param {boolean} active Whether or not the point is active.
*
* @return {beestat.component.floor_plan_entity.point} This.
*/
beestat.component.floor_plan_entity.point.prototype.set_active = function(active) {
if (active !== this.active_) {
this.active_ = active;
if (this.active_ === true) {
// Inactivate any other active point.
if (
this.state_.active_point_entity !== undefined &&
this.state_.active_point_entity.get_point() !== this.point_
) {
this.state_.active_point_entity.set_active(false);
}
// Inactivate any other active wall.
if (
this.state_.active_wall_entity !== undefined
) {
this.state_.active_wall_entity.set_active(false);
}
this.state_.active_point_entity = this;
this.dispatchEvent('activate');
} else {
delete this.state_.active_point_entity;
this.dispatchEvent('inactivate');
}
if (this.rendered_ === true) {
this.rerender();
}
}
return this;
};
/**
* Get X
*
* @return {number} x
*/
beestat.component.floor_plan_entity.point.prototype.get_x = function() {
return this.point_.x;
};
/**
* Get Y
*
* @return {number} y
*/
beestat.component.floor_plan_entity.point.prototype.get_y = function() {
return this.point_.y;
};