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mirror of https://github.com/beestat/app.git synced 2025-05-24 02:14:03 -04:00
2023-02-06 06:38:11 -05:00

625 lines
17 KiB
JavaScript

/**
* Wall.
*/
beestat.component.floor_plan_entity.wall = function() {
this.snap_lines_ = {};
beestat.component.floor_plan_entity.apply(this, arguments);
};
beestat.extend(beestat.component.floor_plan_entity.wall, beestat.component.floor_plan_entity);
/**
* Decorate
*
* @param {SVGGElement} parent
*/
beestat.component.floor_plan_entity.wall.prototype.decorate_ = function(parent) {
this.decorate_line_(parent);
this.set_draggable_(true);
parent.appendChild(this.path_);
};
/**
* Decorate path.
*
* @param {SVGGElement} parent
*/
beestat.component.floor_plan_entity.wall.prototype.decorate_line_ = function(parent) {
const self = this;
this.path_ = document.createElementNS('http://www.w3.org/2000/svg', 'path');
this.path_id_ = String(Math.random());
this.path_.setAttribute('id', this.path_id_);
this.path_.style.strokeWidth = '6';
if (this.active_ === true) {
this.path_.style.stroke = beestat.style.color.green.base;
this.path_.style.opacity = 0.5;
} else {
this.path_.style.stroke = '#ffffff';
this.path_.style.opacity = 0.2;
}
this.path_.addEventListener('mousedown', function() {
self.dispatchEvent('mousedown');
});
this.decorate_text_(parent);
this.update_line_();
this.path_.addEventListener('dblclick', this.add_point.bind(this));
};
/**
* Add a point to the room along this wall.
*
* @param {Event} e
*/
beestat.component.floor_plan_entity.wall.prototype.add_point = function(e) {
this.floor_plan_.save_buffer();
const room = this.room_.get_room();
for (let i = 0; i < room.points.length; i++) {
if (this.point_1_ === room.points[i]) {
/**
* First convert the window coordinate space into SVG coordinate space.
* Then project the clicked point onto the line so the line stays nice
* and straight.
*/
let local_point;
if (e !== undefined) {
local_point = this.floor_plan_.get_local_point(e);
} else {
local_point = {
'x': room.x + ((this.point_1_.x + this.point_2_.x) / 2),
'y': room.y + ((this.point_1_.y + this.point_2_.y) / 2)
};
}
const projected_point = this.project_point_(
{
'x': (local_point.x - room.x),
'y': (local_point.y - room.y)
},
this.point_1_,
this.point_2_
);
room.points.splice(
i + 1,
0,
projected_point
);
const projected_point_entity = new beestat.component.floor_plan_entity.point(
this.floor_plan_,
this.state_
)
.set_room(room)
.set_point(projected_point);
// this.state_.active_point = projected_point;
this.state_.active_point_entity = projected_point_entity;
if (this.state_.active_wall_entity !== undefined) {
this.state_.active_wall_entity.set_active(false);
}
this.dispatchEvent('add_point');
break;
}
}
};
/**
* Update everything to match current data.
*/
beestat.component.floor_plan_entity.wall.prototype.update = function() {
this.update_line_();
this.update_text_();
};
/**
* Update line to match current data.
*/
beestat.component.floor_plan_entity.wall.prototype.update_line_ = function() {
// Draw the path in a specific direction so the text attached is consistent.
const x_distance = Math.abs(this.point_1_.x - this.point_2_.x);
const y_distance = Math.abs(this.point_1_.y - this.point_2_.y);
let from_point;
let to_point;
if (x_distance > y_distance) {
if (this.point_1_.x < this.point_2_.x) {
from_point = this.point_1_;
to_point = this.point_2_;
} else {
from_point = this.point_2_;
to_point = this.point_1_;
}
} else {
if (this.point_2_.y < this.point_1_.y) {
from_point = this.point_1_;
to_point = this.point_2_;
} else {
from_point = this.point_2_;
to_point = this.point_1_;
}
}
const path_parts = [];
path_parts.push('M' + from_point.x + ',' + from_point.y);
path_parts.push('L' + to_point.x + ',' + to_point.y);
this.path_.setAttribute('d', path_parts.join(' '));
if (this.is_horizontal_() === true) {
this.path_.style.cursor = 'n-resize';
} else if (this.is_vertical_() === true) {
this.path_.style.cursor = 'e-resize';
} else {
this.path_.style.cursor = 'copy';
}
};
/**
* Project a point onto a line.
*
* @link https://jsfiddle.net/soulwire/UA6H5/
* @link https://stackoverflow.com/q/32281168
*
* @param {object} p The point.
* @param {object} a The first point of the line.
* @param {object} b The second point of the line.
*
* @return {object} The projected point.
*/
beestat.component.floor_plan_entity.wall.prototype.project_point_ = function(p, a, b) {
var atob = {'x': b.x - a.x,
'y': b.y - a.y};
var atop = {'x': p.x - a.x,
'y': p.y - a.y};
var len = (atob.x * atob.x) + (atob.y * atob.y);
var dot = (atop.x * atob.x) + (atop.y * atob.y);
var t = Math.min(1, Math.max(0, dot / len));
dot = ((b.x - a.x) * (p.y - a.y)) - ((b.y - a.y) * (p.x - a.x));
return {
'x': Math.round(a.x + (atob.x * t)),
'y': Math.round(a.y + (atob.y * t))
};
};
/**
* Decorate the wall length.
*
* @param {SVGGElement} parent
*/
beestat.component.floor_plan_entity.wall.prototype.decorate_text_ = function(parent) {
this.text_ = document.createElementNS('http://www.w3.org/2000/svg', 'text');
this.text_.style.fontFamily = 'Montserrat';
this.text_.style.fontWeight = '300';
this.text_.style.fill = '#ffffff';
this.text_.style.textAnchor = 'middle';
this.text_.style.letterSpacing = '-0.5px';
this.text_.setAttribute('dy', '1.1em');
this.text_path_ = document.createElementNS('http://www.w3.org/2000/svg', 'textPath');
this.text_path_.setAttribute('href', '#' + this.path_id_);
this.text_path_.setAttribute('startOffset', '50%');
this.text_.appendChild(this.text_path_);
this.update_text_();
parent.appendChild(this.text_);
};
/**
* Update the wall length to match the current data.
*/
beestat.component.floor_plan_entity.wall.prototype.update_text_ = function() {
// Set the string content
const length = this.get_length_();
// Shrink the font slightly for short walls.
if (length < 24) {
this.text_.style.fontSize = '6px';
} else if (length < 48) {
this.text_.style.fontSize = '8px';
} else {
this.text_.style.fontSize = '11px';
}
let length_string;
if (beestat.setting('units.distance') === 'ft') {
const length_feet = Math.floor(length / 12);
const length_inches = length % 12;
let length_parts = [];
length_parts.push(length_feet + '\'');
length_parts.push(length_inches + '"');
length_string = length_parts.join(' ');
} else {
length_string = beestat.distance({
'distance': length,
'units': true,
'round': 2
});
}
this.text_path_.textContent = length_string;
};
/**
* Set the first point. Assume this is the position of the wall.
*
* @param {object} point_1
*
* @return {beestat.component.floor_plan_entity.wall} This.
*/
beestat.component.floor_plan_entity.wall.prototype.set_point_1 = function(point_1) {
this.point_1_ = point_1;
return this;
};
/**
* Get point_1.
*
* @return {object} point_1
*/
beestat.component.floor_plan_entity.wall.prototype.get_point_1 = function() {
return this.point_1_;
};
/**
* Set the second point
*
* @param {object} point_2
*
* @return {beestat.component.floor_plan_entity.wall} This.
*/
beestat.component.floor_plan_entity.wall.prototype.set_point_2 = function(point_2) {
this.point_2_ = point_2;
return this;
};
/**
* Get point_2.
*
* @return {object} point_2
*/
beestat.component.floor_plan_entity.wall.prototype.get_point_2 = function() {
return this.point_2_;
};
/**
* Set the room the wall is part of.
*
* @param {beestat.component.floor_plan_entity.room} room
*
* @return {beestat.component.floor_plan_entity.wall} This.
*/
beestat.component.floor_plan_entity.wall.prototype.set_room = function(room) {
this.room_ = room;
return this;
};
/**
* Set the x and y positions of this entity. This just updates the points as
* the entity itself is not translated. Clamps to the edges of the grid.
*
* @param {number} x The x position of this entity.
* @param {number} y The y position of this entity.
* @param {string} event Optional event to fire when done.
*
* @return {beestat.component.floor_plan_entity.wall} This.
*/
beestat.component.floor_plan_entity.wall.prototype.set_xy = function(x, y, event = 'lesser_update') {
if (event === 'update') {
this.floor_plan_.save_buffer();
}
let clamped_x = x + this.room_.get_x();
let clamped_y = y + this.room_.get_y();
if (x !== null) {
clamped_x = Math.min(clamped_x, (this.floor_plan_.get_grid_pixels() / 2));
clamped_x = Math.max(clamped_x, -(this.floor_plan_.get_grid_pixels() / 2));
this.point_1_.x = Math.round(clamped_x - this.room_.get_x());
this.point_2_.x = Math.round(clamped_x - this.room_.get_x());
}
if (y !== null) {
clamped_y = Math.min(clamped_y, (this.floor_plan_.get_grid_pixels() / 2));
clamped_y = Math.max(clamped_y, -(this.floor_plan_.get_grid_pixels() / 2));
this.point_1_.y = Math.round(clamped_y - this.room_.get_y());
this.point_2_.y = Math.round(clamped_y - this.room_.get_y());
}
this.dispatchEvent(event);
return this;
};
/**
* Handle dragging a wall around. Snaps to X and Y of other handles.
*
* @param {Event} e
*/
beestat.component.floor_plan_entity.wall.prototype.after_mousemove_handler_ = function(e) {
const snap_distance = 6;
// Debug/fix for #387
if (this.drag_start_entity_ === undefined) {
console.error('this.drag_start_entity_ is undefined (wall)');
return;
}
if (this.is_vertical_() === true) {
let desired_x = this.drag_start_entity_.x + (((e.clientX || e.touches[0].clientX) - this.drag_start_mouse_.x) * this.floor_plan_.get_scale());
if (this.state_.snapping === true) {
const point_x = this.room_.get_x() + desired_x;
if (this.snap_line_x_ !== undefined) {
this.snap_line_x_.stxle.visibility = 'hidden';
}
// Snap x
const room_snap_x = this.room_.get_snap_x();
for (let i = 0; i < room_snap_x.length; i++) {
const snap_x = room_snap_x[i];
const distance = Math.abs(snap_x - point_x);
if (distance <= snap_distance) {
desired_x = snap_x - this.room_.get_x();
break;
}
}
this.update_snap_lines_();
} else {
this.clear_snap_lines_();
}
this.set_xy(
desired_x,
null
);
} else if (this.is_horizontal_() === true) {
let desired_y = this.drag_start_entity_.y + (((e.clientY || e.touches[0].clientY) - this.drag_start_mouse_.y) * this.floor_plan_.get_scale());
if (this.state_.snapping === true) {
const point_y = this.room_.get_y() + desired_y;
if (this.snap_line_y_ !== undefined) {
this.snap_line_y_.style.visibility = 'hidden';
}
// Snap Y
const room_snap_y = this.room_.get_snap_y();
for (let i = 0; i < room_snap_y.length; i++) {
const snap_y = room_snap_y[i];
const distance = Math.abs(snap_y - point_y);
if (distance <= snap_distance) {
desired_y = snap_y - this.room_.get_y();
break;
}
}
this.update_snap_lines_();
} else {
this.clear_snap_lines_();
}
this.set_xy(
null,
desired_y
);
}
};
/**
* Handle what happens when you stop moving the wall.
*/
beestat.component.floor_plan_entity.wall.prototype.after_mouseup_handler_ = function() {
this.clear_snap_lines_();
};
/**
* Override to prevent this from happening if the ctrl key is pressed as that
* adds a point and should not start a drag.
*
* @param {Event} e
*/
beestat.component.floor_plan_entity.wall.prototype.mousedown_handler_ = function(e) {
if (e.ctrlKey === true) {
e.stopPropagation();
return;
}
beestat.component.floor_plan_entity.prototype.mousedown_handler_.apply(this, arguments);
};
/**
* Set an appropriate drag_start_entity_ on mousedown.
*
* @param {Event} e
*/
beestat.component.floor_plan_entity.wall.prototype.after_mousedown_handler_ = function() {
this.drag_start_entity_ = {
'x': this.point_1_.x,
'y': this.point_1_.y
};
};
/**
* Update snap lines to match the current data.
*/
beestat.component.floor_plan_entity.wall.prototype.update_snap_lines_ = function() {
/**
* If the current x matches one of the room snap x positions, then
* add/update the current snap line. Otherwise remove it.
*/
if (this.is_vertical_() === true) {
const point_x = this.room_.get_x() + this.point_1_.x;
if (this.room_.get_snap_x().includes(point_x) === true) {
if (this.snap_lines_.x === undefined) {
this.snap_lines_.x = document.createElementNS('http://www.w3.org/2000/svg', 'line');
this.snap_lines_.x.style.strokeDasharray = '7, 3';
this.snap_lines_.x.style.stroke = beestat.style.color.yellow.base;
this.snap_lines_.x.setAttribute('y1', this.floor_plan_.get_grid_pixels() / -2);
this.snap_lines_.x.setAttribute('y2', this.floor_plan_.get_grid_pixels() / 2);
this.floor_plan_.get_g().appendChild(this.snap_lines_.x);
}
this.snap_lines_.x.setAttribute('x1', point_x);
this.snap_lines_.x.setAttribute('x2', point_x);
} else if (this.snap_lines_.x !== undefined) {
this.snap_lines_.x.parentNode.removeChild(this.snap_lines_.x);
delete this.snap_lines_.x;
}
}
/**
* If the current x matches one of the room snap y positions, then
* add/update the current snap line. Otherwise remove it.
*/
if (this.is_horizontal_() === true) {
const point_y = this.room_.get_y() + this.point_1_.y;
if (this.room_.get_snap_y().includes(point_y) === true) {
if (this.snap_lines_.y === undefined) {
this.snap_lines_.y = document.createElementNS('http://www.w3.org/2000/svg', 'line');
this.snap_lines_.y.style.strokeDasharray = '7, 3';
this.snap_lines_.y.style.stroke = beestat.style.color.yellow.base;
this.snap_lines_.y.setAttribute('x1', this.floor_plan_.get_grid_pixels() / -2);
this.snap_lines_.y.setAttribute('x2', this.floor_plan_.get_grid_pixels() / 2);
this.floor_plan_.get_g().appendChild(this.snap_lines_.y);
}
this.snap_lines_.y.setAttribute('y1', point_y);
this.snap_lines_.y.setAttribute('y2', point_y);
} else if (this.snap_lines_.y !== undefined) {
this.snap_lines_.y.parentNode.removeChild(this.snap_lines_.y);
delete this.snap_lines_.y;
}
}
};
/**
* Clear all existing snap lines.
*/
beestat.component.floor_plan_entity.wall.prototype.clear_snap_lines_ = function() {
if (this.snap_lines_.x !== undefined) {
this.snap_lines_.x.parentNode.removeChild(this.snap_lines_.x);
delete this.snap_lines_.x;
}
if (this.snap_lines_.y !== undefined) {
this.snap_lines_.y.parentNode.removeChild(this.snap_lines_.y);
delete this.snap_lines_.y;
}
};
/**
* Get the midpoint of the wall.
*
* @return {number} The midpoint of the wall.
*/
beestat.component.floor_plan_entity.wall.prototype.get_midpoint_ = function() {
return {
'x': (this.point_1_.x + this.point_2_.x) / 2,
'y': (this.point_1_.y + this.point_2_.y) / 2
};
};
/**
* Get the midpoint of the wall.
*
* @return {number} The midpoint of the wall.
*/
beestat.component.floor_plan_entity.wall.prototype.get_length_ = function() {
return Math.round(Math.hypot(
this.point_2_.x - this.point_1_.x,
this.point_2_.y - this.point_1_.y
));
};
/**
* Get whether or not this wall is horizontal.
*
* @return {boolean} Whether or not this wall is horizontal.
*/
beestat.component.floor_plan_entity.wall.prototype.is_horizontal_ = function() {
return Math.abs(this.point_1_.y - this.point_2_.y) === 0;
};
/**
* Get whether or not this wall is vertical.
*
* @return {boolean} Whether or not this wall is vertical.
*/
beestat.component.floor_plan_entity.wall.prototype.is_vertical_ = function() {
return Math.abs(this.point_1_.x - this.point_2_.x) === 0;
};
/**
* Make this wall active or not.
*
* @param {boolean} active Whether or not the wall is active.
*
* @return {beestat.component.floor_plan_entity.wall} This.
*/
beestat.component.floor_plan_entity.wall.prototype.set_active = function(active) {
if (active !== this.active_) {
this.active_ = active;
if (this.active_ === true) {
// Inactivate any other active wall.
if (this.state_.active_wall_entity !== undefined) {
this.state_.active_wall_entity.set_active(false);
}
this.state_.active_wall_entity = this;
// Deactivate the active point.
if (this.state_.active_point_entity !== undefined) {
this.state_.active_point_entity.set_active(false);
}
this.dispatchEvent('activate');
} else {
delete this.state_.active_wall_entity;
this.dispatchEvent('inactivate');
}
if (this.rendered_ === true) {
this.rerender();
}
}
return this;
};
/**
* Get X
*
* @return {number} x
*/
beestat.component.floor_plan_entity.wall.prototype.get_x = function() {
return this.is_vertical_() === true ? this.point_1_.x : null;
};
/**
* Get Y
*
* @return {number} y
*/
beestat.component.floor_plan_entity.wall.prototype.get_y = function() {
return this.is_horizontal_() === true ? this.point_1_.y : null;
};