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1017 lines
29 KiB
JavaScript
1017 lines
29 KiB
JavaScript
/**
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* Home Scene
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*
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* @param {number} floor_plan_id The floor plan to render.
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* @param {object} data Sensor data.
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*/
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beestat.component.scene = function(floor_plan_id, data) {
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this.floor_plan_id_ = floor_plan_id;
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this.data_ = data;
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this.label_material_memo_ = [];
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beestat.component.apply(this, arguments);
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};
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beestat.extend(beestat.component.scene, beestat.component);
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beestat.component.scene.layer_visible = 0;
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beestat.component.scene.layer_hidden = 1;
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beestat.component.scene.layer_outline = 2;
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/**
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* Brightness of the top-down light. This gives definition to the sides of
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* meshes by lighting the tops. Increase this for more edge definition.
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*/
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beestat.component.scene.directional_light_top_intensity = 0.25;
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/**
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* Brightness of the ambient light. Works with the top light to provide a base
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* level of light to the scene.
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*/
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beestat.component.scene.ambient_light_intensity = 0.3;
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/**
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* Rerender the scene by removing the primary group, then re-adding it and the
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* floor plan. This avoids having to reconstruct everything and then also
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* having to manually save camera info etc.
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*/
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beestat.component.scene.prototype.rerender = function() {
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this.scene_.remove(this.main_group_);
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this.add_main_group_();
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this.add_floor_plan_();
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};
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/**
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* Set the width of this component.
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*
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* @param {number} width
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*/
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beestat.component.scene.prototype.set_width = function(width) {
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this.width_ = width;
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this.camera_.aspect = this.width_ / this.height_;
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this.camera_.updateProjectionMatrix();
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this.renderer_.setSize(this.width_, this.height_);
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};
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/**
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* Decorate
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*
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* @param {rocket.Elements} parent
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*/
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beestat.component.scene.prototype.decorate_ = function(parent) {
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const self = this;
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// Dark background to help reduce apparant flicker when resizing
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parent.style('background', '#202a30');
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this.debug_ = {
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'axes': false,
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'directional_light_top_helper': false,
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// 'grid': false,
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'watcher': false
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};
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this.width_ = this.state_.scene_width || 800;
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this.height_ = 500;
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this.add_scene_(parent);
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this.add_renderer_(parent);
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this.add_camera_();
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this.add_controls_(parent);
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this.add_raycaster_(parent);
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this.add_skybox_(parent);
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this.add_ambient_light_();
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this.add_directional_light_top_();
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this.add_main_group_();
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this.add_floor_plan_();
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const animate = function() {
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self.animation_frame_ = window.requestAnimationFrame(animate);
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self.controls_.update();
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self.update_raycaster_();
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self.renderer_.render(self.scene_, self.camera_);
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};
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animate();
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};
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/**
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* Add the scene. Everything gets added to the scene.
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*
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* @param {rocket.Elements} parent Parent
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*/
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beestat.component.scene.prototype.add_scene_ = function(parent) {
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this.scene_ = new THREE.Scene();
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if (this.debug_.axes === true) {
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this.scene_.add(
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new THREE.AxesHelper(800)
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.setColors(
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0xff0000,
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0x00ff00,
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0x0000ff
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)
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);
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}
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if (this.debug_.watcher === true) {
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this.debug_info_ = {};
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this.debug_container_ = $.createElement('div').style({
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'position': 'absolute',
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'top': (beestat.style.size.gutter / 2),
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'left': (beestat.style.size.gutter / 2),
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'padding': (beestat.style.size.gutter / 2),
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'background': 'rgba(0, 0, 0, 0.5)',
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'color': '#fff',
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'font-family': 'Consolas, Courier, Monospace',
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'white-space': 'pre'
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});
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parent.appendChild(this.debug_container_);
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}
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};
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/**
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* Add the renderer.
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*
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* @param {rocket.Elements} parent
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*/
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beestat.component.scene.prototype.add_renderer_ = function(parent) {
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this.renderer_ = new THREE.WebGLRenderer({
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'antialias': true
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});
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this.renderer_.setPixelRatio(window.devicePixelRatio);
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this.renderer_.setSize(this.width_, this.height_);
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parent[0].appendChild(this.renderer_.domElement);
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};
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/**
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* Add a camera and point it at the scene.
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*/
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beestat.component.scene.prototype.add_camera_ = function() {
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const field_of_view = 75;
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const aspect_ratio = window.innerWidth / window.innerHeight;
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const near_plane = 1;
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const far_plane = 100000;
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this.camera_ = new THREE.PerspectiveCamera(
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field_of_view,
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aspect_ratio,
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near_plane,
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far_plane
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);
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this.camera_.layers.enable(beestat.component.scene.layer_visible);
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this.camera_.layers.enable(beestat.component.scene.layer_outline);
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this.camera_.position.x = 400;
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this.camera_.position.y = 400;
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this.camera_.position.z = 400;
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};
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/**
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* Add camera controls.
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*
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* @param {rocket.Elements} parent
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*/
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beestat.component.scene.prototype.add_controls_ = function(parent) {
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this.controls_ = new THREE.OrbitControls(this.camera_, parent[0]);
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this.controls_.enableDamping = true;
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this.controls_.enablePan = false;
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this.controls_.maxDistance = 1000;
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this.controls_.minDistance = 400;
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this.controls_.maxPolarAngle = Math.PI / 2.5;
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};
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/**
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* Initialize a click.
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*
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* @param {Event} e
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*/
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beestat.component.scene.prototype.mousedown_handler_ = function(e) {
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// Don't propagate to things under me.
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e.stopPropagation();
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this.mousemove_handler_ = this.mousemove_handler_.bind(this);
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window.addEventListener('mousemove', this.mousemove_handler_);
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window.addEventListener('touchmove', this.mousemove_handler_);
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this.mouseup_handler_ = this.mouseup_handler_.bind(this);
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window.addEventListener('mouseup', this.mouseup_handler_);
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window.addEventListener('touchend', this.mouseup_handler_);
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this.dragged_ = false;
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};
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/**
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* Added after mousedown, so when the mouse moves just set dragged = true.
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*/
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beestat.component.scene.prototype.mousemove_handler_ = function() {
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this.dragged_ = true;
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};
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/**
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* Set an active mesh if it wasn't a drag.
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*/
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beestat.component.scene.prototype.mouseup_handler_ = function() {
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window.removeEventListener('mousemove', this.mousemove_handler_);
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window.removeEventListener('touchmove', this.mousemove_handler_);
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window.removeEventListener('mouseup', this.mouseup_handler_);
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window.removeEventListener('touchend', this.mouseup_handler_);
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if (this.dragged_ === false) {
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this.active_mesh_ = this.intersected_mesh_;
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this.dispatchEvent('change_active_room');
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this.update_();
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}
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};
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/**
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* Add the raycaster.
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*
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* @param {rocket.Elements} parent
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*/
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beestat.component.scene.prototype.add_raycaster_ = function() {
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const self = this;
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this.raycaster_ = new THREE.Raycaster();
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this.raycaster_.layers.set(beestat.component.scene.layer_visible);
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/**
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* Initialize a pointer representing the raycaster. Initialize it pointing
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* way off screen instead of 0,0 so nothing starts thinking the mouse is
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* over it.
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*/
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this.raycaster_pointer_ = new THREE.Vector2(10000, 10000);
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// TODO remove event listener on dispose
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document.addEventListener('mousemove', function(e) {
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const rect = self.renderer_.domElement.getBoundingClientRect();
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self.raycaster_pointer_.x = ( ( e.clientX - rect.left ) / ( rect.right - rect.left ) ) * 2 - 1;
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self.raycaster_pointer_.y = - ( ( e.clientY - rect.top ) / ( rect.bottom - rect.top) ) * 2 + 1;
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});
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// TODO remove event listener on dispose
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this.renderer_.domElement.addEventListener('mousedown', this.mousedown_handler_.bind(this));
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this.renderer_.domElement.addEventListener('touchstart', this.mousedown_handler_.bind(this));
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};
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/**
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* Update the raycaster.
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*
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* @param {rocket.Elements} parent
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*/
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beestat.component.scene.prototype.update_raycaster_ = function() {
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if (this.raycaster_ !== undefined) {
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this.raycaster_.setFromCamera(this.raycaster_pointer_, this.camera_);
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const intersects = this.raycaster_.intersectObject(this.scene_);
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// Clear any existing intersects.
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if (this.intersected_mesh_ !== undefined) {
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document.body.style.cursor = '';
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this.intersected_mesh_.material.emissive.setHex(0x000000);
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delete this.intersected_mesh_;
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}
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// Set intersect.
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for (let i = 0; i < intersects.length; i++) {
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if (intersects[i].object.type === 'Mesh') {
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this.intersected_mesh_ = intersects[i].object;
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break;
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}
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}
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// Style intersect.
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if (this.intersected_mesh_ !== undefined) {
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this.intersected_mesh_.material.emissive.setHex(0xffffff);
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this.intersected_mesh_.material.emissiveIntensity = 0.1;
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document.body.style.cursor = 'pointer';
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}
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}
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};
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/**
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* Add a skybox background. Generated using Spacescape with the Unity export
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* settings. After export: bottom is rotated CW 90°; top is roted 90°CCW.
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*
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* nx -> bk
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* ny -> dn
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* nz -> lf
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* px -> ft
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* py -> up
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* pz -> rt
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*
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* @link https://www.mapcore.org/topic/24535-online-tools-to-convert-cubemaps-to-panoramas-and-vice-versa/
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* @link https://jaxry.github.io/panorama-to-cubemap/
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* @link http://alexcpeterson.com/spacescape/
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*/
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beestat.component.scene.prototype.add_skybox_ = function() {
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const loader = new THREE.CubeTextureLoader();
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loader.setPath('img/visualize/skybox/');
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const texture = loader.load([
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'front.png',
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'back.png',
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'up.png',
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'down.png',
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'right.png',
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'left.png'
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]);
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this.scene_.background = texture;
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};
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/**
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* Consistent directional light that provides definition to the edge of meshes
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* by lighting the top.
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*/
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beestat.component.scene.prototype.add_directional_light_top_ = function() {
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this.directional_light_top_ = new THREE.DirectionalLight(
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0xffffff,
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beestat.component.scene.directional_light_top_intensity
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);
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this.directional_light_top_.position.set(0, 1000, 0);
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this.scene_.add(this.directional_light_top_);
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if (this.debug_.directional_light_top_helper === true) {
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this.directional_light_top_helper_ = new THREE.DirectionalLightHelper(
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this.directional_light_top_,
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500
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);
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this.scene_.add(this.directional_light_top_helper_);
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}
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};
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/**
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* Ambient lighting so nothing is shrouded in darkness.
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*/
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beestat.component.scene.prototype.add_ambient_light_ = function() {
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this.scene_.add(new THREE.AmbientLight(
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0xffffff,
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beestat.component.scene.ambient_light_intensity
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));
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};
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/**
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* Update the scene based on the currently set date.
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*/
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beestat.component.scene.prototype.update_ = function() {
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const self = this;
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const floor_plan = beestat.cache.floor_plan[this.floor_plan_id_];
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const time = this.date_.format('HH:mm');
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// Set the color of each room
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floor_plan.data.groups.forEach(function(group) {
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group.rooms.forEach(function(room) {
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const value_sprite = self.meshes_[room.room_id].userData.sprites.value;
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const icon_sprite = self.meshes_[room.room_id].userData.sprites.icon;
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// Room outline
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if (self.meshes_[room.room_id] === self.active_mesh_) {
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self.meshes_[room.room_id].userData.outline.visible = true;
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} else {
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self.meshes_[room.room_id].userData.outline.visible = false;
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}
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let color;
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if (
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room.sensor_id !== undefined &&
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self.data_.series[self.data_type_][room.sensor_id] !== undefined &&
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self.data_.series[self.data_type_][room.sensor_id][time] !== undefined
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) {
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const value = self.data_.series[self.data_type_][room.sensor_id][time];
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/**
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* Set the percentage between the min and max. Special case for if min
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* and max are equal to avoid math issues.
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*/
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let percentage;
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if (
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self.heat_map_min_ === self.heat_map_max_ &&
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value === self.heat_map_min_
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) {
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percentage = 0.5;
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} else {
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percentage = Math.min(
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1,
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Math.max(
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0,
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(value - self.heat_map_min_) / (self.heat_map_max_ - self.heat_map_min_)
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)
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);
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}
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color = beestat.style.rgb_to_hex(
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self.gradient_[Math.floor((self.gradient_.length - 1) * percentage)]
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);
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// TODO this technically doesn't handle if both heating and cooling is active in a range
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const sensor = beestat.cache.sensor[room.sensor_id];
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let icon;
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let icon_opacity;
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if (sensor !== undefined) {
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if (
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self.data_.series.compressor_cool_1[sensor.thermostat_id][time] !== undefined &&
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self.data_.series.compressor_cool_1[sensor.thermostat_id][time] > 0
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) {
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icon = 'snowflake';
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icon_opacity = self.data_.series.compressor_cool_1[sensor.thermostat_id][time];
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} else if (
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self.data_.series.compressor_cool_2[sensor.thermostat_id][time] !== undefined &&
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self.data_.series.compressor_cool_2[sensor.thermostat_id][time] > 0
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) {
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icon = 'snowflake';
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icon_opacity = self.data_.series.compressor_cool_2[sensor.thermostat_id][time];
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} else if (
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self.data_.series.compressor_heat_1[sensor.thermostat_id][time] !== undefined &&
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self.data_.series.compressor_heat_1[sensor.thermostat_id][time] > 0
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) {
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icon = 'fire';
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icon_opacity = self.data_.series.compressor_heat_1[sensor.thermostat_id][time];
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} else if (
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self.data_.series.compressor_heat_2[sensor.thermostat_id][time] !== undefined &&
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self.data_.series.compressor_heat_2[sensor.thermostat_id][time] > 0
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) {
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icon = 'fire';
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icon_opacity = self.data_.series.compressor_heat_2[sensor.thermostat_id][time];
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} else if (
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self.data_.series.auxiliary_heat_1[sensor.thermostat_id][time] !== undefined &&
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self.data_.series.auxiliary_heat_1[sensor.thermostat_id][time] > 0
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) {
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icon = 'fire';
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icon_opacity = self.data_.series.auxiliary_heat_1[sensor.thermostat_id][time];
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} else if (
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self.data_.series.auxiliary_heat_2[sensor.thermostat_id][time] !== undefined &&
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self.data_.series.auxiliary_heat_2[sensor.thermostat_id][time] > 0
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) {
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icon = 'fire';
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icon_opacity = self.data_.series.auxiliary_heat_2[sensor.thermostat_id][time];
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} else if (
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self.data_.series.fan[sensor.thermostat_id][time] !== undefined &&
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self.data_.series.fan[sensor.thermostat_id][time] > 0
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) {
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icon = 'fan';
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icon_opacity = self.data_.series.fan[sensor.thermostat_id][time];
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}
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icon_opacity = Math.round(icon_opacity * 10) / 10;
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}
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// Labels
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if (
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self.labels_ === true ||
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self.meshes_[room.room_id] === self.active_mesh_
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) {
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switch (self.data_type_) {
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case 'temperature':
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value_sprite.material = self.get_label_material_({
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'type': 'value',
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'value': beestat.temperature({
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'temperature': value,
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'type': 'string',
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'units': true
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})
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});
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icon_sprite.material = self.get_label_material_({
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'type': 'icon',
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'icon': icon,
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'color': 'rgba(255, 255, 255, ' + icon_opacity + ')'
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});
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break;
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case 'occupancy':
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value_sprite.material = self.get_label_material_({
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'type': 'value',
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'value': Math.round(value) + '%'
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});
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icon_sprite.material = self.get_blank_label_material_();
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break;
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}
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} else {
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value_sprite.material = self.get_blank_label_material_();
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icon_sprite.material = self.get_blank_label_material_();
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}
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} else {
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color = beestat.style.color.gray.dark;
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value_sprite.material = self.get_blank_label_material_();
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icon_sprite.material = self.get_blank_label_material_();
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}
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self.meshes_[room.room_id].material.color.setHex(color.replace('#', '0x'));
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|
});
|
|
});
|
|
|
|
if (this.debug_.directional_light_top_helper === true) {
|
|
this.directional_light_top_helper_.update();
|
|
}
|
|
|
|
// Update debug watcher
|
|
if (this.debug_.watcher === true) {
|
|
this.update_debug_();
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Add a room. Room coordinates are absolute.
|
|
*
|
|
* @param {THREE.Group} layer The layer the room belongs to.
|
|
* @param {object} group The group the room belongs to.
|
|
* @param {object} room The room to add.
|
|
*/
|
|
beestat.component.scene.prototype.add_room_ = function(layer, group, room) {
|
|
const self = this;
|
|
|
|
const color = beestat.style.color.gray.dark;
|
|
|
|
var clipper_offset = new ClipperLib.ClipperOffset();
|
|
|
|
clipper_offset.AddPath(
|
|
room.points,
|
|
ClipperLib.JoinType.jtSquare,
|
|
ClipperLib.EndType.etClosedPolygon
|
|
);
|
|
var clipper_hole = new ClipperLib.Path();
|
|
clipper_offset.Execute(clipper_hole, -1.5);
|
|
|
|
// Full height
|
|
// const extrude_height = (room.height || group.height) - 3;
|
|
|
|
// Just the floor plan
|
|
const extrude_height = 6;
|
|
|
|
// Create a shape using the points of the room.
|
|
const shape = new THREE.Shape();
|
|
const first_point = clipper_hole[0].shift();
|
|
shape.moveTo(first_point.x, first_point.y);
|
|
clipper_hole[0].forEach(function(point) {
|
|
shape.lineTo(point.x, point.y);
|
|
});
|
|
|
|
// Extrude the shape and create the mesh.
|
|
const extrude_settings = {
|
|
'depth': extrude_height,
|
|
'bevelEnabled': false
|
|
};
|
|
|
|
const geometry = new THREE.ExtrudeGeometry(
|
|
shape,
|
|
extrude_settings
|
|
);
|
|
|
|
const material = new THREE.MeshPhongMaterial({
|
|
'color': color
|
|
});
|
|
if (
|
|
room.sensor_id === undefined ||
|
|
beestat.cache.sensor[room.sensor_id] === undefined
|
|
) {
|
|
const loader = new THREE.TextureLoader();
|
|
loader.load(
|
|
'img/visualize/stripe.png',
|
|
function(texture) {
|
|
texture.wrapS = THREE.RepeatWrapping;
|
|
texture.wrapT = THREE.RepeatWrapping;
|
|
texture.repeat.set(0.005, 0.005);
|
|
material.map = texture;
|
|
material.needsUpdate = true;
|
|
}
|
|
);
|
|
}
|
|
|
|
const mesh = new THREE.Mesh(geometry, material);
|
|
mesh.position.z = -extrude_height - (room.elevation || group.elevation);
|
|
|
|
// Translate the mesh to the room x/y position.
|
|
mesh.translateX(room.x);
|
|
mesh.translateY(room.y);
|
|
|
|
// Store a reference to the mesh representing each room.
|
|
if (this.meshes_ === undefined) {
|
|
this.meshes_ = {};
|
|
}
|
|
|
|
// Allow me to go from room -> mesh and mesh -> room
|
|
this.meshes_[room.room_id] = mesh;
|
|
// mesh.userData.room_id = room.room_id;
|
|
mesh.userData.room = room;
|
|
|
|
layer.add(mesh);
|
|
|
|
// Label
|
|
mesh.userData.sprites = {};
|
|
|
|
// Outline
|
|
const edges_geometry = new THREE.EdgesGeometry(geometry);
|
|
const outline = new THREE.LineSegments(
|
|
edges_geometry,
|
|
new THREE.LineBasicMaterial({
|
|
'color': '#ffffff'
|
|
})
|
|
);
|
|
outline.translateX(room.x);
|
|
outline.translateY(room.y);
|
|
outline.position.z = -extrude_height - (room.elevation || group.elevation);
|
|
outline.visible = false;
|
|
outline.layers.set(beestat.component.scene.layer_outline);
|
|
mesh.userData.outline = outline;
|
|
layer.add(outline);
|
|
|
|
// Determine where the sprites will go.
|
|
const geojson_polygon = [];
|
|
room.points.forEach(function(point) {
|
|
geojson_polygon.push([
|
|
point.x,
|
|
point.y
|
|
]);
|
|
});
|
|
const label_point = polylabel([geojson_polygon]);
|
|
|
|
[
|
|
'value',
|
|
'icon'
|
|
].forEach(function(sprite_type) {
|
|
const sprite_material = self.get_blank_label_material_();
|
|
const sprite = new THREE.Sprite(sprite_material);
|
|
|
|
// Scale to an appropriate-looking size.
|
|
const scale_x = 0.14;
|
|
const scale_y = scale_x * sprite_material.map.source.data.height / sprite_material.map.source.data.width;
|
|
sprite.scale.set(scale_x, scale_y, 1);
|
|
|
|
// Set center of sprite to bottom middle.
|
|
sprite.center.set(0.5, 0);
|
|
|
|
/**
|
|
* Some arbitrary small number so the sprite is *just* above the room or
|
|
* when you view from directly above sometimes they disappear.
|
|
*/
|
|
const z_offset = 1;
|
|
|
|
sprite.position.set(
|
|
room.x + label_point[0],
|
|
room.y + label_point[1],
|
|
mesh.position.z - z_offset
|
|
);
|
|
layer.add(sprite);
|
|
|
|
mesh.userData.sprites[sprite_type] = sprite;
|
|
});
|
|
};
|
|
|
|
/**
|
|
* Add a helpful debug window that can be refreshed with the contents of
|
|
* this.debug_info_.
|
|
*
|
|
* @param {rocket.Elements} parent
|
|
*/
|
|
beestat.component.scene.prototype.add_debug_ = function(parent) {
|
|
if (this.debug_.watcher === true) {
|
|
this.debug_info_ = {};
|
|
this.debug_container_ = $.createElement('div').style({
|
|
'position': 'absolute',
|
|
'top': (beestat.style.size.gutter / 2),
|
|
'left': (beestat.style.size.gutter / 2),
|
|
'padding': (beestat.style.size.gutter / 2),
|
|
'background': 'rgba(0, 0, 0, 0.5)',
|
|
'color': '#fff',
|
|
'font-family': 'Consolas, Courier, Monospace',
|
|
'white-space': 'pre'
|
|
});
|
|
parent.appendChild(this.debug_container_);
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Update the debug window.
|
|
*/
|
|
beestat.component.scene.prototype.update_debug_ = function() {
|
|
if (this.debug_.watcher === true) {
|
|
this.debug_container_.innerHTML(
|
|
JSON.stringify(this.debug_info_, null, 2)
|
|
);
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Add a group containing all of the extruded geometry that can be transformed
|
|
* all together.
|
|
*/
|
|
beestat.component.scene.prototype.add_main_group_ = function() {
|
|
const bounding_box = beestat.floor_plan.get_bounding_box(this.floor_plan_id_);
|
|
|
|
this.main_group_ = new THREE.Group();
|
|
this.main_group_.translateX((bounding_box.right + bounding_box.left) / -2);
|
|
this.main_group_.translateZ((bounding_box.bottom + bounding_box.top) / -2);
|
|
this.main_group_.rotation.x = Math.PI / 2;
|
|
this.scene_.add(this.main_group_);
|
|
};
|
|
|
|
/**
|
|
* Add the floor plan to the scene.
|
|
*/
|
|
beestat.component.scene.prototype.add_floor_plan_ = function() {
|
|
const self = this;
|
|
const floor_plan = beestat.cache.floor_plan[this.floor_plan_id_];
|
|
|
|
this.layers_ = {};
|
|
floor_plan.data.groups.forEach(function(group) {
|
|
const layer = new THREE.Group();
|
|
self.main_group_.add(layer);
|
|
self.layers_[group.group_id] = layer;
|
|
group.rooms.forEach(function(room) {
|
|
self.add_room_(layer, group, room);
|
|
});
|
|
});
|
|
};
|
|
|
|
/**
|
|
* Set the current date.
|
|
*
|
|
* @param {moment} date
|
|
*
|
|
* @return {beestat.component.scene}
|
|
*/
|
|
beestat.component.scene.prototype.set_date = function(date) {
|
|
this.date_ = date;
|
|
|
|
if (this.rendered_ === true) {
|
|
this.update_();
|
|
}
|
|
|
|
return this;
|
|
};
|
|
|
|
/**
|
|
* Set the type of data this scene is visualizing.
|
|
*
|
|
* @param {string} data_type temperature|occupancy
|
|
*
|
|
* @return {beestat.component.scene}
|
|
*/
|
|
beestat.component.scene.prototype.set_data_type = function(data_type) {
|
|
this.data_type_ = data_type;
|
|
|
|
if (this.rendered_ === true) {
|
|
this.update_();
|
|
}
|
|
|
|
return this;
|
|
};
|
|
|
|
/**
|
|
* Set the min value of the heat map.
|
|
*
|
|
* @param {string} heat_map_min
|
|
*
|
|
* @return {beestat.component.scene}
|
|
*/
|
|
beestat.component.scene.prototype.set_heat_map_min = function(heat_map_min) {
|
|
this.heat_map_min_ = heat_map_min;
|
|
|
|
if (this.rendered_ === true) {
|
|
this.update_();
|
|
}
|
|
|
|
return this;
|
|
};
|
|
|
|
/**
|
|
* Set the max value of the heat map.
|
|
*
|
|
* @param {string} heat_map_max
|
|
*
|
|
* @return {beestat.component.scene}
|
|
*/
|
|
beestat.component.scene.prototype.set_heat_map_max = function(heat_map_max) {
|
|
this.heat_map_max_ = heat_map_max;
|
|
|
|
if (this.rendered_ === true) {
|
|
this.update_();
|
|
}
|
|
|
|
return this;
|
|
};
|
|
|
|
/**
|
|
* Set the visibility of a layer.
|
|
*
|
|
* @param {string} layer_name
|
|
* @param {boolean} visible
|
|
*
|
|
* @return {beestat.component.scene}
|
|
*/
|
|
beestat.component.scene.prototype.set_layer_visible = function(layer_name, visible) {
|
|
this.layers_[layer_name].traverse(function(child) {
|
|
child.layers.set(
|
|
visible === true
|
|
? beestat.component.scene.layer_visible
|
|
: beestat.component.scene.layer_hidden
|
|
);
|
|
});
|
|
|
|
return this;
|
|
};
|
|
|
|
/**
|
|
* Set whether or not auto-rotate is enabled.
|
|
*
|
|
* @param {boolean} auto_rotate
|
|
*
|
|
* @return {beestat.component.scene}
|
|
*/
|
|
beestat.component.scene.prototype.set_auto_rotate = function(auto_rotate) {
|
|
this.controls_.autoRotate = auto_rotate;
|
|
|
|
return this;
|
|
};
|
|
|
|
/**
|
|
* Set whether or not labels are enabled.
|
|
*
|
|
* @param {boolean} labels
|
|
*
|
|
* @return {beestat.component.scene}
|
|
*/
|
|
beestat.component.scene.prototype.set_labels = function(labels) {
|
|
this.labels_ = labels;
|
|
|
|
this.update_();
|
|
|
|
return this;
|
|
};
|
|
|
|
/**
|
|
* Set the gradient.
|
|
*
|
|
* @param {boolean} gradient
|
|
*
|
|
* @return {beestat.component.scene}
|
|
*/
|
|
beestat.component.scene.prototype.set_gradient = function(gradient) {
|
|
this.gradient_ = gradient;
|
|
|
|
return this;
|
|
};
|
|
|
|
/**
|
|
* Get the state of the camera.
|
|
*
|
|
* @return {object}
|
|
*/
|
|
beestat.component.scene.prototype.get_camera_state = function() {
|
|
return this.camera_.matrix.toArray();
|
|
};
|
|
|
|
/**
|
|
* Restore the state of the camera.
|
|
*
|
|
* @param {object} camera_state
|
|
*/
|
|
beestat.component.scene.prototype.set_camera_state = function(camera_state) {
|
|
this.camera_.matrix.fromArray(camera_state);
|
|
this.camera_.matrix.decompose(
|
|
this.camera_.position,
|
|
this.camera_.quaternion,
|
|
this.camera_.scale
|
|
);
|
|
};
|
|
|
|
/**
|
|
* Get a material representing a label. Memoizes the result so the material
|
|
* can be re-used.
|
|
*
|
|
* @param {object} args
|
|
*
|
|
* @return {THREE.Material}
|
|
*/
|
|
beestat.component.scene.prototype.get_label_material_ = function(args) {
|
|
let memo_key;
|
|
|
|
switch (args.type) {
|
|
case 'value':
|
|
memo_key = [
|
|
args.type,
|
|
args.value
|
|
].join('|');
|
|
break;
|
|
case 'icon':
|
|
memo_key = [
|
|
args.type,
|
|
args.icon,
|
|
args.color
|
|
].join('|');
|
|
break;
|
|
}
|
|
|
|
if (this.label_material_memo_[memo_key] === undefined) {
|
|
/**
|
|
* Increasing the size of the canvas increases the resolution of the texture
|
|
* and thus makes it less blurry.
|
|
*/
|
|
const scale = 2;
|
|
const canvas = document.createElement('canvas');
|
|
canvas.width = 100 * scale;
|
|
canvas.height = 55 * scale;
|
|
|
|
const context = canvas.getContext('2d');
|
|
|
|
// Debug red background
|
|
// context.fillStyle = 'rgba(255, 0, 0, 0.2)';
|
|
// context.fillRect(0, 0, canvas.width, canvas.height);
|
|
|
|
const font_size = canvas.height / 2;
|
|
switch (args.type) {
|
|
case 'value': {
|
|
context.font = '700 ' + font_size + 'px Montserrat';
|
|
context.fillStyle = '#fff';
|
|
context.textAlign = 'center';
|
|
context.fillText(
|
|
args.value,
|
|
canvas.width / 2,
|
|
canvas.height
|
|
);
|
|
break;
|
|
}
|
|
case 'icon': {
|
|
const icon_scale = 2.5;
|
|
const icon_size = 24 * icon_scale;
|
|
|
|
context.fillStyle = args.color;
|
|
context.translate((canvas.width / 2) - (icon_size / 2), 0);
|
|
context.fill(this.get_icon_path_(args.icon, icon_scale));
|
|
break;
|
|
}
|
|
}
|
|
|
|
const texture = new THREE.Texture(canvas);
|
|
texture.needsUpdate = true;
|
|
texture.anisotropy = this.renderer_.capabilities.getMaxAnisotropy();
|
|
|
|
const material = new THREE.SpriteMaterial({
|
|
'map': texture,
|
|
'sizeAttenuation': false
|
|
});
|
|
|
|
this.label_material_memo_[memo_key] = material;
|
|
}
|
|
|
|
return this.label_material_memo_[memo_key];
|
|
};
|
|
|
|
/**
|
|
* Get a blank label.
|
|
*
|
|
* @return {THREE.Material}
|
|
*/
|
|
beestat.component.scene.prototype.get_blank_label_material_ = function() {
|
|
return this.get_label_material_({
|
|
'type': 'value',
|
|
'value': ''
|
|
});
|
|
};
|
|
|
|
/**
|
|
* Get an icon path for placing on a canvas texture.
|
|
*
|
|
* @param {string} icon
|
|
* @param {int} scale
|
|
*
|
|
* @return {Path2D}
|
|
*/
|
|
beestat.component.scene.prototype.get_icon_path_ = function(icon, scale = 4) {
|
|
const icons = {
|
|
'snowflake': 'M20.79,13.95L18.46,14.57L16.46,13.44V10.56L18.46,9.43L20.79,10.05L21.31,8.12L19.54,7.65L20,5.88L18.07,5.36L17.45,7.69L15.45,8.82L13,7.38V5.12L14.71,3.41L13.29,2L12,3.29L10.71,2L9.29,3.41L11,5.12V7.38L8.5,8.82L6.5,7.69L5.92,5.36L4,5.88L4.47,7.65L2.7,8.12L3.22,10.05L5.55,9.43L7.55,10.56V13.45L5.55,14.58L3.22,13.96L2.7,15.89L4.47,16.36L4,18.12L5.93,18.64L6.55,16.31L8.55,15.18L11,16.62V18.88L9.29,20.59L10.71,22L12,20.71L13.29,22L14.7,20.59L13,18.88V16.62L15.5,15.17L17.5,16.3L18.12,18.63L20,18.12L19.53,16.35L21.3,15.88L20.79,13.95M9.5,10.56L12,9.11L14.5,10.56V13.44L12,14.89L9.5,13.44V10.56Z',
|
|
'fire': 'M17.66 11.2C17.43 10.9 17.15 10.64 16.89 10.38C16.22 9.78 15.46 9.35 14.82 8.72C13.33 7.26 13 4.85 13.95 3C13 3.23 12.17 3.75 11.46 4.32C8.87 6.4 7.85 10.07 9.07 13.22C9.11 13.32 9.15 13.42 9.15 13.55C9.15 13.77 9 13.97 8.8 14.05C8.57 14.15 8.33 14.09 8.14 13.93C8.08 13.88 8.04 13.83 8 13.76C6.87 12.33 6.69 10.28 7.45 8.64C5.78 10 4.87 12.3 5 14.47C5.06 14.97 5.12 15.47 5.29 15.97C5.43 16.57 5.7 17.17 6 17.7C7.08 19.43 8.95 20.67 10.96 20.92C13.1 21.19 15.39 20.8 17.03 19.32C18.86 17.66 19.5 15 18.56 12.72L18.43 12.46C18.22 12 17.66 11.2 17.66 11.2M14.5 17.5C14.22 17.74 13.76 18 13.4 18.1C12.28 18.5 11.16 17.94 10.5 17.28C11.69 17 12.4 16.12 12.61 15.23C12.78 14.43 12.46 13.77 12.33 13C12.21 12.26 12.23 11.63 12.5 10.94C12.69 11.32 12.89 11.7 13.13 12C13.9 13 15.11 13.44 15.37 14.8C15.41 14.94 15.43 15.08 15.43 15.23C15.46 16.05 15.1 16.95 14.5 17.5H14.5Z',
|
|
'fan': 'M12,11A1,1 0 0,0 11,12A1,1 0 0,0 12,13A1,1 0 0,0 13,12A1,1 0 0,0 12,11M12.5,2C17,2 17.11,5.57 14.75,6.75C13.76,7.24 13.32,8.29 13.13,9.22C13.61,9.42 14.03,9.73 14.35,10.13C18.05,8.13 22.03,8.92 22.03,12.5C22.03,17 18.46,17.1 17.28,14.73C16.78,13.74 15.72,13.3 14.79,13.11C14.59,13.59 14.28,14 13.88,14.34C15.87,18.03 15.08,22 11.5,22C7,22 6.91,18.42 9.27,17.24C10.25,16.75 10.69,15.71 10.89,14.79C10.4,14.59 9.97,14.27 9.65,13.87C5.96,15.85 2,15.07 2,11.5C2,7 5.56,6.89 6.74,9.26C7.24,10.25 8.29,10.68 9.22,10.87C9.41,10.39 9.73,9.97 10.14,9.65C8.15,5.96 8.94,2 12.5,2Z'
|
|
};
|
|
|
|
const icon_path = new Path2D(icons[icon]);
|
|
const svg_matrix = document.createElementNS(
|
|
'http://www.w3.org/2000/svg',
|
|
'svg'
|
|
).createSVGMatrix();
|
|
const transform = svg_matrix.scale(scale);
|
|
const scaled_path = new Path2D();
|
|
scaled_path.addPath(icon_path, transform);
|
|
|
|
return scaled_path;
|
|
};
|
|
|
|
beestat.component.scene.prototype.dispose = function() {
|
|
window.cancelAnimationFrame(this.animation_frame_);
|
|
beestat.component.prototype.dispose.apply(this, arguments);
|
|
};
|
|
|
|
/**
|
|
* Get the currently active room.
|
|
*
|
|
* @return {object}
|
|
*/
|
|
beestat.component.scene.prototype.get_active_room_ = function() {
|
|
if (this.active_mesh_ !== undefined) {
|
|
return this.active_mesh_.userData.room;
|
|
}
|
|
|
|
return null;
|
|
};
|