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notify: implement windows service status and error notifications (#7389)
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* implement service status and error notifications * adjust return of Error function * configure accepts on status * align windows with linux semantics
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@ -14,16 +14,26 @@
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package notify
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package notify
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import "golang.org/x/sys/windows/svc"
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import (
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"log"
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"strings"
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"golang.org/x/sys/windows/svc"
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)
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// globalStatus store windows service status, it can be
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// globalStatus store windows service status, it can be
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// use to notify caddy status.
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// use to notify caddy status.
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var globalStatus chan<- svc.Status
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var globalStatus chan<- svc.Status
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// SetGlobalStatus assigns the channel through which status updates
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// will be sent to the SCM. This is typically provided by the service
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// handler when the service starts.
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func SetGlobalStatus(status chan<- svc.Status) {
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func SetGlobalStatus(status chan<- svc.Status) {
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globalStatus = status
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globalStatus = status
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}
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}
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// Ready notifies the SCM that the service is fully running and ready
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// to accept stop or shutdown control requests.
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func Ready() error {
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func Ready() error {
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if globalStatus != nil {
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if globalStatus != nil {
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globalStatus <- svc.Status{
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globalStatus <- svc.Status{
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@ -34,6 +44,8 @@ func Ready() error {
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return nil
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return nil
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}
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}
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// Reloading notifies the SCM that the service is entering a transitional
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// state.
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func Reloading() error {
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func Reloading() error {
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if globalStatus != nil {
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if globalStatus != nil {
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globalStatus <- svc.Status{State: svc.StartPending}
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globalStatus <- svc.Status{State: svc.StartPending}
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@ -41,6 +53,8 @@ func Reloading() error {
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return nil
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return nil
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}
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}
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// Stopping notifies the SCM that the service is in the process of stopping.
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// This allows Windows to track the shutdown transition properly.
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func Stopping() error {
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func Stopping() error {
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if globalStatus != nil {
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if globalStatus != nil {
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globalStatus <- svc.Status{State: svc.StopPending}
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globalStatus <- svc.Status{State: svc.StopPending}
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@ -48,8 +62,53 @@ func Stopping() error {
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return nil
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return nil
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}
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}
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// TODO: not implemented
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// Status sends an arbitrary service state to the SCM based on a string
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func Status(_ string) error { return nil }
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// identifier of [svc.State].
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// The unknown states will be logged.
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func Status(name string) error {
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if globalStatus == nil {
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return nil
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}
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// TODO: not implemented
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var state svc.State
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func Error(_ error, _ int) error { return nil }
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var accepts svc.Accepted
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accepts = 0
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switch strings.ToLower(name) {
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case "stopped":
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state = svc.Stopped
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case "start_pending":
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state = svc.StartPending
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case "stop_pending":
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state = svc.StopPending
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case "running":
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state = svc.Running
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accepts = svc.AcceptStop | svc.AcceptShutdown
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case "continue_pending":
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state = svc.ContinuePending
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case "pause_pending":
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state = svc.PausePending
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case "paused":
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state = svc.Paused
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accepts = svc.AcceptStop | svc.AcceptShutdown | svc.AcceptPauseAndContinue
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default:
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log.Printf("unknown state: %s", name)
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return nil
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}
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globalStatus <- svc.Status{State: state, Accepts: accepts}
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return nil
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}
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// Error notifies the SCM that the service is stopping due to a failure,
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// including a service-specific exit code.
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func Error(err error, code int) error {
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if globalStatus != nil {
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globalStatus <- svc.Status{
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State: svc.StopPending,
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ServiceSpecificExitCode: uint32(code),
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}
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}
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return nil
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}
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