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	Also simplify the notify package quite a bit. Also move stop notification into better place. Add ability to send status or error.
		
			
				
	
	
		
			56 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
			
		
		
	
	
			56 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
| // Copyright 2015 Matthew Holt and The Caddy Authors
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| //
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| // Licensed under the Apache License, Version 2.0 (the "License");
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| // you may not use this file except in compliance with the License.
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| // You may obtain a copy of the License at
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| //
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| //     http://www.apache.org/licenses/LICENSE-2.0
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| //
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| // Unless required by applicable law or agreed to in writing, software
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| // distributed under the License is distributed on an "AS IS" BASIS,
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| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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| // See the License for the specific language governing permissions and
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| // limitations under the License.
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| 
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| package notify
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| 
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| import "golang.org/x/sys/windows/svc"
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| 
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| // globalStatus store windows service status, it can be
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| // use to notify caddy status.
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| var globalStatus chan<- svc.Status
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| 
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| func SetGlobalStatus(status chan<- svc.Status) {
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| 	globalStatus = status
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| }
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| 
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| func Ready() error {
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| 	if globalStatus != nil {
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| 		globalStatus <- svc.Status{
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| 			State:   svc.Running,
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| 			Accepts: svc.AcceptStop | svc.AcceptShutdown,
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| 		}
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| 	}
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| 	return nil
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| }
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| 
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| func Reloading() error {
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| 	if globalStatus != nil {
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| 		globalStatus <- svc.Status{State: svc.StartPending}
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| 	}
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| 	return nil
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| }
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| 
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| func Stopping() error {
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| 	if globalStatus != nil {
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| 		globalStatus <- svc.Status{State: svc.StopPending}
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| 	}
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| 	return nil
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| }
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| 
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| // TODO: not implemented
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| func Status(_ string) error { return nil }
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| 
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| // TODO: not implemented
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| func Error(_ error, _ int) error { return nil }
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