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	This integrates a feature that was previously reserved for enterprise users, according to https://github.com/caddyserver/caddy/issues/2786. The /config and /id endpoints make granular config changes possible as well as the exporting of the current configuration. The /load endpoint has been modified to wrap the /config handler so that the currently-running config can always be available for export. The difference is that /load allows configs of varying formats and converts them using config adapters. The adapted config is then processed with /config as JSON. The /config and /id endpoints accept only JSON.
		
			
				
	
	
		
			118 lines
		
	
	
		
			3.8 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
			
		
		
	
	
			118 lines
		
	
	
		
			3.8 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
// Copyright 2015 Matthew Holt and The Caddy Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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//     http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package caddyconfig
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import (
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	"encoding/json"
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	"fmt"
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)
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// Adapter is a type which can adapt a configuration to Caddy JSON.
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// It returns the results and any warnings, or an error.
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type Adapter interface {
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	Adapt(body []byte, options map[string]interface{}) ([]byte, []Warning, error)
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}
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// Warning represents a warning or notice related to conversion.
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type Warning struct {
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	File      string `json:"file,omitempty"`
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	Line      int    `json:"line,omitempty"`
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	Directive string `json:"directive,omitempty"`
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	Message   string `json:"message,omitempty"`
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}
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// JSON encodes val as JSON, returning it as a json.RawMessage. Any
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// marshaling errors (which are highly unlikely with correct code)
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// are converted to warnings. This is convenient when filling config
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// structs that require a json.RawMessage, without having to worry
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// about errors.
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func JSON(val interface{}, warnings *[]Warning) json.RawMessage {
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	b, err := json.Marshal(val)
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	if err != nil {
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		if warnings != nil {
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			*warnings = append(*warnings, Warning{Message: err.Error()})
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		}
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		return nil
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	}
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	return b
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}
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// JSONModuleObject is like JSON, except it marshals val into a JSON object
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// and then adds a key to that object named fieldName with the value fieldVal.
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// This is useful for JSON-encoding module values where the module name has to
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// be described within the object by a certain key; for example,
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// "responder": "file_server" for a file server HTTP responder. The val must
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// encode into a map[string]interface{} (i.e. it must be a struct or map),
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// and any errors are converted into warnings, so this can be conveniently
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// used when filling a struct. For correct code, there should be no errors.
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func JSONModuleObject(val interface{}, fieldName, fieldVal string, warnings *[]Warning) json.RawMessage {
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	// encode to a JSON object first
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	enc, err := json.Marshal(val)
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	if err != nil {
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		if warnings != nil {
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			*warnings = append(*warnings, Warning{Message: err.Error()})
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		}
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		return nil
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	}
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	// then decode the object
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	var tmp map[string]interface{}
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	err = json.Unmarshal(enc, &tmp)
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	if err != nil {
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		if warnings != nil {
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			*warnings = append(*warnings, Warning{Message: err.Error()})
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		}
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		return nil
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	}
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	// so we can easily add the module's field with its appointed value
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	tmp[fieldName] = fieldVal
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	// then re-marshal as JSON
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	result, err := json.Marshal(tmp)
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	if err != nil {
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		if warnings != nil {
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			*warnings = append(*warnings, Warning{Message: err.Error()})
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		}
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		return nil
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	}
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	return result
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}
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// JSONIndent is used to JSON-marshal the final resulting Caddy
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// configuration in a consistent, human-readable way.
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func JSONIndent(val interface{}) ([]byte, error) {
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	return json.MarshalIndent(val, "", "\t")
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}
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// RegisterAdapter registers a config adapter with the given name.
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// This should usually be done at init-time.
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func RegisterAdapter(name string, adapter Adapter) error {
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	if _, ok := configAdapters[name]; ok {
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		return fmt.Errorf("%s: already registered", name)
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	}
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	configAdapters[name] = adapter
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	return nil
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}
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// GetAdapter returns the adapter with the given name,
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// or nil if one with that name is not registered.
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func GetAdapter(name string) Adapter {
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	return configAdapters[name]
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}
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var configAdapters = make(map[string]Adapter)
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