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	* Add zstd compression level support * Refactored zstd levels to string arguments fastest, default, better, best * Add comment with list of all available levels * Corrected data types for config --------- Co-authored-by: Evgeny Blinov <e.a.blinov@gmail.com> Co-authored-by: Matt Holt <mholt@users.noreply.github.com>
		
			
				
	
	
		
			109 lines
		
	
	
		
			3.0 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
			
		
		
	
	
			109 lines
		
	
	
		
			3.0 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
// Copyright 2015 Matthew Holt and The Caddy Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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//     http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package caddyzstd
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import (
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	"fmt"
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	"github.com/klauspost/compress/zstd"
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	"github.com/caddyserver/caddy/v2"
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	"github.com/caddyserver/caddy/v2/caddyconfig/caddyfile"
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	"github.com/caddyserver/caddy/v2/modules/caddyhttp/encode"
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)
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func init() {
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	caddy.RegisterModule(Zstd{})
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}
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// Zstd can create Zstandard encoders.
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type Zstd struct {
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	// The compression level. Accepted values: fastest, better, best, default.
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	Level string `json:"level,omitempty"`
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	// Compression level refer to type constants value from zstd.SpeedFastest to zstd.SpeedBestCompression
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	level zstd.EncoderLevel
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}
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// CaddyModule returns the Caddy module information.
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func (Zstd) CaddyModule() caddy.ModuleInfo {
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	return caddy.ModuleInfo{
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		ID:  "http.encoders.zstd",
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		New: func() caddy.Module { return new(Zstd) },
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	}
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}
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// UnmarshalCaddyfile sets up the handler from Caddyfile tokens.
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func (z *Zstd) UnmarshalCaddyfile(d *caddyfile.Dispenser) error {
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	d.Next() // consume option name
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	if !d.NextArg() {
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		return nil
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	}
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	levelStr := d.Val()
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	if ok, _ := zstd.EncoderLevelFromString(levelStr); !ok {
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		return d.Errf("unexpected compression level, use one of '%s', '%s', '%s', '%s'",
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			zstd.SpeedFastest,
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			zstd.SpeedBetterCompression,
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			zstd.SpeedBestCompression,
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			zstd.SpeedDefault,
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		)
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	}
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	z.Level = levelStr
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	return nil
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}
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// Provision provisions z's configuration.
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func (z *Zstd) Provision(ctx caddy.Context) error {
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	if z.Level == "" {
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		z.Level = zstd.SpeedDefault.String()
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	}
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	var ok bool
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	if ok, z.level = zstd.EncoderLevelFromString(z.Level); !ok {
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		return fmt.Errorf("unexpected compression level, use one of '%s', '%s', '%s', '%s'",
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			zstd.SpeedFastest,
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			zstd.SpeedDefault,
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			zstd.SpeedBetterCompression,
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			zstd.SpeedBestCompression,
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		)
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	}
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	return nil
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}
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// AcceptEncoding returns the name of the encoding as
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// used in the Accept-Encoding request headers.
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func (Zstd) AcceptEncoding() string { return "zstd" }
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// NewEncoder returns a new Zstandard writer.
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func (z Zstd) NewEncoder() encode.Encoder {
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	// The default of 8MB for the window is
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	// too large for many clients, so we limit
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	// it to 128K to lighten their load.
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	writer, _ := zstd.NewWriter(
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		nil,
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		zstd.WithWindowSize(128<<10),
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		zstd.WithEncoderConcurrency(1),
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		zstd.WithZeroFrames(true),
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		zstd.WithEncoderLevel(z.level),
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	)
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	return writer
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}
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// Interface guards
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var (
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	_ encode.Encoding       = (*Zstd)(nil)
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	_ caddyfile.Unmarshaler = (*Zstd)(nil)
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	_ caddy.Provisioner     = (*Zstd)(nil)
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)
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