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	Also simplify the notify package quite a bit. Also move stop notification into better place. Add ability to send status or error.
		
			
				
	
	
		
			82 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
			
		
		
	
	
			82 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
// Copyright 2015 Matthew Holt and The Caddy Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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//     http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// Package notify provides facilities for notifying process managers
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// of state changes, mainly for when running as a system service.
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package notify
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import (
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	"fmt"
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	"net"
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	"os"
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	"strings"
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)
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// The documentation about this IPC protocol is available here:
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// https://www.freedesktop.org/software/systemd/man/sd_notify.html
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func sdNotify(payload string) error {
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	if socketPath == "" {
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		return nil
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	}
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	socketAddr := &net.UnixAddr{
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		Name: socketPath,
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		Net:  "unixgram",
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	}
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	conn, err := net.DialUnix(socketAddr.Net, nil, socketAddr)
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	if err != nil {
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		return err
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	}
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	defer conn.Close()
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	_, err = conn.Write([]byte(payload))
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	return err
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}
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// Ready notifies systemd that caddy has finished its
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// initialization routines.
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func Ready() error {
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	return sdNotify("READY=1")
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}
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// Reloading notifies systemd that caddy is reloading its config.
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func Reloading() error {
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	return sdNotify("RELOADING=1")
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}
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// Stopping notifies systemd that caddy is stopping.
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func Stopping() error {
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	return sdNotify("STOPPING=1")
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}
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// Status sends systemd an updated status message.
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func Status(msg string) error {
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	return sdNotify("STATUS=" + msg)
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}
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// Error is like Status, but sends systemd an error message
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// instead, with an optional errno-style error number.
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func Error(err error, errno int) error {
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	collapsedErr := strings.ReplaceAll(err.Error(), "\n", " ")
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	msg := fmt.Sprintf("STATUS=%s", collapsedErr)
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	if errno > 0 {
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		msg += fmt.Sprintf("\nERRNO=%d", errno)
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	}
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	return sdNotify(msg)
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}
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var socketPath, _ = os.LookupEnv("NOTIFY_SOCKET")
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