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			49 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
			
		
		
	
	
			49 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
| // Copyright 2015 Light Code Labs, LLC
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| //
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| // Licensed under the Apache License, Version 2.0 (the "License");
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| // you may not use this file except in compliance with the License.
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| // You may obtain a copy of the License at
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| //
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| //     http://www.apache.org/licenses/LICENSE-2.0
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| //
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| // Unless required by applicable law or agreed to in writing, software
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| // distributed under the License is distributed on an "AS IS" BASIS,
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| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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| // See the License for the specific language governing permissions and
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| // limitations under the License.
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| 
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| package caddy
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| 
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| import (
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| 	"os"
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| 	"path/filepath"
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| 	"runtime"
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| )
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| 
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| // AssetsPath returns the path to the folder
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| // where the application may store data. If
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| // CADDYPATH env variable is set, that value
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| // is used. Otherwise, the path is the result
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| // of evaluating "$HOME/.caddy".
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| func AssetsPath() string {
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| 	if caddyPath := os.Getenv("CADDYPATH"); caddyPath != "" {
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| 		return caddyPath
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| 	}
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| 	return filepath.Join(userHomeDir(), ".caddy")
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| }
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| 
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| // userHomeDir returns the user's home directory according to
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| // environment variables.
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| //
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| // Credit: http://stackoverflow.com/a/7922977/1048862
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| func userHomeDir() string {
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| 	if runtime.GOOS == "windows" {
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| 		home := os.Getenv("HOMEDRIVE") + os.Getenv("HOMEPATH")
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| 		if home == "" {
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| 			home = os.Getenv("USERPROFILE")
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| 		}
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| 		return home
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| 	}
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| 	return os.Getenv("HOME")
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| }
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