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	Also simplify the notify package quite a bit. Also move stop notification into better place. Add ability to send status or error.
		
			
				
	
	
		
			82 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
			
		
		
	
	
			82 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
| // Copyright 2015 Matthew Holt and The Caddy Authors
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| //
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| // Licensed under the Apache License, Version 2.0 (the "License");
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| // you may not use this file except in compliance with the License.
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| // You may obtain a copy of the License at
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| //
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| //     http://www.apache.org/licenses/LICENSE-2.0
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| //
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| // Unless required by applicable law or agreed to in writing, software
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| // distributed under the License is distributed on an "AS IS" BASIS,
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| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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| // See the License for the specific language governing permissions and
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| // limitations under the License.
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| 
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| // Package notify provides facilities for notifying process managers
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| // of state changes, mainly for when running as a system service.
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| package notify
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| 
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| import (
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| 	"fmt"
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| 	"net"
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| 	"os"
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| 	"strings"
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| )
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| 
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| // The documentation about this IPC protocol is available here:
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| // https://www.freedesktop.org/software/systemd/man/sd_notify.html
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| 
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| func sdNotify(payload string) error {
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| 	if socketPath == "" {
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| 		return nil
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| 	}
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| 
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| 	socketAddr := &net.UnixAddr{
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| 		Name: socketPath,
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| 		Net:  "unixgram",
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| 	}
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| 
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| 	conn, err := net.DialUnix(socketAddr.Net, nil, socketAddr)
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| 	if err != nil {
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| 		return err
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| 	}
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| 	defer conn.Close()
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| 
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| 	_, err = conn.Write([]byte(payload))
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| 	return err
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| }
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| 
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| // Ready notifies systemd that caddy has finished its
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| // initialization routines.
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| func Ready() error {
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| 	return sdNotify("READY=1")
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| }
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| 
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| // Reloading notifies systemd that caddy is reloading its config.
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| func Reloading() error {
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| 	return sdNotify("RELOADING=1")
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| }
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| 
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| // Stopping notifies systemd that caddy is stopping.
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| func Stopping() error {
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| 	return sdNotify("STOPPING=1")
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| }
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| 
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| // Status sends systemd an updated status message.
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| func Status(msg string) error {
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| 	return sdNotify("STATUS=" + msg)
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| }
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| 
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| // Error is like Status, but sends systemd an error message
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| // instead, with an optional errno-style error number.
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| func Error(err error, errno int) error {
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| 	collapsedErr := strings.ReplaceAll(err.Error(), "\n", " ")
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| 	msg := fmt.Sprintf("STATUS=%s", collapsedErr)
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| 	if errno > 0 {
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| 		msg += fmt.Sprintf("\nERRNO=%d", errno)
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| 	}
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| 	return sdNotify(msg)
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| }
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| 
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| var socketPath, _ = os.LookupEnv("NOTIFY_SOCKET")
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