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			161 lines
		
	
	
		
			5.0 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
			
		
		
	
	
			161 lines
		
	
	
		
			5.0 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
| // Copyright 2015 Matthew Holt and The Caddy Authors
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| //
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| // Licensed under the Apache License, Version 2.0 (the "License");
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| // you may not use this file except in compliance with the License.
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| // You may obtain a copy of the License at
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| //
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| //     http://www.apache.org/licenses/LICENSE-2.0
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| //
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| // Unless required by applicable law or agreed to in writing, software
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| // distributed under the License is distributed on an "AS IS" BASIS,
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| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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| // See the License for the specific language governing permissions and
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| // limitations under the License.
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| 
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| package caddy
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| 
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| import (
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| 	"os"
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| 	"path/filepath"
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| 	"runtime"
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| 
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| 	"github.com/caddyserver/certmagic"
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| 	"go.uber.org/zap"
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| )
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| 
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| // StorageConverter is a type that can convert itself
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| // to a valid, usable certmagic.Storage value. (The
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| // value might be short-lived.) This interface allows
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| // us to adapt any CertMagic storage implementation
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| // into a consistent API for Caddy configuration.
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| type StorageConverter interface {
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| 	CertMagicStorage() (certmagic.Storage, error)
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| }
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| 
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| // HomeDir returns the best guess of the current user's home
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| // directory from environment variables. If unknown, "." (the
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| // current directory) is returned instead, except GOOS=android,
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| // which returns "/sdcard".
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| func HomeDir() string {
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| 	home := homeDirUnsafe()
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| 	if home == "" && runtime.GOOS == "android" {
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| 		home = "/sdcard"
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| 	}
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| 	if home == "" {
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| 		home = "."
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| 	}
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| 	return home
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| }
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| 
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| // homeDirUnsafe is a low-level function that returns
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| // the user's home directory from environment
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| // variables. Careful: if it cannot be determined, an
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| // empty string is returned. If not accounting for
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| // that case, use HomeDir() instead; otherwise you
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| // may end up using the root of the file system.
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| func homeDirUnsafe() string {
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| 	home := os.Getenv("HOME")
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| 	if home == "" && runtime.GOOS == "windows" {
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| 		drive := os.Getenv("HOMEDRIVE")
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| 		path := os.Getenv("HOMEPATH")
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| 		home = drive + path
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| 		if drive == "" || path == "" {
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| 			home = os.Getenv("USERPROFILE")
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| 		}
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| 	}
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| 	if home == "" && runtime.GOOS == "plan9" {
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| 		home = os.Getenv("home")
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| 	}
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| 	return home
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| }
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| 
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| // AppConfigDir returns the directory where to store user's config.
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| //
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| // If XDG_CONFIG_HOME is set, it returns: $XDG_CONFIG_HOME/caddy.
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| // Otherwise, os.UserConfigDir() is used; if successful, it appends
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| // "Caddy" (Windows & Mac) or "caddy" (every other OS) to the path.
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| // If it returns an error, the fallback path "./caddy" is returned.
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| //
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| // The config directory is not guaranteed to be different from
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| // AppDataDir().
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| //
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| // Unlike os.UserConfigDir(), this function prefers the
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| // XDG_CONFIG_HOME env var on all platforms, not just Unix.
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| //
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| // Ref: https://specifications.freedesktop.org/basedir-spec/basedir-spec-latest.html
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| func AppConfigDir() string {
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| 	if basedir := os.Getenv("XDG_CONFIG_HOME"); basedir != "" {
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| 		return filepath.Join(basedir, "caddy")
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| 	}
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| 	basedir, err := os.UserConfigDir()
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| 	if err != nil {
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| 		Log().Warn("unable to determine directory for user configuration; falling back to current directory", zap.Error(err))
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| 		return "./caddy"
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| 	}
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| 	subdir := "caddy"
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| 	switch runtime.GOOS {
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| 	case "windows", "darwin":
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| 		subdir = "Caddy"
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| 	}
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| 	return filepath.Join(basedir, subdir)
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| }
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| 
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| // AppDataDir returns a directory path that is suitable for storing
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| // application data on disk. It uses the environment for finding the
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| // best place to store data, and appends a "caddy" or "Caddy" (depending
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| // on OS and environment) subdirectory.
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| //
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| // For a base directory path:
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| // If XDG_DATA_HOME is set, it returns: $XDG_DATA_HOME/caddy; otherwise,
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| // on Windows it returns: %AppData%/Caddy,
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| // on Mac: $HOME/Library/Application Support/Caddy,
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| // on Plan9: $home/lib/caddy,
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| // on Android: $HOME/caddy,
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| // and on everything else: $HOME/.local/share/caddy.
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| //
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| // If a data directory cannot be determined, it returns "./caddy"
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| // (this is not ideal, and the environment should be fixed).
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| //
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| // The data directory is not guaranteed to be different from AppConfigDir().
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| //
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| // Ref: https://specifications.freedesktop.org/basedir-spec/basedir-spec-latest.html
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| func AppDataDir() string {
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| 	if basedir := os.Getenv("XDG_DATA_HOME"); basedir != "" {
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| 		return filepath.Join(basedir, "caddy")
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| 	}
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| 	switch runtime.GOOS {
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| 	case "windows":
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| 		appData := os.Getenv("AppData")
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| 		if appData != "" {
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| 			return filepath.Join(appData, "Caddy")
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| 		}
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| 	case "darwin":
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| 		home := homeDirUnsafe()
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| 		if home != "" {
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| 			return filepath.Join(home, "Library", "Application Support", "Caddy")
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| 		}
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| 	case "plan9":
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| 		home := homeDirUnsafe()
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| 		if home != "" {
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| 			return filepath.Join(home, "lib", "caddy")
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| 		}
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| 	case "android":
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| 		home := homeDirUnsafe()
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| 		if home != "" {
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| 			return filepath.Join(home, "caddy")
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| 		}
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| 	default:
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| 		home := homeDirUnsafe()
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| 		if home != "" {
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| 			return filepath.Join(home, ".local", "share", "caddy")
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| 		}
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| 	}
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| 	return "./caddy"
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| }
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| 
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| // ConfigAutosavePath is the default path to which the last config will be persisted.
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| var ConfigAutosavePath = filepath.Join(AppConfigDir(), "autosave.json")
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| 
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| // DefaultStorage is Caddy's default storage module.
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| var DefaultStorage = &certmagic.FileStorage{Path: AppDataDir()}
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