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	Solaris 10 and Illumos are missing SO_REUSEPORT. Treat them more like Windows (i.e. use the listener pool).
		
			
				
	
	
		
			243 lines
		
	
	
		
			7.1 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
			
		
		
	
	
			243 lines
		
	
	
		
			7.1 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
| // Copyright 2015 Matthew Holt and The Caddy Authors
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| //
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| // Licensed under the Apache License, Version 2.0 (the "License");
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| // you may not use this file except in compliance with the License.
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| // You may obtain a copy of the License at
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| //
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| //     http://www.apache.org/licenses/LICENSE-2.0
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| //
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| // Unless required by applicable law or agreed to in writing, software
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| // distributed under the License is distributed on an "AS IS" BASIS,
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| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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| // See the License for the specific language governing permissions and
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| // limitations under the License.
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| 
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| // Even though the filename ends in _unix.go, we still have to specify the
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| // build constraint here, because the filename convention only works for
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| // literal GOOS values, and "unix" is a shortcut unique to build tags.
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| //go:build unix && !solaris
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| 
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| package caddy
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| 
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| import (
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| 	"context"
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| 	"errors"
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| 	"io"
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| 	"io/fs"
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| 	"net"
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| 	"os"
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| 	"sync/atomic"
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| 	"syscall"
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| 
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| 	"go.uber.org/zap"
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| 	"golang.org/x/sys/unix"
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| )
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| 
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| // reuseUnixSocket copies and reuses the unix domain socket (UDS) if we already
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| // have it open; if not, unlink it so we can have it. No-op if not a unix network.
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| func reuseUnixSocket(network, addr string) (any, error) {
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| 	if !IsUnixNetwork(network) {
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| 		return nil, nil
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| 	}
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| 
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| 	socketKey := listenerKey(network, addr)
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| 
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| 	socket, exists := unixSockets[socketKey]
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| 	if exists {
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| 		// make copy of file descriptor
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| 		socketFile, err := socket.File() // does dup() deep down
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| 		if err != nil {
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| 			return nil, err
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| 		}
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| 
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| 		// use copied fd to make new Listener or PacketConn, then replace
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| 		// it in the map so that future copies always come from the most
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| 		// recent fd (as the previous ones will be closed, and we'd get
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| 		// "use of closed network connection" errors) -- note that we
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| 		// preserve the *pointer* to the counter (not just the value) so
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| 		// that all socket wrappers will refer to the same value
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| 		switch unixSocket := socket.(type) {
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| 		case *unixListener:
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| 			ln, err := net.FileListener(socketFile)
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| 			if err != nil {
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| 				return nil, err
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| 			}
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| 			atomic.AddInt32(unixSocket.count, 1)
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| 			unixSockets[socketKey] = &unixListener{ln.(*net.UnixListener), socketKey, unixSocket.count}
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| 
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| 		case *unixConn:
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| 			pc, err := net.FilePacketConn(socketFile)
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| 			if err != nil {
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| 				return nil, err
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| 			}
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| 			atomic.AddInt32(unixSocket.count, 1)
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| 			unixSockets[socketKey] = &unixConn{pc.(*net.UnixConn), addr, socketKey, unixSocket.count}
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| 		}
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| 
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| 		return unixSockets[socketKey], nil
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| 	}
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| 
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| 	// from what I can tell after some quick research, it's quite common for programs to
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| 	// leave their socket file behind after they close, so the typical pattern is to
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| 	// unlink it before you bind to it -- this is often crucial if the last program using
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| 	// it was killed forcefully without a chance to clean up the socket, but there is a
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| 	// race, as the comment in net.UnixListener.close() explains... oh well, I guess?
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| 	if err := syscall.Unlink(addr); err != nil && !errors.Is(err, fs.ErrNotExist) {
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| 		return nil, err
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| 	}
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| 
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| 	return nil, nil
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| }
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| 
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| func listenReusable(ctx context.Context, lnKey string, network, address string, config net.ListenConfig) (any, error) {
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| 	// wrap any Control function set by the user so we can also add our reusePort control without clobbering theirs
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| 	oldControl := config.Control
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| 	config.Control = func(network, address string, c syscall.RawConn) error {
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| 		if oldControl != nil {
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| 			if err := oldControl(network, address, c); err != nil {
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| 				return err
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| 			}
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| 		}
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| 		return reusePort(network, address, c)
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| 	}
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| 
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| 	// even though SO_REUSEPORT lets us bind the socket multiple times,
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| 	// we still put it in the listenerPool so we can count how many
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| 	// configs are using this socket; necessary to ensure we can know
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| 	// whether to enforce shutdown delays, for example (see #5393).
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| 	var ln io.Closer
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| 	var err error
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| 	switch network {
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| 	case "udp", "udp4", "udp6", "unixgram":
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| 		ln, err = config.ListenPacket(ctx, network, address)
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| 	default:
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| 		ln, err = config.Listen(ctx, network, address)
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| 	}
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| 	if err == nil {
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| 		listenerPool.LoadOrStore(lnKey, nil)
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| 	}
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| 
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| 	// if new listener is a unix socket, make sure we can reuse it later
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| 	// (we do our own "unlink on close" -- not required, but more tidy)
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| 	one := int32(1)
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| 	if unix, ok := ln.(*net.UnixListener); ok {
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| 		unix.SetUnlinkOnClose(false)
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| 		ln = &unixListener{unix, lnKey, &one}
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| 		unixSockets[lnKey] = ln.(*unixListener)
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| 	}
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| 
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| 	// TODO: Not 100% sure this is necessary, but we do this for net.UnixListener in listen_unix.go, so...
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| 	if unix, ok := ln.(*net.UnixConn); ok {
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| 		ln = &unixConn{unix, address, lnKey, &one}
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| 		unixSockets[lnKey] = ln.(*unixConn)
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| 	}
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| 
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| 	// lightly wrap the listener so that when it is closed,
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| 	// we can decrement the usage pool counter
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| 	switch specificLn := ln.(type) {
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| 	case net.Listener:
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| 		return deleteListener{specificLn, lnKey}, err
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| 	case net.PacketConn:
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| 		return deletePacketConn{specificLn, lnKey}, err
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| 	}
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| 
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| 	// other types, I guess we just return them directly
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| 	return ln, err
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| }
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| 
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| // reusePort sets SO_REUSEPORT. Ineffective for unix sockets.
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| func reusePort(network, address string, conn syscall.RawConn) error {
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| 	if IsUnixNetwork(network) {
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| 		return nil
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| 	}
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| 	return conn.Control(func(descriptor uintptr) {
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| 		if err := unix.SetsockoptInt(int(descriptor), unix.SOL_SOCKET, unixSOREUSEPORT, 1); err != nil {
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| 			Log().Error("setting SO_REUSEPORT",
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| 				zap.String("network", network),
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| 				zap.String("address", address),
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| 				zap.Uintptr("descriptor", descriptor),
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| 				zap.Error(err))
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| 		}
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| 	})
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| }
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| 
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| type unixListener struct {
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| 	*net.UnixListener
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| 	mapKey string
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| 	count  *int32 // accessed atomically
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| }
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| 
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| func (uln *unixListener) Close() error {
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| 	newCount := atomic.AddInt32(uln.count, -1)
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| 	if newCount == 0 {
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| 		defer func() {
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| 			addr := uln.Addr().String()
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| 			unixSocketsMu.Lock()
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| 			delete(unixSockets, uln.mapKey)
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| 			unixSocketsMu.Unlock()
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| 			_ = syscall.Unlink(addr)
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| 		}()
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| 	}
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| 	return uln.UnixListener.Close()
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| }
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| 
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| type unixConn struct {
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| 	*net.UnixConn
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| 	filename string
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| 	mapKey   string
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| 	count    *int32 // accessed atomically
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| }
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| 
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| func (uc *unixConn) Close() error {
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| 	newCount := atomic.AddInt32(uc.count, -1)
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| 	if newCount == 0 {
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| 		defer func() {
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| 			unixSocketsMu.Lock()
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| 			delete(unixSockets, uc.mapKey)
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| 			unixSocketsMu.Unlock()
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| 			_ = syscall.Unlink(uc.filename)
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| 		}()
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| 	}
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| 	return uc.UnixConn.Close()
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| }
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| 
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| func (uc *unixConn) Unwrap() net.PacketConn {
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| 	return uc.UnixConn
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| }
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| 
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| // unixSockets keeps track of the currently-active unix sockets
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| // so we can transfer their FDs gracefully during reloads.
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| var unixSockets = make(map[string]interface {
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| 	File() (*os.File, error)
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| })
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| 
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| // deleteListener is a type that simply deletes itself
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| // from the listenerPool when it closes. It is used
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| // solely for the purpose of reference counting (i.e.
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| // counting how many configs are using a given socket).
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| type deleteListener struct {
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| 	net.Listener
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| 	lnKey string
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| }
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| 
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| func (dl deleteListener) Close() error {
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| 	_, _ = listenerPool.Delete(dl.lnKey)
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| 	return dl.Listener.Close()
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| }
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| 
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| // deletePacketConn is like deleteListener, but
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| // for net.PacketConns.
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| type deletePacketConn struct {
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| 	net.PacketConn
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| 	lnKey string
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| }
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| 
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| func (dl deletePacketConn) Close() error {
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| 	_, _ = listenerPool.Delete(dl.lnKey)
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| 	return dl.PacketConn.Close()
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| }
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| 
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| func (dl deletePacketConn) Unwrap() net.PacketConn {
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| 	return dl.PacketConn
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| }
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