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	* Update plugins.go * Add extraInfo to eventHook * Add extraInfo to eventHook * Update run.go * Update run.go * Update run.go
		
			
				
	
	
		
			380 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
			
		
		
	
	
			380 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
package caddy
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import (
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	"fmt"
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	"log"
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	"net"
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	"sort"
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	"github.com/mholt/caddy/caddyfile"
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)
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// These are all the registered plugins.
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var (
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	// serverTypes is a map of registered server types.
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	serverTypes = make(map[string]ServerType)
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	// plugins is a map of server type to map of plugin name to
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	// Plugin. These are the "general" plugins that may or may
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	// not be associated with a specific server type. If it's
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	// applicable to multiple server types or the server type is
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	// irrelevant, the key is empty string (""). But all plugins
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	// must have a name.
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	plugins = make(map[string]map[string]Plugin)
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	// eventHooks is a map of hook name to Hook. All hooks plugins
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	// must have a name.
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	eventHooks = make(map[string]EventHook)
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	// parsingCallbacks maps server type to map of directive
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	// to list of callback functions. These aren't really
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	// plugins on their own, but are often registered from
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	// plugins.
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	parsingCallbacks = make(map[string]map[string][]ParsingCallback)
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	// caddyfileLoaders is the list of all Caddyfile loaders
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	// in registration order.
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	caddyfileLoaders []caddyfileLoader
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)
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// DescribePlugins returns a string describing the registered plugins.
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func DescribePlugins() string {
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	str := "Server types:\n"
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	for name := range serverTypes {
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		str += "  " + name + "\n"
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	}
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	// List the loaders in registration order
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	str += "\nCaddyfile loaders:\n"
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	for _, loader := range caddyfileLoaders {
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		str += "  " + loader.name + "\n"
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	}
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	if defaultCaddyfileLoader.name != "" {
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		str += "  " + defaultCaddyfileLoader.name + "\n"
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	}
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	if len(eventHooks) > 0 {
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		// List the event hook plugins
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		str += "\nEvent hook plugins:\n"
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		for hookPlugin := range eventHooks {
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			str += "  hook." + hookPlugin + "\n"
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		}
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	}
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	// Let's alphabetize the rest of these...
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	var others []string
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	for stype, stypePlugins := range plugins {
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		for name := range stypePlugins {
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			var s string
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			if stype != "" {
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				s = stype + "."
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			}
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			s += name
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			others = append(others, s)
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		}
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	}
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	sort.Strings(others)
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	str += "\nOther plugins:\n"
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	for _, name := range others {
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		str += "  " + name + "\n"
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	}
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	return str
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}
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// ValidDirectives returns the list of all directives that are
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// recognized for the server type serverType. However, not all
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// directives may be installed. This makes it possible to give
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// more helpful error messages, like "did you mean ..." or
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// "maybe you need to plug in ...".
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func ValidDirectives(serverType string) []string {
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	stype, err := getServerType(serverType)
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	if err != nil {
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		return nil
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	}
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	return stype.Directives()
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}
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// ServerListener pairs a server to its listener and/or packetconn.
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type ServerListener struct {
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	server   Server
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	listener net.Listener
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	packet   net.PacketConn
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}
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// LocalAddr returns the local network address of the packetconn. It returns
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// nil when it is not set.
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func (s ServerListener) LocalAddr() net.Addr {
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	if s.packet == nil {
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		return nil
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	}
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	return s.packet.LocalAddr()
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}
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// Addr returns the listener's network address. It returns nil when it is
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// not set.
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func (s ServerListener) Addr() net.Addr {
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	if s.listener == nil {
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		return nil
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	}
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	return s.listener.Addr()
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}
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// Context is a type which carries a server type through
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// the load and setup phase; it maintains the state
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// between loading the Caddyfile, then executing its
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// directives, then making the servers for Caddy to
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// manage. Typically, such state involves configuration
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// structs, etc.
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type Context interface {
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	// Called after the Caddyfile is parsed into server
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	// blocks but before the directives are executed,
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	// this method gives you an opportunity to inspect
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	// the server blocks and prepare for the execution
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	// of directives. Return the server blocks (which
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	// you may modify, if desired) and an error, if any.
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	// The first argument is the name or path to the
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	// configuration file (Caddyfile).
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	//
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	// This function can be a no-op and simply return its
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	// input if there is nothing to do here.
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	InspectServerBlocks(string, []caddyfile.ServerBlock) ([]caddyfile.ServerBlock, error)
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	// This is what Caddy calls to make server instances.
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	// By this time, all directives have been executed and,
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	// presumably, the context has enough state to produce
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	// server instances for Caddy to start.
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	MakeServers() ([]Server, error)
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}
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// RegisterServerType registers a server type srv by its
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// name, typeName.
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func RegisterServerType(typeName string, srv ServerType) {
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	if _, ok := serverTypes[typeName]; ok {
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		panic("server type already registered")
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	}
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	serverTypes[typeName] = srv
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}
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// ServerType contains information about a server type.
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type ServerType struct {
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	// Function that returns the list of directives, in
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	// execution order, that are valid for this server
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	// type. Directives should be one word if possible
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	// and lower-cased.
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	Directives func() []string
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	// DefaultInput returns a default config input if none
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	// is otherwise loaded. This is optional, but highly
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	// recommended, otherwise a blank Caddyfile will be
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	// used.
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	DefaultInput func() Input
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	// The function that produces a new server type context.
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	// This will be called when a new Caddyfile is being
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	// loaded, parsed, and executed independently of any
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	// startup phases before this one. It's a way to keep
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	// each set of server instances separate and to reduce
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	// the amount of global state you need.
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	NewContext func() Context
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}
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// Plugin is a type which holds information about a plugin.
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type Plugin struct {
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	// ServerType is the type of server this plugin is for.
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	// Can be empty if not applicable, or if the plugin
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	// can associate with any server type.
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	ServerType string
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	// Action is the plugin's setup function, if associated
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	// with a directive in the Caddyfile.
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	Action SetupFunc
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}
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// RegisterPlugin plugs in plugin. All plugins should register
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// themselves, even if they do not perform an action associated
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// with a directive. It is important for the process to know
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// which plugins are available.
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//
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// The plugin MUST have a name: lower case and one word.
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// If this plugin has an action, it must be the name of
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// the directive that invokes it. A name is always required
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// and must be unique for the server type.
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func RegisterPlugin(name string, plugin Plugin) {
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	if name == "" {
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		panic("plugin must have a name")
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	}
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	if _, ok := plugins[plugin.ServerType]; !ok {
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		plugins[plugin.ServerType] = make(map[string]Plugin)
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	}
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	if _, dup := plugins[plugin.ServerType][name]; dup {
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		panic("plugin named " + name + " already registered for server type " + plugin.ServerType)
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	}
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	plugins[plugin.ServerType][name] = plugin
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}
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// EventName represents the name of an event used with event hooks.
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type EventName string
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// Define the event names for the startup and shutdown events
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const (
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	StartupEvent  EventName = "startup"
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	ShutdownEvent EventName = "shutdown"
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)
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// EventHook is a type which holds information about a startup hook plugin.
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type EventHook func(eventType EventName, eventInfo interface{}) error
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// RegisterEventHook plugs in hook. All the hooks should register themselves
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// and they must have a name.
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func RegisterEventHook(name string, hook EventHook) {
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	if name == "" {
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		panic("event hook must have a name")
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	}
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	if _, dup := eventHooks[name]; dup {
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		panic("hook named " + name + " already registered")
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	}
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	eventHooks[name] = hook
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}
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// EmitEvent executes the different hooks passing the EventType as an
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// argument. This is a blocking function. Hook developers should
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// use 'go' keyword if they don't want to block Caddy.
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func EmitEvent(event EventName, info interface{}) {
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	for name, hook := range eventHooks {
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		err := hook(event, info)
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		if err != nil {
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			log.Printf("error on '%s' hook: %v", name, err)
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		}
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	}
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}
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// ParsingCallback is a function that is called after
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// a directive's setup functions have been executed
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// for all the server blocks.
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type ParsingCallback func(Context) error
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// RegisterParsingCallback registers callback to be called after
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// executing the directive afterDir for server type serverType.
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func RegisterParsingCallback(serverType, afterDir string, callback ParsingCallback) {
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	if _, ok := parsingCallbacks[serverType]; !ok {
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		parsingCallbacks[serverType] = make(map[string][]ParsingCallback)
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	}
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	parsingCallbacks[serverType][afterDir] = append(parsingCallbacks[serverType][afterDir], callback)
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}
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// SetupFunc is used to set up a plugin, or in other words,
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// execute a directive. It will be called once per key for
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// each server block it appears in.
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type SetupFunc func(c *Controller) error
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// DirectiveAction gets the action for directive dir of
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// server type serverType.
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func DirectiveAction(serverType, dir string) (SetupFunc, error) {
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	if stypePlugins, ok := plugins[serverType]; ok {
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		if plugin, ok := stypePlugins[dir]; ok {
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			return plugin.Action, nil
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		}
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	}
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	if genericPlugins, ok := plugins[""]; ok {
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		if plugin, ok := genericPlugins[dir]; ok {
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			return plugin.Action, nil
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		}
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	}
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	return nil, fmt.Errorf("no action found for directive '%s' with server type '%s' (missing a plugin?)",
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		dir, serverType)
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}
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// Loader is a type that can load a Caddyfile.
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// It is passed the name of the server type.
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// It returns an error only if something went
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// wrong, not simply if there is no Caddyfile
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// for this loader to load.
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//
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// A Loader should only load the Caddyfile if
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// a certain condition or requirement is met,
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// as returning a non-nil Input value along with
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// another Loader will result in an error.
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// In other words, loading the Caddyfile must
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// be deliberate & deterministic, not haphazard.
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//
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// The exception is the default Caddyfile loader,
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// which will be called only if no other Caddyfile
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// loaders return a non-nil Input. The default
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// loader may always return an Input value.
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type Loader interface {
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	Load(serverType string) (Input, error)
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}
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// LoaderFunc is a convenience type similar to http.HandlerFunc
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// that allows you to use a plain function as a Load() method.
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type LoaderFunc func(serverType string) (Input, error)
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// Load loads a Caddyfile.
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func (lf LoaderFunc) Load(serverType string) (Input, error) {
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	return lf(serverType)
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}
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// RegisterCaddyfileLoader registers loader named name.
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func RegisterCaddyfileLoader(name string, loader Loader) {
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	caddyfileLoaders = append(caddyfileLoaders, caddyfileLoader{name: name, loader: loader})
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}
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// SetDefaultCaddyfileLoader registers loader by name
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// as the default Caddyfile loader if no others produce
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// a Caddyfile. If another Caddyfile loader has already
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// been set as the default, this replaces it.
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//
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// Do not call RegisterCaddyfileLoader on the same
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// loader; that would be redundant.
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func SetDefaultCaddyfileLoader(name string, loader Loader) {
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	defaultCaddyfileLoader = caddyfileLoader{name: name, loader: loader}
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}
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// loadCaddyfileInput iterates the registered Caddyfile loaders
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// and, if needed, calls the default loader, to load a Caddyfile.
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// It is an error if any of the loaders return an error or if
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// more than one loader returns a Caddyfile.
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func loadCaddyfileInput(serverType string) (Input, error) {
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	var loadedBy string
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	var caddyfileToUse Input
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	for _, l := range caddyfileLoaders {
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		cdyfile, err := l.loader.Load(serverType)
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		if err != nil {
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			return nil, fmt.Errorf("loading Caddyfile via %s: %v", l.name, err)
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		}
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		if cdyfile != nil {
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			if caddyfileToUse != nil {
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				return nil, fmt.Errorf("Caddyfile loaded multiple times; first by %s, then by %s", loadedBy, l.name)
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			}
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			loaderUsed = l
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			caddyfileToUse = cdyfile
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			loadedBy = l.name
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		}
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	}
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	if caddyfileToUse == nil && defaultCaddyfileLoader.loader != nil {
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		cdyfile, err := defaultCaddyfileLoader.loader.Load(serverType)
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		if err != nil {
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			return nil, err
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		}
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		if cdyfile != nil {
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			loaderUsed = defaultCaddyfileLoader
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			caddyfileToUse = cdyfile
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		}
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	}
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	return caddyfileToUse, nil
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}
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// caddyfileLoader pairs the name of a loader to the loader.
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type caddyfileLoader struct {
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	name   string
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	loader Loader
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}
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var (
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	defaultCaddyfileLoader caddyfileLoader // the default loader if all else fail
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	loaderUsed             caddyfileLoader // the loader that was used (relevant for reloads)
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)
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