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fix: bug with svelte gestures (#17154)
* fix: bug with svelte gestures * lint
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@ -1,6 +1,4 @@
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<script lang="ts">
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import { press, tap } from 'svelte-gestures';
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import Icon from '$lib/components/elements/icon.svelte';
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import { ProjectionType } from '$lib/constants';
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import { getAssetThumbnailUrl, isSharedLink } from '$lib/utils';
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@ -103,10 +101,8 @@
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}
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onClick?.($state.snapshot(asset));
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};
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const handleClick = (e: MouseEvent) => {
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if (isTouchDevice) {
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return;
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}
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if (e.ctrlKey || e.metaKey) {
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return;
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}
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@ -126,6 +122,25 @@
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const onMouseLeave = () => {
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mouseOver = false;
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};
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function longPress(element: HTMLElement, { onLongPress }: { onLongPress: () => void }) {
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let timer: ReturnType<typeof setTimeout>;
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const start = (event: TouchEvent) => {
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timer = setTimeout(() => {
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onLongPress();
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event.preventDefault();
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}, 350);
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};
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const end = () => clearTimeout(timer);
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element.addEventListener('touchstart', start);
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element.addEventListener('touchend', end);
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return {
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destroy: () => {
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element.removeEventListener('touchstart', start);
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element.removeEventListener('touchend', end);
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},
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};
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}
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</script>
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<div
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@ -146,9 +161,6 @@
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></canvas>
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{/if}
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<!-- svelte queries for all links on afterNavigate, leading to performance problems in asset-grid which updates
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the navigation url on scroll. Replace this with button for now. -->
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<!-- as of iOS17, there is a preference for long press speed, which is not available for mobile web.
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The defaults are as follows:
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fast: 200ms
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@ -163,10 +175,7 @@
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class:cursor-pointer={!disabled}
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onmouseenter={onMouseEnter}
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onmouseleave={onMouseLeave}
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use:press={() => ({ timeframe: 350, triggerBeforeFinished: true })}
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use:tap={() => ({ timeframe: 350 })}
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onpress={(evt) => (evt.detail.pointerType === 'mouse' ? void 0 : onSelect?.($state.snapshot(asset)))}
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ontap={(evt) => (evt.detail.pointerType === 'mouse' ? void 0 : callClickHandlers())}
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use:longPress={{ onLongPress: () => onSelect?.($state.snapshot(asset)) }}
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onkeydown={(evt) => {
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if (evt.key === 'Enter') {
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callClickHandlers();
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