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fix(mobile): restrict trashed asset migration to Android platform (#26726)
* fix(migration): restrict trashed asset migration to Android platform * playbackStyle migration add different log depending on platform
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@ -420,21 +420,24 @@ Future<void> _populateLocalAssetPlaybackStyle(Drift db) async {
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});
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}
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final trashedAssetMap = await nativeApi.getTrashedAssets();
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for (final entry in trashedAssetMap.cast<String, List<Object?>>().entries) {
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final assets = entry.value.cast<PlatformAsset>();
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await db.batch((batch) {
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for (final asset in assets) {
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batch.update(
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db.trashedLocalAssetEntity,
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TrashedLocalAssetEntityCompanion(playbackStyle: Value(_toPlaybackStyle(asset.playbackStyle))),
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where: (t) => t.id.equals(asset.id),
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);
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}
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});
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if (Platform.isAndroid) {
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final trashedAssetMap = await nativeApi.getTrashedAssets();
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for (final entry in trashedAssetMap.cast<String, List<Object?>>().entries) {
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final assets = entry.value.cast<PlatformAsset>();
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await db.batch((batch) {
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for (final asset in assets) {
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batch.update(
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db.trashedLocalAssetEntity,
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TrashedLocalAssetEntityCompanion(playbackStyle: Value(_toPlaybackStyle(asset.playbackStyle))),
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where: (t) => t.id.equals(asset.id),
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);
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}
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});
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}
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dPrint(() => "[MIGRATION] Successfully populated playbackStyle for local and trashed assets");
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} else {
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dPrint(() => "[MIGRATION] Successfully populated playbackStyle for local assets");
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}
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dPrint(() => "[MIGRATION] Successfully populated playbackStyle for local and trashed assets");
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} catch (error) {
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dPrint(() => "[MIGRATION] Error while populating playbackStyle: $error");
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}
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