* Remove small thumbnail and cache generated thumbnails
* Creating the small thumbnails takes quite some time, which should not be underestimated.
* The time needed to generate the small or big thumbnail is not too different from each other. Therefore there is no real benefit of the small thumbnail and it only adds frustration to the end user experience. That is because the image appeared to have loaded (the visual move from blur to something better) but it's still so bad that it is basically a blur. The better solution is therefore to stay at the blur until the actual thumbnail has loaded.
* Additionaly to the faster generation of the thumbnail, it now also gets cached similarly to the remote thumbnail which already gets cached. This further speeds up the all over usage of the app and prevents a repeatet thumbnail generation when opening the app.
* Decreased the quality from the default 95 to 80 to provide similar quality with much reduces thumbnail size.
* Use try catch around the read of the cache file.
* Use the key provided in the loadImage method instead of the asset of the constructor.
* Use userId instead of ownerId
* Remove import
* Add checksum to thumbnail cache key
Remove loading of thumbnail in the image provider
* Removed the load of the thumbnail from the local and remote image provider as they shall provide the image, not the thumbnail. The thumbnail gets provided by the thumbnail provider.
* The thumbnail provider is used as the loadingBuilder and the image provider as the imageProvider. Therefore loading the thumbnail in the image provider loads it a second time which is completely redundant, uses precious time and yields no results.
Co-authored-by: Alex <alex.tran1502@gmail.com>
* Revert "fix(mobile): use immutable cache keys for local images (#17736)"
This reverts commit 010b144754680f39979a65668311b5a5ffee2416.
* Revert "perf(mobile): remove small thumbnail and cache generated thumbnails (#17682)"
This reverts commit b71039e83c2497f9829f1592573dbc2e85bb2f2c.
* Remove small thumbnail and cache generated thumbnails
* Creating the small thumbnails takes quite some time, which should not be underestimated.
* The time needed to generate the small or big thumbnail is not too different from each other. Therefore there is no real benefit of the small thumbnail and it only adds frustration to the end user experience. That is because the image appeared to have loaded (the visual move from blur to something better) but it's still so bad that it is basically a blur. The better solution is therefore to stay at the blur until the actual thumbnail has loaded.
* Additionaly to the faster generation of the thumbnail, it now also gets cached similarly to the remote thumbnail which already gets cached. This further speeds up the all over usage of the app and prevents a repeatet thumbnail generation when opening the app.
* Decrease quality and use try catch
* Decreased the quality from the default 95 to 80 to provide similar quality with much reduces thumbnail size.
* Use try catch around the read of the cache file.
* Replace ImmutableBuffer.fromUint8List with ImmutableBuffer.fromFilePath
* Removed unnecessary comment
* Replace debugPrint with log.severe for catch of error
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Co-authored-by: Alex <alex.tran1502@gmail.com>
* add native player library
* splitup the player
* stateful widget
* refactor: native_video_player
* fix: handle buffering
* turn on volume when video plays
* fix: aspect ratio
* fix: handle remote asset orientation
* refinements and fixes
fix orientation for remote assets
wip separate widget
separate video loader widget
fixed memory leak
optimized seeking, cleanup
debug context pop
use global key
back to one widget
fixed rebuild
wait for swipe animation to finish
smooth hero animation for remote videos
faster scroll animation
* clean up logging
* refactor aspect ratio calculation
* removed unnecessary import
* transitive dependencies
* fixed referencing uninitialized orientation
* use correct ref to build android
* higher res placeholder for local videos
* slightly lower delay
* await things
* fix controls when swiping between image and video
* linting
* extra smooth seeking, add comments
* chore: generate router page
* use current asset provider and loadAsset
* fix stack handling
* improved motion photo handling
* use visibility for motion videos
* error handling for async calls
* fix duplicate key error
* maybe fix duplicate key error
* increase delay for hero animation
* faster initialization for remote videos
* ensure dimensions for memory cards
* make aspect ratio logic reusable, optimizations
* refactor: move exif search from aspect ratio to orientation
* local orientation on ios is unreliable; prefer remote
* fix no audio in silent mode on ios
* increase bottom bar opacity to account for hdr
* remove unused import
* fix live photo play button not updating
* fix map marker -> galleryviewer
* remove video_player
* fix hdr playback on android
* fix looping
* remove unused dependencies
* update to latest player commit
* fix player controls hiding when video is not playing
* fix restart video
* stop showing motion video after ending when looping is disabled
* delay video initialization to avoid placeholder flicker
* faster animation
* shorter delay
* small delay for image -> video on android
* fix: lint
* hide stacked children when controls are hidden, avoid bottom bar dropping
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Co-authored-by: Alex <alex.tran1502@gmail.com>
Co-authored-by: shenlong-tanwen <139912620+shalong-tanwen@users.noreply.github.com>
Co-authored-by: mertalev <101130780+mertalev@users.noreply.github.com>
* refactor: asset media endpoints
* refactor: mobile upload livePhoto as separate request
* refactor: change mobile backup flow to use new asset upload endpoints
* chore: format and analyze dart code
* feat: mark motion as hidden when linked
* feat: upload video portion of live photo before image portion
* fix: incorrect assetApi calls in mobile code
* fix: download asset
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Co-authored-by: shenlong-tanwen <139912620+shalong-tanwen@users.noreply.github.com>
Co-authored-by: Zack Pollard <zackpollard@ymail.com>