* feat(mobile): handle Android ACTION_VIEW intent
- add ViewIntent Pigeon API and generated bindings
- implement Android ViewIntentPlugin + iOS no-op host
- route ExternalMediaViewer by ViewIntentAttachment
- buffer pending view intents and flush on user ready/resume
* feat(mobile): fallback to computed checksum for timeline match
- hash local asset on-demand when checksum missing
- search main timeline by localId or checksum before standalone viewer
- persist computed hash into local_asset_entity
* fix(mobile): proper handling is user authenticated
* feat(mobile): open ACTION_VIEW fallback in AssetViewer
drop ExternalMediaViewer route
* feat(mobile): add logger
* test(mobile): add unit tests for view intent pending/flush flow
* fix(mobile): fix format
* fix(mobile): remove redundant iOS code
update code related to LocalAsset model and asset viewer
* refactor(mobile): simplify view intent flow and support file-backed ACTION_VIEW assets
remove redundant view intent model/repository layer
handle transient ACTION_VIEW files in viewer/upload flow
clean up managed temp files for fallback assets
* refactor(mobile): extract MediaStore utils and resolve view intents via merged assets
* refactor(mobile): move deferred view intents into providers, split view-intent providers, and clean up ACTION_VIEW handling
* refactor(mobile): resolve merge conflicts
use NativeSyncApi for hash files instead method from removed BackgroundServicePlugin.kt
* style(mobile): format files
* style(mobile): format files #2
* refactor(mobile): lazily materialize view-intent files and clean up temp-file handling
* fix(mobile): flush pending view intents after login navigation
* refactor(mobile): split view intent handler by platform and trigger it from app events
* refactor(mobile): move view intent handling behind platform-specific factories
* refactor(mobile): simplify code
* fix(mobile): hand off deep-link viewer to main timeline after upload
Add MainTimelineHandoffCoordinator to switch the asset viewer to the main timeline once a view-intent asset is uploaded and becomes available, and guard viewer reload/navigation transitions to avoid race conditions and crashes.
* refactor(mobile): use remote asset ids for view intent handoff and simplify resolver
* refactor(mobile): resolve merge conflicts
* style(mobile): reformat code
* style(mobile): reformat code #2
* fix(mobile): stabilize Android view intent asset resolution and fallback viewer
* refactor(mobile): share AssetViewer pre-navigation state preparation
* fix(mobile): wait for main timeline before deferred view intent handoff
* refactor(mobile): decouple view intent asset resolver from providers
* fix(mobile): avoid double pop when canceling upload dialog
* fix(mobile): resolve view intent MIME type with fallbacks
* docs(mobile): clarify view intent fallback asset TODO
* fix(mobile): resolve merge conflicts
* cleanup
* lint
---------
Co-authored-by: Peter Ombodi <peter.ombodi@gmail.com>
Co-authored-by: shenlong-tanwen <139912620+shalong-tanwen@users.noreply.github.com>
Co-authored-by: Alex Tran <alex.tran1502@gmail.com>
* fix(mobile): preserve zoom level when new images load in asset viewer
* fix(mobile): use actual child size for live photo
* revert fixes
* fix(mobile): keep zoom consistent when scale boundaries change
* fix(mobile): simplify scale handling in photo_view_core.dart
* feat(shared-link): enhance shared link UI and functionality with new expiry options and improved layout
* rebase & cleanup
---------
Co-authored-by: shenlong-tanwen <139912620+shalong-tanwen@users.noreply.github.com>
* add bulk_tag_assets_action_button to general_bottom_sheet.widget
include create tag tile in 'Add Tags' action modal
* follow provider -> svc -> repo pattern for tags
* rebase and cleanup
---------
Co-authored-by: shenlong-tanwen <139912620+shalong-tanwen@users.noreply.github.com>
* feat(mobile): slideshow view
* move slideshow settings to metadata store
* remove watch in initState
* wrap progress bar in safearea
* show slideshow button on remote albums
* fix crash on unknown assets
* always show slideshow option
* add zoom effect
* add padding to slideshow settings
* chore: styling tweak
---------
Co-authored-by: Alex <alex.tran1502@gmail.com>
_manualSyncAlbums fires a setState 1s after sync via Future.delayed
with no mounted check. if the widget is gone by then, setState throws
null check and the global error logger logs it severe.
* refactor: app metadata
* refactor to per row store
* cleanup
* more test
* review changes
* more refactor
* refactor
---------
Co-authored-by: shenlong-tanwen <139912620+shalong-tanwen@users.noreply.github.com>
We are generally looking to move away from hooks as they are hard to
reason about and have weird bugs. In particular, the timer did not
properly capture the ref of the callback, and so it would execute on old
state. A standard stateful widget does not have this problem, and is
easier to organise.
Co-authored-by: Alex <alex.tran1502@gmail.com>
* fix(mobile): don't update search filters in-place
Search filters are currently modified in-place, which can feel quite
janky. The chips behind the bottom sheet update instantly, and the
search page gets confused because filters have been applied but no
search has been initiated. Filters should keep their own copy of the
filter when they're opened, and the commit + search on apply.
The previous filter and pre-filter concepts were also cleaned up. They
added complexity, and `search()` now owns the full life cycle of the
filter.
This now also reverts the changes from #27155, as this solution should
be cleaner.
* refactor & color tweak
---------
Co-authored-by: Alex <alex.tran1502@gmail.com>
fix(mobile): reset video controls hide timer when showing controls changes
The hide timer currently only resets when the status of the video
changes, but does not account for when the controls change. This means
that two things happen:
1. The hide timer does not reset when the controls become visible
again, the controls will stay visible forever or until the playback
status changes.
2. The hide timer will fire too quickly, and will hide the controls
much sooner than 5 seconds if the controls are hidden and then shown
again before the hide timer fires.
These toasts can sometimes cover UI elements and make them impossible to
interact with until they are dismissed. Specifically, deleting an asset
will show a toast over the video controls and prevent seeking.
The spacing was required for the old slider, but the new one has its own
spacing and makes it redundant. There is too much now, and we've
received feedback that it should be less sparse. The default track
height of 16px is an improvement over the old track height, but it is
very thick. A middleground of 12px might be better.
* fix(mobile): option padding on search dropdowns
* chore: prevent height fill up screen and block the bottom menu entry
---------
Co-authored-by: Alex <alex.tran1502@gmail.com>
* Add support for showing animated images in AssetViewer with AnimatedImageStreamCompleter
* Add GIF overlay to thumbnail tile for animated assets
* formatting
* require isAnimated parameter in image providers for better asset handling
* feat: refactor AnimatedImageStreamCompleter to use streams for codec loading and initial image handling
* formatting
* add isAnimatedImage property to BaseAsset
* remove ApiService.getRequestHeaders() usage
* feat(mobile): use material design 3 slider
The new slider is easier to use, and looks more modern.
* chore: add shadow to button and text for better visibility
---------
Co-authored-by: Alex <alex.tran1502@gmail.com>
Videos have recently been changed to support zooming, but this can make
the controls in the centre of the screen unergonomic as they will either
stay in the centre when dismissing, or stick to the video when zooming.
Neither is great. We should align the behaviour with other apps which
has the play/pause toggle at the bottom of the screen with the seeker
bar instead.
Co-authored-by: Alex <alex.tran1502@gmail.com>
Consolidate video state into a single asset-scoped provider, and reduce
dependency on global state generally. Overall this should fix a few
timing issues and race conditions with videos specifically, and make
future changes in this area easier.
The image in the photo view has no height, and is therefore entirely
unconstrained. This causes the image to take up the full height of the
viewport during the hero animation, which can make look out of sync. In
some other cases, it can stretch or resize the image to fill the entire
viewport.