The hybrid added in onReadCompleted reuses Cronet's ByteBuffer between
reads to save a JNI wrap call when no grow is needed. That reuse breaks
advance() — Cronet's position() is cumulative across reads, so the same
K bytes get counted on every subsequent iteration. b.offset overshoots
b.capacity, the reuse branch keeps firing on a now-empty buffer, and
request.read() throws the original IllegalArgumentException again.
Always pass a fresh wrap from wrapRemaining() so byteBuffer.position()
reflects only this iteration's bytes. Same shape as the original PR
had before the broken optimization was layered on top.
CronetImageFetcher sized the response buffer from Content-Length, which is
the compressed wire size. Cronet auto-decompresses gzip/br responses and
writes decompressed bytes into the buffer, exceeding it and throwing
IllegalArgumentException: ByteBuffer is already full on the next read. Use
the growable path; Content-Length becomes an initial alloc hint only,
capped at 128 MB so an untrusted server can't overflow Int.MAX_VALUE or
OOM us upfront. Reuse Cronet's ByteBuffer between reads when no grow is
needed.
* feat(ci): publish PR Android APK to R2 with installable links
Adds a universal debug APK to PR builds and uploads it to a public
R2 bucket alongside the existing GitHub Actions artifact. Posts a
sticky PR comment with tap-to-install links and a QR code so testers
can install directly on their device without unzipping artifacts.
Required setup:
- Secrets: R2_APK_ACCESS_KEY_ID, R2_APK_SECRET_ACCESS_KEY,
R2_APK_ACCOUNT_ID, R2_APK_BUCKET
- Optional repo variable: APK_PUBLIC_HOST (defaults to apk.immich.app)
- R2 bucket configured with a public custom domain matching APK_PUBLIC_HOST
* chore(ci): drop R2 upload, link directly to GitHub artifact
Surfaces the existing release-apk-signed artifact in a sticky PR
comment with a QR code. Avoids new infra and secrets — the trade-off
is GitHub login and a zip wrapper instead of tap-to-install.
* feat(ci): build PR APK as release and publish to GitHub Release
PR builds now produce a release APK signed with the release keystore.
The universal APK is published as a GitHub Release asset under tag
'pr-<num>' (prerelease), giving testers a direct, unzipped, tap-to-
install URL plus a QR code in the PR comment. The release-apk-signed
artifact is unchanged.
* chore(ci): drop GitHub Release, publish universal APK as own artifact
Reverts the prerelease publish. Uploads the universal release APK as
a separate single-file artifact so its download URL gives a zip
containing only that APK — no extra files to dig through. The QR in
the PR comment points at this universal-only artifact.
* chore(ci): build only universal APK for PR, drop split artifact
PR builds skip the arm64-only split — release-apk-signed now contains
just the universal app-release.apk, so the download zip is a single
file. Removes the redundant separate universal artifact and points
the PR comment QR at the main artifact URL.
* feat(mobile): suffix PR APK applicationId so it installs alongside production
Each PR build now becomes app.alextran.immich.pr<num> via PR_NUMBER env
read in build.gradle, so testers can install multiple PR builds and the
Play Store version on the same device without uninstalling. Also tags
the version with -pr<num> for visibility.
* feat(ci): allow PR APK build to run on forks
Forks can now run the Android build job. Steps that need repo secrets
(create-workflow-token, Create Keystore) are skipped when the PR is
from a fork, the checkout falls back to GITHUB_TOKEN, and build.gradle
falls back to debug signing if the release keystore isn't materialised.
The PR comment still requires write access, so it's gated to non-fork
PRs — fork APKs are reachable from the workflow run's artifact tab.
* use cookiejar
* cookie duping hook
* remove old pref
* handle network switching on logout
* remove bootstrapCookies
* dead code
* fix cast
* use constants
* use new event name
* update api
* fix(mobile): correct local asset dimensions
We are constraining the size of videos so that they play nicely with
hero animations, and don't stretch in weird ways. This however caused a
regression as we are not account for local assets on Android which have
un-oriented dimensions.
* post-orientation width and height in local sync
* migration
* no need to handle it in asset viewer
---------
Co-authored-by: mertalev <101130780+mertalev@users.noreply.github.com>
Co-authored-by: Alex <alex.tran1502@gmail.com>
* feat(android): enhance playback style detection using MIME type
* feat(android): improve playback style detection for GIF and WebP formats
* fix(android): make playback style detection faster
* refactor(android): simplify XMP reading logic for API 29 and below
* update playback style detection documentation
* use DefaultImageHeaderParser instead of all available ones for webp playbackStyle type detection
* fix(android): detect supported version for special format column
* fix(android): remove unnecessary suppression for new API in special format check
* fix(android): change visibility of hasSpecialFormatColumn method to private
* feat(mobile): add support for encoded image requests in local and remote image APIs
* fix(mobile): handle memory cleanup for cancelled image requests
* refactor(mobile): simplify memory management and response handling for encoded image requests
* fix(mobile): correct formatting in cancellation check for image requests
* Apply suggestion from @mertalev
Co-authored-by: Mert <101130780+mertalev@users.noreply.github.com>
* refactor(mobile): rename 'encoded' parameter to 'preferEncoded' for clarity in image request APIs
* fix(mobile): ensure proper resource cleanup for cancelled image requests
* refactor(mobile): streamline codec handling by removing unnecessary descriptor disposal in loadCodec request
---------
Co-authored-by: Mert <101130780+mertalev@users.noreply.github.com>
* feat(mobile): add playbackStyle to native sync API
Adds a `playbackStyle` field to `PlatformAsset` in the pigeon sync API so
native platforms can communicate the asset's playback style (image, video,
animated, livePhoto) to Flutter during sync.
- Add `playbackStyleValue` computed property to `PHAsset` extension (iOS)
- Populate `playbackStyle` in `toPlatformAsset()` and the full-sync path
- Update generated Dart/Kotlin/Swift files
* fix(tests): add playbackStyle to local asset test cases
* fix(tests): update playbackStyle to use integer values in local sync tests
* feat(mobile): extend playbackStyle enum to include videoLooping
* Update PHAssetExtensions.swift
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
* fix(playback): simplify playbackStyleValue implementation by removing iOS version check
* feat(android): implement proper playbackStyle detection
* add PlatformAssetPlaybackStyle enum
* linting
---------
Co-authored-by: Mert <101130780+mertalev@users.noreply.github.com>
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
* Change path prefix from '/memories/' to '/people/'
Updated the AndroidManifest.xml to change the path prefix from '/memories/' to '/people/'.
Memories is anyway wrong and was replaced by /memory
and now the people path completes the known deeplinks.
* Add regex for people deep link handling
Add regex for people deep link handling
* Add deep link handling for 'people' route
* fix: missing person route builder method
---------
Co-authored-by: bwees <brandonwees@gmail.com>
* fix(server): enforce crop is the first action
* chore: test
* fix: use edited thumbs for widgets
---------
Co-authored-by: Alex <alex.tran1502@gmail.com>
* use adjustment time in iOS for hash reset
# Conflicts:
# mobile/lib/infrastructure/repositories/local_album.repository.dart
# mobile/lib/presentation/pages/drift_asset_troubleshoot.page.dart
* migration
* feat: sync cloudId and eTag on sync
* fixes fixes
* more fixes
* re-sync updated eTags
* add server version check & auto sync cloud ids on compatible servers
* fix test
* remove button from sync status page
* chore: modify for testing
* more changes
* chore: add commas in toString
* use cached provider in splash screen
* read upload service provider to prevent reset
* log errors from fetching cloud id mapping
* WIP: migrate cloud id - debug log
* ignore locked asset update
* bulk update metadata
* change log text
---------
Co-authored-by: shenlong-tanwen <139912620+shalong-tanwen@users.noreply.github.com>
Co-authored-by: Alex <alex.tran1502@gmail.com>
* feature(mobile, beta, Android): handle remote asset trash/restore events and rescan media
- Handle move to trash and restore from trash for remote assets on Android
- Trigger MediaScannerConnection to rescan affected media files
* feature(mobile, beta, Android): fix rescan
* fix imports
* fix checking conditions
* refactor naming
* fix line breaks
* refactor code
rollback changes in BackgroundServicePlugin
* refactor code (use separate TrashService)
* refactor code
* parallelize restoreFromTrash calls with Future.wait
format trash.provider.dart
* try to re-format trash.provider.dart
* re-format trash.provider.dart
* rename TrashService to TrashSyncService to avoid duplicated names
revert changes in original trash.provider.dart
* refactor code (minor nitpicks)
* process restoreFromTrash sequentially instead of Future.wait
* group local assets by checksum before moving to trash
delete LocalAssetEntity records when moved to trash
refactor code
* fix format
* use checksum for asset restoration
refactro code
* fix format
* sync trash only for backup-selected assets
* feat(db): add local_trashed_asset table and integrate with restoration flow
- Add new `local_trashed_asset` table to store metadata of trashed assets
- Save trashed asset info into `local_trashed_asset` before deletion
- Use `local_trashed_asset` as source for asset restoration
- Implement file restoration by `mediaId`
* resolve merge conflicts
* fix index creating on migration
* rework trashed assets handling
- add new table trashed_local_asset
- mirror trashed assets data in trashed_local_asset.
- compute checksums for assets trashed out-of-app.
- restore assets present in trashed_local_asset and non-trashed in remote_asset.
- simplify moving-to-trash logic based on remote_asset events.
* resolve merge conflicts
use updated approach for calculating checksums
* use CurrentPlatform instead _platform
fix mocks
* revert redundant changes
* Include trashed items in getMediaChanges
Process trashed items delta during incremental sync
* fix merge conflicts
* fix format
* trashed_local_asset table mirror of local_asset table structure
trashed_local_asset<->local_asset transfer data on move to trash or restore
refactor code
* refactor and format code
* refactor TrashedAsset model
fix missed data transfering
* refactor code
remove unused model
* fix label
* fix merge conflicts
* optimize, refactor code
remove redundant code and checking
getTrashedAssetsForAlbum for iOS
tests for hash trashed assets
* format code
* fix migration
fix tests
* fix generated file
* reuse exist checksums on trash data update
handle restoration errors
fix import
* format code
* sync_stream.service depend on repos
refactor assets restoration
update dependencies in tests
* remove trashed asset model
remove trash_sync.service
refactor DriftTrashedLocalAssetRepository, LocalSyncService
* rework fetching trashed assets data on native side
optimize handling trashed assets in local sync service
refactor code
* update NativeSyncApi on iOS side
remove unused code
* optimize sync trashed assets call in full sync mode
refactor code
* fix format
* remove albumIds from getTrashedAssets params
fix upsert in trashed local asset repo
refactor code
* fix getTrashedAssets params
* fix(trash-sync): clean up NativeSyncApiImplBase and correct applyDelta
* refactor(trash-sync): optimize performance and fix minor issues
* refactor(trash-sync): add missed index
* feat(trash-sync): remove sinceLastCheckpoint param from getTrashedAssets
* fix(trash-sync): fix target table
* fix(trash-sync): remove unused extension
* fix(trash-sync): remove unused code
* fix(trash-sync): refactor code
* fix(trash-sync): reformat file
* fix(trash_sync): refactor code
* fix(trash_sync): improve moving to trash
* refactor(trash_sync): integrate MANAGE_MEDIA permission request into login flow and advanced settings
* refactor(trash_sync): add additional checking for experimental trash sync flag and MANAGE_MEDIA permission.
* refactor(trash_sync): resolve merge conflicts
* refactor(trash_sync): fix format
* resolve merge conflicts
add await for alert dialog
add missed request
* refactor(trash_sync): rework MANAGE_MEDIA info widget
show rationale text in permission request alert dialog
refactor setting getter
* fix(trash_sync): restore missing text values
* fix(trash_sync): format file
* fix(trash_sync): check backup enabled and remove remote asset existence check
* fix(trash_sync): remove checking backup enabled
test(trash_sync): cover sync-stream trash/restore paths and dedupe mocks
* test(trash_sync): cover trash/restore flows for local_sync_service
* chore(e2e): restore test-assets submodule pointer
---------
Co-authored-by: Peter Ombodi <peter.ombodi@gmail.com>
Co-authored-by: Alex <alex.tran1502@gmail.com>
* upload using dart client
* add connectivity api
* respect backup network setting
* comment as to why we need to wait for setForegroundAsync call
* log assets skipped due to network constraint
* dynamic spawning -> false
---------
Co-authored-by: shenlong-tanwen <139912620+shalong-tanwen@users.noreply.github.com>
Co-authored-by: Alex <alex.tran1502@gmail.com>
* fix: use lock to synchronise foreground and background backup
# Conflicts:
# mobile/lib/domain/services/background_worker.service.dart
# mobile/lib/platform/background_worker_api.g.dart
# mobile/pigeon/background_worker_api.dart
* add timeout to the splash-screen acquire lock
* fix: null check on created date
---------
Co-authored-by: shenlong-tanwen <139912620+shalong-tanwen@users.noreply.github.com>
Co-authored-by: Alex <alex.tran1502@gmail.com>