• Move all keyboard shortcut handling and focus navigation logic from asset-grid
• Extract asset operation handlers (delete, force delete, stack, archive)
• Move delete confirmation dialog and date picker to new component
• Consolidate ~230 lines of action-related code into dedicated module
• Move multi-asset selection handlers (shift-click range selection) from asset-grid
• Extract date group selection logic for bulk selecting assets by date
• Consolidate keyboard event handling for shift key detection
• Clean up asset-grid by removing ~200 lines of selection-related code
* Enable filteing by example
* Drop `@GenerateSql` for `getEmbedding`?
* Improve error message
* PR Feedback
* Sort en.json
* Add SQL
* Fix lint
* Drop test that is no longer valid
* Fix i18n file sorting
* Fix TS error
* Add a `requireAccess` before pulling the embedding
* Fix decorators
* Run `make open-api`
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Co-authored-by: Alex <alex.tran1502@gmail.com>
* fix:add primary text color to file upload toast
* fix:make progress bar visible in dark mode
* fix:make it text-primary
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Co-authored-by: prajwal <prajwal@hopbox.in>
The current behaviour will intersect if the page is scrolled about 90% down
which works okay for a small number of assets, but does not scale well with
large amounts of assets. Instead of relying in proportional values, it may be
more sensible to use a consistent measure for loading more pages. A simple and
sensible suggestion may be to load another page when there is only one more
viewport worth of assets to display. It can be refined and revisited in future,
but it seems to work relatively well in my testing and prevents the issues
which occur with large amounts of assets.
Co-authored-by: Alex <alex.tran1502@gmail.com>
The height of the search results element was unrestricted, which meant that the
asset visibility calculations were completely incorrect. The consequence of
this is that assets which should not have been visible, were. In practical
terms, all assets below the viewport were rendered when they shouldn't have
been which is terrible for performance. Limiting the height of the viewport
fixes that calculation and assets are correctly hidden.
The consequence of limiting the height of the viewport is that the intersector
then incorrectly thought the scroll position was always at the end. This has
been fixed by calculating the position of sliding window against the calculated
asset layout container height.
Co-authored-by: Alex <alex.tran1502@gmail.com>
The thumbhash had a z-index setting which meant it would cover the search bar,
and would always cause weird animations when scrolling up in search results.
This is fixable by removing the z-index and moving it in front the other
elements to get a naturally higher higher z-index preference.
The timeline has been quite aggressive with scrolling to assets, even if they
were right in the middle of the page. If the asset is visible, then we
shouldn't scroll to it. It's really confusing when assets jump around after
being viewed.