The image in the photo view has no height, and is therefore entirely
unconstrained. This causes the image to take up the full height of the
viewport during the hero animation, which can make look out of sync. In
some other cases, it can stretch or resize the image to fill the entire
viewport.
The existing implementation for showing asset details uses a bottom
sheet, and is not in sync with the preview or scroll intent. Other apps
use inline details, which is much cleaner and feels better to use.
* platform image providers
* use key
* fix cache manager
* more logs, cancel on dispose instead
* split into separate files
* fix saving to cache
* cancel multi-stage provider
* refactored `getInitialImage`
* only wait for disposal for full images
* cached image works
* formatting
* lower asset viewer ram usage
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Co-authored-by: Alex <alex.tran1502@gmail.com>
* add full image provider and refactor thumb providers
* photo_view updates
* wip: asset-viewer
* fix controller dispose on page change
* wip: bottom sheet
* fix interactions
* more bottomsheet changes
* generate schema
* PR feedback
* refactor asset viewer
* never rotate and fix background on page change
* use photoview as the loading builder
* precache after delay
* claude: optimizing rebuild of image provider
* claude: optimizing image decoding and caching
* use proper cache for new full size image providers
* chore: load local HEIC fullsize for iOS
* make controller callbacks nullable
* remove imageprovider cache
* do not handle drag gestures when zoomed
* use loadOriginal setting for HEIC / larger images
* preload assets outside timer
* never use same controllers in photo-view gallery
* fix: cannot scroll down once swipe with bottom sheet
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Co-authored-by: shenlong-tanwen <139912620+shalong-tanwen@users.noreply.github.com>
Co-authored-by: Alex <alex.tran1502@gmail.com>
* Change photo zoom logic
To properly zoom to current position and pan at the correct speed
TODO: zoom to current pinch position
* zoom to current pinch position
* Clean unused variable
* Formatting
* fix: lint
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Co-authored-by: Alex <alex.tran1502@gmail.com>