import { AssetResponseDto } from 'src/dtos/asset-response.dto'; import { ReleaseNotification, ServerVersionResponseDto } from 'src/dtos/server-info.dto'; import { SystemConfig } from 'src/entities/system-config.entity'; export const IEventRepository = 'IEventRepository'; export enum ClientEvent { UPLOAD_SUCCESS = 'on_upload_success', USER_DELETE = 'on_user_delete', ASSET_DELETE = 'on_asset_delete', ASSET_TRASH = 'on_asset_trash', ASSET_UPDATE = 'on_asset_update', ASSET_HIDDEN = 'on_asset_hidden', ASSET_RESTORE = 'on_asset_restore', ASSET_STACK_UPDATE = 'on_asset_stack_update', PERSON_THUMBNAIL = 'on_person_thumbnail', SERVER_VERSION = 'on_server_version', CONFIG_UPDATE = 'on_config_update', NEW_RELEASE = 'on_new_release', } export interface ClientEventMap { [ClientEvent.UPLOAD_SUCCESS]: AssetResponseDto; [ClientEvent.USER_DELETE]: string; [ClientEvent.ASSET_DELETE]: string; [ClientEvent.ASSET_TRASH]: string[]; [ClientEvent.ASSET_UPDATE]: AssetResponseDto; [ClientEvent.ASSET_HIDDEN]: string; [ClientEvent.ASSET_RESTORE]: string[]; [ClientEvent.ASSET_STACK_UPDATE]: string[]; [ClientEvent.PERSON_THUMBNAIL]: string; [ClientEvent.SERVER_VERSION]: ServerVersionResponseDto; [ClientEvent.CONFIG_UPDATE]: Record; [ClientEvent.NEW_RELEASE]: ReleaseNotification; } export enum ServerEvent { CONFIG_UPDATE = 'config.update', WEBSOCKET_CONNECT = 'websocket.connect', } export interface ServerEventMap { [ServerEvent.CONFIG_UPDATE]: null; [ServerEvent.WEBSOCKET_CONNECT]: { userId: string }; } export enum ServerAsyncEvent { CONFIG_VALIDATE = 'config.validate', } export interface ServerAsyncEventMap { [ServerAsyncEvent.CONFIG_VALIDATE]: { newConfig: SystemConfig; oldConfig: SystemConfig }; } export interface IEventRepository { /** * Send to connected clients for a specific user */ clientSend(event: E, userId: string, data: ClientEventMap[E]): void; /** * Send to all connected clients */ clientBroadcast(event: E, data: ClientEventMap[E]): void; /** * Notify listeners in this and connected processes. Subscribe to an event with `@OnServerEvent` */ serverSend(event: E, data: ServerEventMap[E]): boolean; /** * Notify and wait for responses from listeners in this process. Subscribe to an event with `@OnServerEvent` */ serverSendAsync(event: E, data: ServerAsyncEventMap[E]): Promise; }