immich/mobile/lib/domain/services/timeline.service.dart
shenlong 181efb9010
refactor: reduce timeline rebuilds (#19704)
* reduce timeline rebuilds

* feat: adds bottom sheet map and actions (#19692)

* adds bottom sheet map and actions

* PR feedbacks

* only reload the asset viewer if asset is changed

* styling tweak

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Co-authored-by: shenlong-tanwen <139912620+shalong-tanwen@users.noreply.github.com>
Co-authored-by: Alex <alex.tran1502@gmail.com>

* rename singleton and remove event prefix

---------

Co-authored-by: shenlong-tanwen <139912620+shalong-tanwen@users.noreply.github.com>
Co-authored-by: Alex <alex.tran1502@gmail.com>
2025-07-04 10:30:34 -05:00

153 lines
5.5 KiB
Dart

import 'dart:async';
import 'dart:math' as math;
import 'package:collection/collection.dart';
import 'package:immich_mobile/constants/constants.dart';
import 'package:immich_mobile/domain/models/asset/base_asset.model.dart';
import 'package:immich_mobile/domain/models/setting.model.dart';
import 'package:immich_mobile/domain/models/timeline.model.dart';
import 'package:immich_mobile/domain/services/setting.service.dart';
import 'package:immich_mobile/domain/utils/event_stream.dart';
import 'package:immich_mobile/infrastructure/repositories/timeline.repository.dart';
import 'package:immich_mobile/utils/async_mutex.dart';
typedef TimelineAssetSource = Future<List<BaseAsset>> Function(
int index,
int count,
);
typedef TimelineBucketSource = Stream<List<Bucket>> Function();
class TimelineFactory {
final DriftTimelineRepository _timelineRepository;
final SettingsService _settingsService;
const TimelineFactory({
required DriftTimelineRepository timelineRepository,
required SettingsService settingsService,
}) : _timelineRepository = timelineRepository,
_settingsService = settingsService;
GroupAssetsBy get groupBy =>
GroupAssetsBy.values[_settingsService.get(Setting.groupAssetsBy)];
TimelineService main(List<String> timelineUsers) => TimelineService(
assetSource: (offset, count) => _timelineRepository
.getMainBucketAssets(timelineUsers, offset: offset, count: count),
bucketSource: () => _timelineRepository.watchMainBucket(
timelineUsers,
groupBy: groupBy,
),
);
TimelineService localAlbum({required String albumId}) => TimelineService(
assetSource: (offset, count) => _timelineRepository
.getLocalBucketAssets(albumId, offset: offset, count: count),
bucketSource: () =>
_timelineRepository.watchLocalBucket(albumId, groupBy: groupBy),
);
TimelineService remoteAlbum({required String albumId}) => TimelineService(
assetSource: (offset, count) => _timelineRepository
.getRemoteBucketAssets(albumId, offset: offset, count: count),
bucketSource: () =>
_timelineRepository.watchRemoteBucket(albumId, groupBy: groupBy),
);
}
class TimelineService {
final TimelineAssetSource _assetSource;
final TimelineBucketSource _bucketSource;
int _totalAssets = 0;
int get totalAssets => _totalAssets;
TimelineService({
required TimelineAssetSource assetSource,
required TimelineBucketSource bucketSource,
}) : _assetSource = assetSource,
_bucketSource = bucketSource {
_bucketSubscription = _bucketSource().listen((buckets) {
_totalAssets =
buckets.fold<int>(0, (acc, bucket) => acc + bucket.assetCount);
unawaited(_reloadBucket());
});
}
final AsyncMutex _mutex = AsyncMutex();
int _bufferOffset = 0;
List<BaseAsset> _buffer = [];
StreamSubscription? _bucketSubscription;
Stream<List<Bucket>> Function() get watchBuckets => _bucketSource;
Future<void> _reloadBucket() => _mutex.run(() async {
_buffer = await _assetSource(_bufferOffset, _buffer.length);
EventStream.shared.emit(const TimelineReloadEvent());
});
Future<List<BaseAsset>> loadAssets(int index, int count) =>
_mutex.run(() => _loadAssets(index, count));
Future<List<BaseAsset>> _loadAssets(int index, int count) async {
if (hasRange(index, count)) {
return getAssets(index, count);
}
// if the requested offset is greater than the cached offset, the user scrolls forward "down"
final bool forward = _bufferOffset < index;
// make sure to load a meaningful amount of data (and not only the requested slice)
// otherwise, each call to [loadAssets] would result in DB call trashing performance
// fills small requests to [kTimelineAssetLoadBatchSize], adds some legroom into the opposite scroll direction for large requests
final len = math.max(
kTimelineAssetLoadBatchSize,
count + kTimelineAssetLoadOppositeSize,
);
// when scrolling forward, start shortly before the requested offset
// when scrolling backward, end shortly after the requested offset to guard against the user scrolling
// in the other direction a tiny bit resulting in another required load from the DB
final start = math.max(
0,
forward
? index - kTimelineAssetLoadOppositeSize
: (len > kTimelineAssetLoadBatchSize ? index : index + count - len),
);
final assets = await _assetSource(start, len);
_buffer = assets;
_bufferOffset = start;
return getAssets(index, count);
}
bool hasRange(int index, int count) =>
index >= _bufferOffset && index + count <= _bufferOffset + _buffer.length;
List<BaseAsset> getAssets(int index, int count) {
assert(index + count <= totalAssets);
if (!hasRange(index, count)) {
throw RangeError('TimelineService::getAssets Index out of range');
}
int start = index - _bufferOffset;
return _buffer.slice(start, start + count);
}
// Pre-cache assets around the given index for asset viewer
Future<void> preCacheAssets(int index) =>
_mutex.run(() => _loadAssets(index, 5));
BaseAsset getAsset(int index) {
if (!hasRange(index, 1)) {
throw RangeError('TimelineService::getAsset Index out of range');
}
return _buffer.elementAt(index - _bufferOffset);
}
Future<void> dispose() async {
await _bucketSubscription?.cancel();
_bucketSubscription = null;
_buffer.clear();
_bufferOffset = 0;
}
}