mirror of
https://github.com/immich-app/immich.git
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193 lines
7.1 KiB
Dart
193 lines
7.1 KiB
Dart
import 'dart:async';
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import 'dart:math' as math;
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import 'package:collection/collection.dart';
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import 'package:immich_mobile/constants/constants.dart';
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import 'package:immich_mobile/domain/models/asset/base_asset.model.dart';
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import 'package:immich_mobile/domain/models/setting.model.dart';
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import 'package:immich_mobile/domain/models/timeline.model.dart';
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import 'package:immich_mobile/domain/services/setting.service.dart';
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import 'package:immich_mobile/domain/utils/event_stream.dart';
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import 'package:immich_mobile/infrastructure/repositories/timeline.repository.dart';
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import 'package:immich_mobile/utils/async_mutex.dart';
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typedef TimelineAssetSource = Future<List<BaseAsset>> Function(
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int index,
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int count,
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);
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typedef TimelineBucketSource = Stream<List<Bucket>> Function();
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typedef TimelineQuery = ({
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TimelineAssetSource assetSource,
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TimelineBucketSource bucketSource,
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});
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class TimelineFactory {
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final DriftTimelineRepository _timelineRepository;
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final SettingsService _settingsService;
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const TimelineFactory({
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required DriftTimelineRepository timelineRepository,
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required SettingsService settingsService,
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}) : _timelineRepository = timelineRepository,
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_settingsService = settingsService;
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GroupAssetsBy get groupBy {
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final group = GroupAssetsBy.values[_settingsService.get(Setting.groupAssetsBy)];
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// We do not support auto grouping in the new timeline yet, fallback to day grouping
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return group == GroupAssetsBy.auto ? GroupAssetsBy.day : group;
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}
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TimelineService main(List<String> timelineUsers) => TimelineService(_timelineRepository.main(timelineUsers, groupBy));
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TimelineService localAlbum({required String albumId}) =>
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TimelineService(_timelineRepository.localAlbum(albumId, groupBy));
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TimelineService remoteAlbum({required String albumId}) =>
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TimelineService(_timelineRepository.remoteAlbum(albumId, groupBy));
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TimelineService remoteAssets(String userId) => TimelineService(_timelineRepository.remote(userId, groupBy));
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TimelineService favorite(String userId) => TimelineService(_timelineRepository.favorite(userId, groupBy));
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TimelineService trash(String userId) => TimelineService(_timelineRepository.trash(userId, groupBy));
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TimelineService archive(String userId) => TimelineService(_timelineRepository.archived(userId, groupBy));
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TimelineService lockedFolder(String userId) => TimelineService(_timelineRepository.locked(userId, groupBy));
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TimelineService video(String userId) => TimelineService(_timelineRepository.video(userId, groupBy));
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TimelineService place(String place) => TimelineService(_timelineRepository.place(place, groupBy));
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TimelineService fromAssets(List<BaseAsset> assets) => TimelineService(_timelineRepository.fromAssets(assets));
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}
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class TimelineService {
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final TimelineAssetSource _assetSource;
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final TimelineBucketSource _bucketSource;
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final AsyncMutex _mutex = AsyncMutex();
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int _bufferOffset = 0;
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List<BaseAsset> _buffer = [];
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StreamSubscription? _bucketSubscription;
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int _totalAssets = 0;
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int get totalAssets => _totalAssets;
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TimelineService(TimelineQuery query)
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: this._(
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assetSource: query.assetSource,
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bucketSource: query.bucketSource,
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);
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TimelineService._({
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required TimelineAssetSource assetSource,
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required TimelineBucketSource bucketSource,
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}) : _assetSource = assetSource,
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_bucketSource = bucketSource {
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_bucketSubscription = _bucketSource().listen((buckets) {
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_mutex.run(() async {
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final totalAssets = buckets.fold<int>(0, (acc, bucket) => acc + bucket.assetCount);
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if (totalAssets == 0) {
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_bufferOffset = 0;
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_buffer.clear();
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} else {
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final int offset;
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final int count;
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// When the buffer is empty or the old bufferOffset is greater than the new total assets,
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// we need to reset the buffer and load the first batch of assets.
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if (_bufferOffset >= totalAssets || _buffer.isEmpty) {
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offset = 0;
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count = kTimelineAssetLoadBatchSize;
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} else {
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offset = _bufferOffset;
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count = math.min(
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_buffer.length,
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totalAssets - _bufferOffset,
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);
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}
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_buffer = await _assetSource(offset, count);
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_bufferOffset = offset;
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}
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// change the state's total assets count only after the buffer is reloaded
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_totalAssets = totalAssets;
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EventStream.shared.emit(const TimelineReloadEvent());
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});
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});
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}
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Stream<List<Bucket>> Function() get watchBuckets => _bucketSource;
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Future<List<BaseAsset>> loadAssets(int index, int count) => _mutex.run(() => _loadAssets(index, count));
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Future<List<BaseAsset>> _loadAssets(int index, int count) async {
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if (hasRange(index, count)) {
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return getAssets(index, count);
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}
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// if the requested offset is greater than the cached offset, the user scrolls forward "down"
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final bool forward = _bufferOffset < index;
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// make sure to load a meaningful amount of data (and not only the requested slice)
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// otherwise, each call to [loadAssets] would result in DB call trashing performance
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// fills small requests to [kTimelineAssetLoadBatchSize], adds some legroom into the opposite scroll direction for large requests
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final len = math.max(
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kTimelineAssetLoadBatchSize,
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count + kTimelineAssetLoadOppositeSize,
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);
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// when scrolling forward, start shortly before the requested offset
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// when scrolling backward, end shortly after the requested offset to guard against the user scrolling
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// in the other direction a tiny bit resulting in another required load from the DB
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final start = math.max(
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0,
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forward
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? index - kTimelineAssetLoadOppositeSize
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: (len > kTimelineAssetLoadBatchSize ? index : index + count - len),
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);
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_buffer = await _assetSource(start, len);
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_bufferOffset = start;
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return getAssets(index, count);
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}
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bool hasRange(int index, int count) =>
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index >= 0 &&
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index < _totalAssets &&
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index >= _bufferOffset &&
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index + count <= _bufferOffset + _buffer.length &&
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index + count <= _totalAssets;
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List<BaseAsset> getAssets(int index, int count) {
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if (!hasRange(index, count)) {
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throw RangeError('TimelineService::getAssets Index out of range');
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}
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int start = index - _bufferOffset;
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return _buffer.slice(start, start + count);
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}
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// Pre-cache assets around the given index for asset viewer
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Future<void> preCacheAssets(int index) => _mutex.run(() => _loadAssets(index, math.min(5, _totalAssets - index)));
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BaseAsset getRandomAsset() => _buffer.elementAt(math.Random().nextInt(_buffer.length));
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BaseAsset getAsset(int index) {
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if (!hasRange(index, 1)) {
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throw RangeError(
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'TimelineService::getAsset Index $index not in buffer range [$_bufferOffset, ${_bufferOffset + _buffer.length})',
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);
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}
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return _buffer.elementAt(index - _bufferOffset);
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}
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Future<void> dispose() async {
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await _bucketSubscription?.cancel();
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_bucketSubscription = null;
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_buffer.clear();
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_bufferOffset = 0;
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}
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}
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