immich/mobile/lib/domain/services/timeline.service.dart
2025-07-25 02:37:22 +00:00

193 lines
7.1 KiB
Dart

import 'dart:async';
import 'dart:math' as math;
import 'package:collection/collection.dart';
import 'package:immich_mobile/constants/constants.dart';
import 'package:immich_mobile/domain/models/asset/base_asset.model.dart';
import 'package:immich_mobile/domain/models/setting.model.dart';
import 'package:immich_mobile/domain/models/timeline.model.dart';
import 'package:immich_mobile/domain/services/setting.service.dart';
import 'package:immich_mobile/domain/utils/event_stream.dart';
import 'package:immich_mobile/infrastructure/repositories/timeline.repository.dart';
import 'package:immich_mobile/utils/async_mutex.dart';
typedef TimelineAssetSource = Future<List<BaseAsset>> Function(
int index,
int count,
);
typedef TimelineBucketSource = Stream<List<Bucket>> Function();
typedef TimelineQuery = ({
TimelineAssetSource assetSource,
TimelineBucketSource bucketSource,
});
class TimelineFactory {
final DriftTimelineRepository _timelineRepository;
final SettingsService _settingsService;
const TimelineFactory({
required DriftTimelineRepository timelineRepository,
required SettingsService settingsService,
}) : _timelineRepository = timelineRepository,
_settingsService = settingsService;
GroupAssetsBy get groupBy {
final group = GroupAssetsBy.values[_settingsService.get(Setting.groupAssetsBy)];
// We do not support auto grouping in the new timeline yet, fallback to day grouping
return group == GroupAssetsBy.auto ? GroupAssetsBy.day : group;
}
TimelineService main(List<String> timelineUsers) => TimelineService(_timelineRepository.main(timelineUsers, groupBy));
TimelineService localAlbum({required String albumId}) =>
TimelineService(_timelineRepository.localAlbum(albumId, groupBy));
TimelineService remoteAlbum({required String albumId}) =>
TimelineService(_timelineRepository.remoteAlbum(albumId, groupBy));
TimelineService remoteAssets(String userId) => TimelineService(_timelineRepository.remote(userId, groupBy));
TimelineService favorite(String userId) => TimelineService(_timelineRepository.favorite(userId, groupBy));
TimelineService trash(String userId) => TimelineService(_timelineRepository.trash(userId, groupBy));
TimelineService archive(String userId) => TimelineService(_timelineRepository.archived(userId, groupBy));
TimelineService lockedFolder(String userId) => TimelineService(_timelineRepository.locked(userId, groupBy));
TimelineService video(String userId) => TimelineService(_timelineRepository.video(userId, groupBy));
TimelineService place(String place) => TimelineService(_timelineRepository.place(place, groupBy));
TimelineService fromAssets(List<BaseAsset> assets) => TimelineService(_timelineRepository.fromAssets(assets));
}
class TimelineService {
final TimelineAssetSource _assetSource;
final TimelineBucketSource _bucketSource;
final AsyncMutex _mutex = AsyncMutex();
int _bufferOffset = 0;
List<BaseAsset> _buffer = [];
StreamSubscription? _bucketSubscription;
int _totalAssets = 0;
int get totalAssets => _totalAssets;
TimelineService(TimelineQuery query)
: this._(
assetSource: query.assetSource,
bucketSource: query.bucketSource,
);
TimelineService._({
required TimelineAssetSource assetSource,
required TimelineBucketSource bucketSource,
}) : _assetSource = assetSource,
_bucketSource = bucketSource {
_bucketSubscription = _bucketSource().listen((buckets) {
_mutex.run(() async {
final totalAssets = buckets.fold<int>(0, (acc, bucket) => acc + bucket.assetCount);
if (totalAssets == 0) {
_bufferOffset = 0;
_buffer.clear();
} else {
final int offset;
final int count;
// When the buffer is empty or the old bufferOffset is greater than the new total assets,
// we need to reset the buffer and load the first batch of assets.
if (_bufferOffset >= totalAssets || _buffer.isEmpty) {
offset = 0;
count = kTimelineAssetLoadBatchSize;
} else {
offset = _bufferOffset;
count = math.min(
_buffer.length,
totalAssets - _bufferOffset,
);
}
_buffer = await _assetSource(offset, count);
_bufferOffset = offset;
}
// change the state's total assets count only after the buffer is reloaded
_totalAssets = totalAssets;
EventStream.shared.emit(const TimelineReloadEvent());
});
});
}
Stream<List<Bucket>> Function() get watchBuckets => _bucketSource;
Future<List<BaseAsset>> loadAssets(int index, int count) => _mutex.run(() => _loadAssets(index, count));
Future<List<BaseAsset>> _loadAssets(int index, int count) async {
if (hasRange(index, count)) {
return getAssets(index, count);
}
// if the requested offset is greater than the cached offset, the user scrolls forward "down"
final bool forward = _bufferOffset < index;
// make sure to load a meaningful amount of data (and not only the requested slice)
// otherwise, each call to [loadAssets] would result in DB call trashing performance
// fills small requests to [kTimelineAssetLoadBatchSize], adds some legroom into the opposite scroll direction for large requests
final len = math.max(
kTimelineAssetLoadBatchSize,
count + kTimelineAssetLoadOppositeSize,
);
// when scrolling forward, start shortly before the requested offset
// when scrolling backward, end shortly after the requested offset to guard against the user scrolling
// in the other direction a tiny bit resulting in another required load from the DB
final start = math.max(
0,
forward
? index - kTimelineAssetLoadOppositeSize
: (len > kTimelineAssetLoadBatchSize ? index : index + count - len),
);
_buffer = await _assetSource(start, len);
_bufferOffset = start;
return getAssets(index, count);
}
bool hasRange(int index, int count) =>
index >= 0 &&
index < _totalAssets &&
index >= _bufferOffset &&
index + count <= _bufferOffset + _buffer.length &&
index + count <= _totalAssets;
List<BaseAsset> getAssets(int index, int count) {
if (!hasRange(index, count)) {
throw RangeError('TimelineService::getAssets Index out of range');
}
int start = index - _bufferOffset;
return _buffer.slice(start, start + count);
}
// Pre-cache assets around the given index for asset viewer
Future<void> preCacheAssets(int index) => _mutex.run(() => _loadAssets(index, math.min(5, _totalAssets - index)));
BaseAsset getRandomAsset() => _buffer.elementAt(math.Random().nextInt(_buffer.length));
BaseAsset getAsset(int index) {
if (!hasRange(index, 1)) {
throw RangeError(
'TimelineService::getAsset Index $index not in buffer range [$_bufferOffset, ${_bufferOffset + _buffer.length})',
);
}
return _buffer.elementAt(index - _bufferOffset);
}
Future<void> dispose() async {
await _bucketSubscription?.cancel();
_bucketSubscription = null;
_buffer.clear();
_bufferOffset = 0;
}
}