immich/mobile/lib/extensions/scroll_extensions.dart
Thomas 5c6433b4ca
feat(mobile): inline asset details (#25952)
The existing implementation for showing asset details uses a bottom
sheet, and is not in sync with the preview or scroll intent. Other apps
use inline details, which is much cleaner and feels better to use.
2026-02-17 09:24:34 -06:00

157 lines
4.9 KiB
Dart

import 'package:flutter/cupertino.dart';
// https://stackoverflow.com/a/74453792
class FastScrollPhysics extends ScrollPhysics {
const FastScrollPhysics({super.parent});
@override
FastScrollPhysics applyTo(ScrollPhysics? ancestor) {
return FastScrollPhysics(parent: buildParent(ancestor));
}
@override
SpringDescription get spring => const SpringDescription(mass: 1, stiffness: 402.49984375, damping: 40);
}
class FastClampingScrollPhysics extends ClampingScrollPhysics {
const FastClampingScrollPhysics({super.parent});
@override
FastClampingScrollPhysics applyTo(ScrollPhysics? ancestor) {
return FastClampingScrollPhysics(parent: buildParent(ancestor));
}
@override
SpringDescription get spring => const SpringDescription(
// When swiping between videos on Android, the placeholder of the first opened video
// can briefly be seen and cause a flicker effect if the video begins to initialize
// before the animation finishes - probably a bug in PhotoViewGallery's animation handling
// Making the animation faster is not just stylistic, but also helps to avoid this flicker
mass: 1,
stiffness: 1601.2499609375,
damping: 80,
);
}
class SnapScrollPhysics extends ScrollPhysics {
static const _minFlingVelocity = 700.0;
static const minSnapDistance = 30.0;
static final _spring = SpringDescription.withDampingRatio(mass: .5, stiffness: 300);
const SnapScrollPhysics({super.parent});
@override
SnapScrollPhysics applyTo(ScrollPhysics? ancestor) {
return SnapScrollPhysics(parent: buildParent(ancestor));
}
@override
Simulation? createBallisticSimulation(ScrollMetrics position, double velocity) {
assert(
position is SnapScrollPosition,
'SnapScrollPhysics can only be used with Scrollables that use a '
'controller whose createScrollPosition returns a SnapScrollPosition',
);
final snapOffset = (position as SnapScrollPosition).snapOffset;
if (snapOffset <= 0) {
return super.createBallisticSimulation(position, velocity);
}
if (position.pixels >= snapOffset) {
final simulation = super.createBallisticSimulation(position, velocity);
if (simulation == null || simulation.x(double.infinity) >= snapOffset) {
return simulation;
}
}
return ScrollSpringSimulation(
_spring,
position.pixels,
target(position, velocity, snapOffset),
velocity,
tolerance: toleranceFor(position),
);
}
static double target(ScrollMetrics position, double velocity, double snapOffset) {
if (velocity > _minFlingVelocity) return snapOffset;
if (velocity < -_minFlingVelocity) return position.pixels < snapOffset ? 0.0 : snapOffset;
return position.pixels < minSnapDistance ? 0.0 : snapOffset;
}
}
class SnapScrollPosition extends ScrollPositionWithSingleContext {
double snapOffset;
SnapScrollPosition({this.snapOffset = 0.0, required super.physics, required super.context, super.oldPosition});
}
class ProxyScrollController extends ScrollController {
final ScrollController scrollController;
ProxyScrollController({required this.scrollController});
SnapScrollPosition get snapPosition => position as SnapScrollPosition;
@override
ScrollPosition createScrollPosition(ScrollPhysics physics, ScrollContext context, ScrollPosition? oldPosition) {
return ProxyScrollPosition(
scrollController: scrollController,
physics: physics,
context: context,
oldPosition: oldPosition,
);
}
@override
void dispose() {
scrollController.dispose();
super.dispose();
}
}
class ProxyScrollPosition extends SnapScrollPosition {
final ScrollController scrollController;
ProxyScrollPosition({
required this.scrollController,
required super.physics,
required super.context,
super.oldPosition,
});
@override
double setPixels(double newPixels) {
final overscroll = super.setPixels(newPixels);
if (scrollController.hasClients && scrollController.position.pixels != pixels) {
scrollController.position.forcePixels(pixels);
}
return overscroll;
}
@override
void forcePixels(double value) {
super.forcePixels(value);
if (scrollController.hasClients && scrollController.position.pixels != pixels) {
scrollController.position.forcePixels(pixels);
}
}
@override
double get maxScrollExtent => scrollController.hasClients && scrollController.position.hasContentDimensions
? scrollController.position.maxScrollExtent
: super.maxScrollExtent;
@override
double get minScrollExtent => scrollController.hasClients && scrollController.position.hasContentDimensions
? scrollController.position.minScrollExtent
: super.minScrollExtent;
@override
double get viewportDimension => scrollController.hasClients && scrollController.position.hasViewportDimension
? scrollController.position.viewportDimension
: super.viewportDimension;
}