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	* fix: exclude albums filter in backup provider * refactor: Separate builder methods for Top Control App Bar buttons * fix: Show download button only for Remote only assets * fix(mobile): Force Refresh duration is too low to trigger it consistently * feat(mobile): Make Buttons dynamic in Home Selection DraggableScrollableSheet * feat(mobile): Manual Asset upload * refactor(mobile): Replace _showToast with ImmichToast calls * refactor(mobile): home_page selectionAssetState handling * chore(mobile): min and initial size of DraggableScrollState increased This is to prevent the buttons in the bottom sheet getting clipped behind the 3 way navigation buttons in the default density of Android devices * feat(mobile): notifications for manual upload progress * wording --------- Co-authored-by: Alex Tran <alex.tran1502@gmail.com>
		
			
				
	
	
		
			70 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			Dart
		
	
	
	
	
	
			
		
		
	
	
			70 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			Dart
		
	
	
	
	
	
import 'dart:async';
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import 'dart:developer';
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import 'package:easy_localization/easy_localization.dart';
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final NumberFormat numberFormat = NumberFormat("###0.##");
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String formatAssetBackupProgress(int uploadedAssets, int assetsToUpload) {
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  final int percent = (uploadedAssets * 100) ~/ assetsToUpload;
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  return "$percent% ($uploadedAssets/$assetsToUpload)";
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}
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/// prints percentage and absolute progress in useful (kilo/mega/giga)bytes
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String humanReadableBytesProgress(int bytes, int bytesTotal) {
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  String unit = "KB"; // Kilobyte
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  if (bytesTotal >= 0x40000000) {
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    unit = "GB"; // Gigabyte
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    bytes >>= 20;
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    bytesTotal >>= 20;
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  } else if (bytesTotal >= 0x100000) {
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    unit = "MB"; // Megabyte
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    bytes >>= 10;
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    bytesTotal >>= 10;
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  } else if (bytesTotal < 0x400) {
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    return "$bytes / $bytesTotal B";
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  }
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  final int percent = (bytes * 100) ~/ bytesTotal;
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  final String done = numberFormat.format(bytes / 1024.0);
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  final String total = numberFormat.format(bytesTotal / 1024.0);
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  return "$percent% ($done/$total$unit)";
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}
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class ThrottleProgressUpdate {
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  ThrottleProgressUpdate(this._fun, Duration interval)
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      : _interval = interval.inMicroseconds;
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  final void Function(String?, int, int) _fun;
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  final int _interval;
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  int _invokedAt = 0;
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  Timer? _timer;
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  String? title;
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  int progress = 0;
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  int total = 0;
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  void call({
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    final String? title,
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    final int progress = 0,
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    final int total = 0,
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  }) {
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    final time = Timeline.now;
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    this.title = title ?? this.title;
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    this.progress = progress;
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    this.total = total;
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    if (time > _invokedAt + _interval) {
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      _timer?.cancel();
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      _onTimeElapsed();
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    } else {
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      _timer ??= Timer(Duration(microseconds: _interval), _onTimeElapsed);
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    }
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  }
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  void _onTimeElapsed() {
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    _invokedAt = Timeline.now;
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    _fun(title, progress, total);
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    _timer = null;
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    // clear title to not send/overwrite it next time if unchanged
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    title = null;
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  }
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}
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