shenlong-tanwen 8450c8cc4f feat: appbar
2025-02-26 08:58:19 +05:30

123 lines
4.2 KiB
Dart

import 'dart:async';
import 'dart:math' as math;
import 'package:collection/collection.dart';
import 'package:flutter_bloc/flutter_bloc.dart';
import 'package:immich_mobile/domain/models/asset.model.dart';
import 'package:immich_mobile/domain/models/render_list.model.dart';
import 'package:immich_mobile/domain/utils/renderlist_providers.dart';
import 'package:immich_mobile/utils/constants/globals.dart';
class AssetGridState {
final bool isDragScrolling;
final RenderList renderList;
const AssetGridState({
required this.isDragScrolling,
required this.renderList,
});
factory AssetGridState.empty() =>
AssetGridState(isDragScrolling: false, renderList: RenderList.empty());
AssetGridState copyWith({bool? isDragScrolling, RenderList? renderList}) {
return AssetGridState(
isDragScrolling: isDragScrolling ?? this.isDragScrolling,
renderList: renderList ?? this.renderList,
);
}
@override
bool operator ==(covariant AssetGridState other) {
if (identical(this, other)) return true;
return other.renderList == renderList &&
other.isDragScrolling == isDragScrolling;
}
@override
int get hashCode => renderList.hashCode ^ isDragScrolling.hashCode;
}
class AssetGridCubit extends Cubit<AssetGridState> {
final RenderListProvider _renderListProvider;
late final StreamSubscription _renderListSubscription;
/// offset of the assets from last section in [_buf]
int _bufOffset = 0;
/// assets cache loaded from DB with offset [_bufOffset]
List<Asset> _buf = [];
AssetGridCubit({required RenderListProvider renderListProvider})
: _renderListProvider = renderListProvider,
super(AssetGridState.empty()) {
_renderListSubscription =
_renderListProvider.renderStreamProvider().listen((renderList) {
if (renderList == state.renderList) {
return;
}
_bufOffset = 0;
_buf = [];
emit(state.copyWith(renderList: renderList));
});
}
void setDragScrolling(bool isScrolling) {
if (state.isDragScrolling != isScrolling) {
emit(state.copyWith(isDragScrolling: isScrolling));
}
}
/// Loads the requested assets from the database to an internal buffer if not cached
/// and returns a slice of that buffer
Future<List<Asset>> loadAssets(int offset, int count) async {
assert(offset >= 0);
assert(count > 0);
assert(offset + count <= state.renderList.totalCount);
// the requested slice (offset:offset+count) is not contained in the cache buffer `_buf`
// thus, fill the buffer with a new batch of assets that at least contains the requested
// assets and some more
if (offset < _bufOffset || offset + count > _bufOffset + _buf.length) {
final bool forward = _bufOffset < offset;
// make sure to load a meaningful amount of data (and not only the requested slice)
// otherwise, each call to [loadAssets] would result in DB call trashing performance
// fills small requests to [batchSize], adds some legroom into the opposite scroll direction for large requests
final len =
math.max(kRenderListBatchSize, count + kRenderListOppositeBatchSize);
// when scrolling forward, start shortly before the requested offset...
// when scrolling backward, end shortly after the requested offset...
// ... to guard against the user scrolling in the other direction
// a tiny bit resulting in a another required load from the DB
final start = math.max(
0,
forward
? offset - kRenderListOppositeBatchSize
: (len > kRenderListBatchSize ? offset : offset + count - len),
);
// load the calculated batch (start:start+len) from the DB and put it into the buffer
_buf = await _renderListProvider.renderAssetProvider(
limit: len,
offset: start,
);
_bufOffset = start;
assert(_bufOffset <= offset);
assert(_bufOffset + _buf.length >= offset + count);
}
// return the requested slice from the buffer (we made sure before that the assets are loaded!)
return _buf.slice(offset - _bufOffset, offset - _bufOffset + count);
}
@override
Future<void> close() {
_renderListSubscription.cancel();
return super.close();
}
}