immich/mobile/ios/WidgetExtension/UIImage+Resize.swift
Brandon Wees a0f44f147b
feat(mobile): ios widgets (#19148)
* feat: working widgets

* chore/feat: cleaned up API, added album picker to random widget

* album filtering for requests

* check album and throw if not found

* fix app IDs and project configuration

* switch to repository/service model for updating widgets

* fix: remove home widget import

* revert info.plist formatting changes

* ran swift-format on widget code

* more formatting changes (this time run from xcode)

* show memory on widget picker snapshot

* fix: dart changes from code review

* fix: swift code review changes (not including task groups)

* fix: use task groups to run image retrievals concurrently, get rid of do catch in favor of if let

* chore: cleanup widget service in dart app

* chore: format swift

* fix: remove comma

why does xcode not freak out over this >:(

* switch to preview size for thumbnail

* chore: cropped large image

* fix: properly resize widgets so we dont OOM

* fix: set app group on logout

happens on first install

* fix: stupid app ids

* fix: revert back to thumbnail

we are hitting OOM exceptions due to resizing, once we have on-the-fly resizing on server this can be upgraded

* fix: more memory efficient resizing method, remove extraneous resize commands from API call

* fix: random widget use 12 entries instead of 24 to save memory

* fix: modify duration of entries to 20 minutes and only generate 10 at a time to avoid OOM

* feat: toggle to show album name on random widget

* Podfile lock

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Co-authored-by: Alex <alex.tran1502@gmail.com>
2025-06-17 14:43:09 +00:00

21 lines
678 B
Swift

//
// Utils.swift
// Runner
//
// Created by Alex Tran and Brandon Wees on 6/16/25.
//
import UIKit
extension UIImage {
/// Crops the image to ensure width and height do not exceed maxSize.
/// Keeps original aspect ratio and crops excess equally from edges (center crop).
func resized(toWidth width: CGFloat, isOpaque: Bool = true) -> UIImage? {
let canvas = CGSize(width: width, height: CGFloat(ceil(width/size.width * size.height)))
let format = imageRendererFormat
format.opaque = isOpaque
return UIGraphicsImageRenderer(size: canvas, format: format).image {
_ in draw(in: CGRect(origin: .zero, size: canvas))
}
}
}