immich/mobile/lib/interfaces/cast_destination_service.interface.dart
Brandon Wees 5574b2dd39
feat(mobile): add cast support (#18341)
* initial cast framework complete and mocked cast dialog working

* wip casting

* casting works!

just need to add session key check and remote video controls

* cleanup of classes

* add session expiration checks

* cast dialog now shows connected device at top of list with a list header. Discovered devices are also cached for app session.

* cast video player finalized

* show fullsize assets on casting

* translation already happens on the text element

* remove prints

* fix lintings

* code review changes from @shenlong-tanwen

* fix connect method override

* fix alphabetization

* remove important

* filter chromecast audio devices

* fix some disconnect command ordering issues and unawaited futures

* remove prints

* only disconnect if we are connected

* don't try to reconnect if its the current device

* add cast button to top bar

* format sessions api

* more formatting issues fixed

* add snack bar to tell user that we cannot cast an asset that is not uploaded to server

* make casting icon change to primary color when casting is active

* only show casting snackbar if we are casting

* dont show cast button if asset is remote and we are not casting

* stop playing media if we seek to an asset that is not remote

* remove https check since it works with local http IP addresses

* remove unneeded imports

* fix recasting when socket closes

* fix info plist formatting

* only show cast button if there is an active websocket connection (ie the server is accessible)

* add device capability bitmask checks

* small comment about bitmask
2025-06-08 21:55:23 -05:00

28 lines
717 B
Dart

import 'package:immich_mobile/entities/asset.entity.dart';
import 'package:immich_mobile/models/cast/cast_manager_state.dart';
abstract interface class ICastDestinationService {
Future<bool> initialize();
CastDestinationType getType();
void Function(bool)? onConnectionState;
void Function(Duration)? onCurrentTime;
void Function(Duration)? onDuration;
void Function(String)? onReceiverName;
void Function(CastState)? onCastState;
Future<void> connect(dynamic device);
void loadMedia(Asset asset, bool reload);
void play();
void pause();
void seekTo(Duration position);
void stop();
Future<void> disconnect();
Future<List<(String, CastDestinationType, dynamic)>> getDevices();
}