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Reduce nesting in SessionManager.OnPlaybackStopped
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@ -951,28 +951,28 @@ namespace Emby.Server.Implementations.Session
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private bool OnPlaybackStopped(User user, BaseItem item, long? positionTicks, bool playbackFailed)
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private bool OnPlaybackStopped(User user, BaseItem item, long? positionTicks, bool playbackFailed)
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{
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{
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bool playedToCompletion = false;
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if (playbackFailed)
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if (!playbackFailed)
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{
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{
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var data = _userDataManager.GetUserData(user, item);
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return false;
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if (positionTicks.HasValue)
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{
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playedToCompletion = _userDataManager.UpdatePlayState(item, data, positionTicks.Value);
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}
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else
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{
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// If the client isn't able to report this, then we'll just have to make an assumption
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data.PlayCount++;
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data.Played = item.SupportsPlayedStatus;
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data.PlaybackPositionTicks = 0;
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playedToCompletion = true;
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}
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_userDataManager.SaveUserData(user, item, data, UserDataSaveReason.PlaybackFinished, CancellationToken.None);
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}
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}
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var data = _userDataManager.GetUserData(user, item);
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bool playedToCompletion;
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if (positionTicks.HasValue)
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{
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playedToCompletion = _userDataManager.UpdatePlayState(item, data, positionTicks.Value);
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}
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else
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{
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// If the client isn't able to report this, then we'll just have to make an assumption
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data.PlayCount++;
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data.Played = item.SupportsPlayedStatus;
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data.PlaybackPositionTicks = 0;
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playedToCompletion = true;
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}
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_userDataManager.SaveUserData(user, item, data, UserDataSaveReason.PlaybackFinished, CancellationToken.None);
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return playedToCompletion;
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return playedToCompletion;
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}
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}
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