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fixes #1410 - Entire server locks up, when files are locked during.. things..
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@ -164,7 +164,7 @@ namespace MediaBrowser.Model.Configuration
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/// different directories and files.
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/// different directories and files.
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/// </summary>
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/// </summary>
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/// <value>The file watcher delay.</value>
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/// <value>The file watcher delay.</value>
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public int RealtimeLibraryMonitorDelay { get; set; }
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public int LibraryMonitorDelay { get; set; }
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/// <summary>
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/// <summary>
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/// Gets or sets a value indicating whether [enable dashboard response caching].
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/// Gets or sets a value indicating whether [enable dashboard response caching].
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@ -255,7 +255,7 @@ namespace MediaBrowser.Model.Configuration
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MinResumeDurationSeconds = 300;
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MinResumeDurationSeconds = 300;
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EnableLibraryMonitor = AutoOnOff.Auto;
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EnableLibraryMonitor = AutoOnOff.Auto;
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RealtimeLibraryMonitorDelay = 40;
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LibraryMonitorDelay = 60;
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EnableInternetProviders = true;
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EnableInternetProviders = true;
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FindInternetTrailers = true;
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FindInternetTrailers = true;
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@ -471,11 +471,11 @@ namespace MediaBrowser.Server.Implementations.IO
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{
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{
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if (_updateTimer == null)
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if (_updateTimer == null)
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{
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{
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_updateTimer = new Timer(TimerStopped, null, TimeSpan.FromSeconds(ConfigurationManager.Configuration.RealtimeLibraryMonitorDelay), TimeSpan.FromMilliseconds(-1));
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_updateTimer = new Timer(TimerStopped, null, TimeSpan.FromSeconds(ConfigurationManager.Configuration.LibraryMonitorDelay), TimeSpan.FromMilliseconds(-1));
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}
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}
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else
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else
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{
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{
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_updateTimer.Change(TimeSpan.FromSeconds(ConfigurationManager.Configuration.RealtimeLibraryMonitorDelay), TimeSpan.FromMilliseconds(-1));
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_updateTimer.Change(TimeSpan.FromSeconds(ConfigurationManager.Configuration.LibraryMonitorDelay), TimeSpan.FromMilliseconds(-1));
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}
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}
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}
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}
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}
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}
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@ -513,12 +513,18 @@ namespace MediaBrowser.Server.Implementations.IO
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private bool IsFileLocked(string path)
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private bool IsFileLocked(string path)
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{
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{
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if (Environment.OSVersion.Platform != PlatformID.Win32NT)
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{
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// Causing lockups on linux
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return false;
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}
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try
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try
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{
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{
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var data = _fileSystem.GetFileSystemInfo(path);
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var data = _fileSystem.GetFileSystemInfo(path);
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if (!data.Exists
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if (!data.Exists
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|| data.Attributes.HasFlag(FileAttributes.Directory)
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|| data.IsDirectory
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// Opening a writable stream will fail with readonly files
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// Opening a writable stream will fail with readonly files
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|| data.Attributes.HasFlag(FileAttributes.ReadOnly))
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|| data.Attributes.HasFlag(FileAttributes.ReadOnly))
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