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Backport pull request #8061 from jellyfin/release-10.8.z
Fix intel dx11-ocl interop taking too long to initialize on windows Authored-by: nyanmisaka <nst799610810@gmail.com> Merged-by: Claus Vium <cvium@users.noreply.github.com> Original-merge: 9854751137db1578c31f1b8cefcbb1a1bc1ff206
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@ -4506,7 +4506,9 @@ namespace MediaBrowser.Controller.MediaEncoding
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if (isD3d11Supported && isCodecAvailable)
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if (isD3d11Supported && isCodecAvailable)
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{
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{
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return " -hwaccel d3d11va" + (outputHwSurface ? " -hwaccel_output_format d3d11" : string.Empty) + (isAv1 ? " -c:v av1" : string.Empty);
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// set -threads 3 to intel d3d11va decoder explicitly. Lower threads may result in dead lock.
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// on newer devices such as Xe, the larger the init_pool_size, the longer the initialization time for opencl to derive from d3d11.
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return " -hwaccel d3d11va" + (outputHwSurface ? " -hwaccel_output_format d3d11" : string.Empty) + " -threads 3" + (isAv1 ? " -c:v av1" : string.Empty);
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}
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}
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}
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}
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else
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else
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