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added GameSystem entity
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using System;
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namespace MediaBrowser.Controller.Entities
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{
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/// <summary>
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/// Class GameSystem
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/// </summary>
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public class GameSystem : Folder
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{
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/// <summary>
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/// Return the id that should be used to key display prefs for this item.
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/// Default is based on the type for everything except actual generic folders.
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/// </summary>
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/// <value>The display prefs id.</value>
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public override Guid DisplayPreferencesId
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{
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get
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{
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return Id;
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}
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}
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}
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}
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