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Backport pull request #8620 from jellyfin/release-10.8.z
Fix the DG2 HDR TM tearing issue on Windows Original-merge: 3bdc2bff5f26f8a564d8f601a599134950e8d974 Merged-by: Claus Vium <cvium@users.noreply.github.com> Backported-by: Joshua M. Boniface <joshua@boniface.me>
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@ -1459,7 +1459,11 @@ namespace MediaBrowser.Controller.MediaEncoding
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param += " -preset 7";
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}
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param += " -look_ahead 0";
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// Only h264_qsv has look_ahead option
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if (string.Equals(videoEncoder, "h264_qsv", StringComparison.OrdinalIgnoreCase))
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{
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param += " -look_ahead 0";
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}
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}
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else if (string.Equals(videoEncoder, "h264_nvenc", StringComparison.OrdinalIgnoreCase) // h264 (h264_nvenc)
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|| string.Equals(videoEncoder, "hevc_nvenc", StringComparison.OrdinalIgnoreCase)) // hevc (hevc_nvenc)
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@ -1497,7 +1501,7 @@ namespace MediaBrowser.Controller.MediaEncoding
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break;
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default:
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param += " -preset p4";
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param += " -preset p1";
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break;
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}
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}
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@ -3467,6 +3471,12 @@ namespace MediaBrowser.Controller.MediaEncoding
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// map from d3d11va to qsv.
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mainFilters.Add("hwmap=derive_device=qsv");
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}
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else
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{
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// Insert a qsv scaler to sync the decoder surface,
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// msdk will passthrough this internally.
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mainFilters.Add("hwmap=derive_device=qsv,scale_qsv");
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}
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}
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// hw deint
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