diff --git a/Emby.Server.Implementations/SyncPlay/SyncPlayController.cs b/Emby.Server.Implementations/SyncPlay/SyncPlayController.cs index 80b977731c..5384795122 100644 --- a/Emby.Server.Implementations/SyncPlay/SyncPlayController.cs +++ b/Emby.Server.Implementations/SyncPlay/SyncPlayController.cs @@ -301,8 +301,7 @@ namespace Emby.Server.Implementations.SyncPlay if (_group.IsPaused) { // Pick a suitable time that accounts for latency - var delay = _group.GetHighestPing() * 2; - delay = delay < _group.DefaultPing ? _group.DefaultPing : delay; + var delay = Math.Max(_group.GetHighestPing() * 2, GroupInfo.DefaultPing); // Unpause group and set starting point in future // Clients will start playback at LastActivity (datetime) from PositionTicks (playback position) @@ -452,8 +451,7 @@ namespace Emby.Server.Implementations.SyncPlay else { // Client, that was buffering, resumed playback but did not update others in time - delay = _group.GetHighestPing() * 2; - delay = delay < _group.DefaultPing ? _group.DefaultPing : delay; + delay = Math.Max(_group.GetHighestPing() * 2, GroupInfo.DefaultPing); _group.LastActivity = currentTime.AddMilliseconds( delay); @@ -497,7 +495,7 @@ namespace Emby.Server.Implementations.SyncPlay private void HandlePingUpdateRequest(SessionInfo session, PlaybackRequest request) { // Collected pings are used to account for network latency when unpausing playback - _group.UpdatePing(session, request.Ping ?? _group.DefaultPing); + _group.UpdatePing(session, request.Ping ?? GroupInfo.DefaultPing); } ///